Slayer Posted May 5, 2012 Posted May 5, 2012 A few small critiqes to the model(please don't take offence it is overall beautiful) Please tone down the paint overspray all over the edges of the windows glass. To me it's like taking your brand new car and using spray paint on it with no masking tape. The effect is ok It's just way overdone. I've done work in corrosion control in the past and I would be all over someone if they painted like that. Also the window reflections just seem off a bit they just don't look too realistic it's not an actual reflection so much as a transparent texture over the window because it doesn't react to the shading etc in the pit. An option to turn off cockpit reflection or a new feeling cleaned up window would be nice. If not guess I can fire up paintshop. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
leafer Posted May 5, 2012 Posted May 5, 2012 The reflection really bothers me. Yes, I vote for an off button. ED have been taking my money since 1995. :P
cichlidfan Posted May 5, 2012 Posted May 5, 2012 Please tone down the paint overspray all over the edges of the windows glass. I wasn't sure what I was looking at but overspray sounds like a reasonable description. Not thrilled with it either. I never noticed the reflections that much in the A-10 either, at least toned down would be good. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ARM505 Posted May 5, 2012 Posted May 5, 2012 I don't think it's meant to be 'overspray' (ie painted without masking) on the outside, so much as dirt and dust on the inside that doesn't get wiped due to the canopy frame preventing an easy job with just a normal rag. I've seen this on aircraft before, so it's not unrealistic. For what it's worth, it bothers me too. I need a little stick and a rag, then you can poke the stick into the corner with the rag on it and clean properly. I like clean canopies/windscreens.
leafer Posted May 5, 2012 Posted May 5, 2012 I know it's beta! Just in case a mod comes around with that truth pill. :D ED have been taking my money since 1995. :P
Weta43 Posted May 5, 2012 Posted May 5, 2012 For what it's worth - I wasn't so keen when I first saw them (get a rag man !), but I've grown to reall like them - both the dirt (which both makes it look lived in, and at some level makes the cockpit 'closed'), and the reflection, which give a sense of the planes movement even when all you can see outside is blue sky. & I think the reflections are no more intrusive than the ones in this... http://www.youtube.com/watch?v=njyhTcqtmto Cheers.
lobo Posted May 5, 2012 Posted May 5, 2012 I don't think it's meant to be 'overspray' (ie painted without masking) on the outside, so much as dirt and dust on the inside that doesn't get wiped due to the canopy frame preventing an easy job with just a normal rag. I like clean canopies/windscreens. Don't worry, I'm sure the beta will get polished more before release. :music_whistling: Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
diveplane Posted May 13, 2012 Posted May 13, 2012 A few small critiqes to the model(please don't take offence it is overall beautiful) Please tone down the paint overspray all over the edges of the windows glass. To me it's like taking your brand new car and using spray paint on it with no masking tape. The effect is ok It's just way overdone. I've done work in corrosion control in the past and I would be all over someone if they painted like that. Also the window reflections just seem off a bit they just don't look too realistic it's not an actual reflection so much as a transparent texture over the window because it doesn't react to the shading etc in the pit. An option to turn off cockpit reflection or a new feeling cleaned up window would be nice. If not guess I can fire up paintshop. dont think its paint over spray but possibly dirt grime build up. edge of windows? https://www.youtube.com/user/diveplane11 DCS Audio Modding.
bluepilot76 Posted May 13, 2012 Posted May 13, 2012 Just a vote to keep things the same. I like it! The reflections are really awesome, if your eyes are locked onto your target and you are doing some rolling scissors any clue you can get to your planes attitude is usefull. Also most planes are filthy. So keep the dirt too. Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
Blaze Posted May 13, 2012 Posted May 13, 2012 Yep, not overspray, but dirt. Most aircraft have this, keep it and the reflections. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Ali Fish Posted May 13, 2012 Posted May 13, 2012 I was thinking reflections are rather weak at present. The shader implementation is rather powerfull. [sIGPIC][/sIGPIC]
JIMJAM Posted May 13, 2012 Posted May 13, 2012 We have all seen the cheesy looking generic fighter pilot helmet reflection in alot of mirrors, well that how I feel about reflections.Reflections are a very difficult thing to pull off and in the majority of my large collection of planes and helis, more than likely they are a distraction and imo cheapen the model rather than enhance it so best leave them off. Seeing the crowd is about 50/50 maybe make them very,very suble and none at all for night ops where they are most noticable and irritating.
