71st_Mastiff Posted April 26, 2013 Posted April 26, 2013 wwell tried again i guess I dont really understand how to put this up on utorrent? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
CROALEX Posted April 26, 2013 Posted April 26, 2013 Hello, the link for JSGME from torrent is out? regards
SmokeyTheLung Posted April 26, 2013 Posted April 26, 2013 Yeah it was the torrent that wouldn't execute, it D/L no problem but when I double clicked it to execute, no joy.? After all t6he bloody hassle I've been having with this, no doubt it's me. Mick. :) I was having what seemed to be the same issue with winzip (I couldn't drag the modded files into the existing zip). I got it working after some messing around... Here what I did: - open the appropriate zip file in the DCS world folder with winzip - open the appropriate zip from Rockwelder - drag (extract) the two modded .dds files to a random folder that's convenient - on the first zip file (the one from your dcs world folder) look for a button that says "add files" (should be in the upper left corner of the winzip window) click that button and point winzip to your second folder (with the two modded files). Once you've found them simply hit the zip option. I think we're both missing something simple here, this may well be the clumsiest way to get this to work, but at least it works! Good luck, these textures are a really nice improvement! System specifications: Computer, joystick, DCS world, Beer
71st_Mastiff Posted April 26, 2013 Posted April 26, 2013 (edited) I was having what seemed to be the same issue with winzip (I couldn't drag the modded files into the existing zip). I got it working after some messing around... Here what I did: - open the appropriate zip file in the DCS world folder with winzip - open the appropriate zip from Rockwelder - drag (extract) the two modded .dds files to a random folder that's convenient - on the first zip file (the one from your dcs world folder) look for a button that says "add files" (should be in the upper left corner of the winzip window) click that button and point winzip to your second folder (with the two modded files). Once you've found them simply hit the zip option. I think we're both missing something simple here, this may well be the clumsiest way to get this to work, but at least it works! Good luck, these textures are a really nice improvement! this happens if your using the old free version you should update to the newer free version? Plus I forgot Im using Win RAR its much better and it will utilize win 7 and zip emulation. or plug in. So try Win Rar Edited April 26, 2013 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
ntonis Posted April 26, 2013 Posted April 26, 2013 (edited) its work for me PERFECT WORK!!!! THANKS for your hard work!!!:thumbup::thumbup: Edited April 26, 2013 by @ntonis [sIGPIC][/sIGPIC] Intel Core 2 Quad Q8200 @ 2.33GHz-4,00 GB Dual-Channel DDR2 @ 333MHz-ATI Radeon HD 4600 Series -saitek Χ45-Microsoft Windows 7 Ultimate 64-bit "MINOAS11"
rockwelder Posted April 27, 2013 Author Posted April 27, 2013 (edited) Simulated horizon effects on land and trees...If you look close the trees bleed their color and blend into the dark bluish haze. It is a subtle effect and trees blend much better. All done within the texture... Edited April 27, 2013 by rockwelder 1
71st_Mastiff Posted April 27, 2013 Posted April 27, 2013 also check your spam or malware blockers they will also block some rar or zip files.. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
upupandaway Posted April 27, 2013 Posted April 27, 2013 A very promising screenshot. When did you plan on uploading it? :music_whistling: [sIGPIC][/sIGPIC] Deedle, deedle!
-Demon- Posted April 27, 2013 Posted April 27, 2013 Great!! Looks good. One Question: is the coverage of the forrest similar to the one in FSX? Which means like a certain ground colour hosts trees? Or is the spreading of the trees and therfore the forrest fix programming? Does anybody know that? Thanks for clearing that :) Cheers Demon [sIGPIC][/sIGPIC] Founder of the -=VDS=- http://www.virtual-dragon-squadron.de:pilotfly:
_Dredd Posted April 28, 2013 Posted April 28, 2013 (edited) Great mod, enjoying it so far. Especially looks great on TGP, where the ground appears to have depth in areas. I don't see much performance hit at all here, it seems to be stock trees in condensed areas that creates a slight hit, even with silders just under 8000. Question, are the links in the first post the most recent high res files? Edited April 28, 2013 by _Dredd Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
rockwelder Posted April 28, 2013 Author Posted April 28, 2013 Great mod, enjoying it so far. Especially looks great on TGP, where the ground appears to have depth in areas. I don't see much performance hit at all here, it seems to be stock trees in condensed areas that creates a slight hit, even with silders just under 8000. Question, are the links in the first post the most recent high res files? Yes the most recent files are at those links.:)
Devrim Posted April 28, 2013 Posted April 28, 2013 Hi... How do I use noise_small.dds file in Optional noise folder. Where should I move it into? Thank you. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Milli Posted April 28, 2013 Posted April 28, 2013 Hi... How do I use noise_small.dds file in Optional noise folder. Where should I move it into? Thank you. See post 302 here: http://forums.eagle.ru/showpost.php?p=1732469&postcount=302 I think this is correct, its what I have done with the file. Regards, Milli
Devrim Posted April 28, 2013 Posted April 28, 2013 Oh thank you Milli. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Humvee28 Posted April 29, 2013 Posted April 29