Cedaway Posted May 13, 2012 Posted May 13, 2012 The only way to have ultra realistic reflexions is raytracing but it's a very demanding technique. BTW, I think the focus should remain on FM and AI more than 'eye candy'. But yes, it's always nice to see improvement in that domain. My hopes are going to 'EDGE' and I'm curious to see if the new gfx engine could handle the multiprocessing... That could open possibilities. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
pixelpilot Posted May 13, 2012 Posted May 13, 2012 if the reflection texture was made with a variable opacity which was linked to the time of day and wether you had a the cockpit light on (does p51 have a map light) would be cool. What is it like in real life if you have a bright light on inside and its pitch black outside?
Ali Fish Posted May 13, 2012 Posted May 13, 2012 if the reflection texture was made with a variable opacity which was linked to the time of day and wether you had a the cockpit light on (does p51 have a map light) would be cool. What is it like in real life if you have a bright light on inside and its pitch black outside? im hoping we see this style with new terrain engine. most things these days have real time relfections. here i think were using 1 cubemap for everything, and that is why it is so subtle. . iam doing the full metalic job presently and no issues with getting it right, its what i do. but agree`d about the night time issue and thereafter... my project is for aerobat teams and their videos. [sIGPIC][/sIGPIC]
blackbaron Posted May 13, 2012 Posted May 13, 2012 cant count the number of times i have lost a contact due to the reflections with no labels on, hella annoying
ARM505 Posted May 14, 2012 Posted May 14, 2012 IRL, you can sort of look 'through' the reflections at the outside world, so they don't seem as noticeable. Except of course, at night, when turning a light that is too bright on in the cockpit shrinks your entire world to the inside of the cockpit, since you won't see anything at all outside.
PeterP Posted May 14, 2012 Posted May 14, 2012 (edited) My thoughts: Reflections are absolute nice in stereoscopic 3D (even if they are up to now only textures and not really calculated), as they are getting blurred , and don't distract, when focusing to the "outer-world". This adds a lot to he immersion and looks really realistic. Well, the problem is that you don't get this "blurred" look at a 2d projection. So you can see the reflections always in full sharpness - a restriction of the common output hardware - can be very distracting for some... A workaround is to edit the Textures for lesser opacity and blur them a little more. Something that can be easily done right now , and I'm sure that the first mods will show up in near future. Have a look here for examples how this can be done: http://files.lockon.ru/en/86353/ ; http://files.lockon.ru/en/99555/ And here are are some examples of "over-sprayed" cockpits in other engines :P : ArmA: Wings of Pray: Edited May 14, 2012 by PeterP
Ali Fish Posted May 14, 2012 Posted May 14, 2012 (edited) whilst ive been posting here its just dawned on me that you guys are discussing the cockpit reflections mostly. DOH !. cockpits without reflections are very possible, minuites work. Edited May 14, 2012 by Ali Fish [sIGPIC][/sIGPIC]
Blaze Posted May 15, 2012 Posted May 15, 2012 Modified the file to remove them if anyone's interested. No P-51 Cockpit Reflections i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Ali Fish Posted May 15, 2012 Posted May 15, 2012 (edited) Modified the file to remove them if anyone's interested. No P-51 Cockpit Reflections you sure thats a good idea ? i was worried it be seen as a cheat thats all. OT/ Potential for protecting files with container password ? i have a very special thing in progress presently id like to protect ! Edited May 15, 2012 by Ali Fish [sIGPIC][/sIGPIC]
Blaze Posted May 15, 2012 Posted May 15, 2012 Protecting what, lua files? :huh: Original Lock-On had the ability to enable/disable canopy reflections in the options menu...don't see how it would be a cheat. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Slayer Posted May 15, 2012 Author Posted May 15, 2012 Maybe he refers to a multiplayer server seeing it as altered files and not allowing you to play? I hardly ever mess with skinning anymore so I'm not sure what files fall under the integrity check.. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Ali Fish Posted May 15, 2012 Posted May 15, 2012 (edited) Protecting what, lua files? :huh: Original Lock-On had the ability to enable/disable canopy reflections in the options menu...don't see how it would be a cheat. via cockpit texturing. and well 1 with and 1 without could be construed as cheating when or if it became competative, that is if one did gain an advantage via the use. but ive no quams about it (good for us formation flyers), carry on.... Edited May 15, 2012 by Ali Fish [sIGPIC][/sIGPIC]
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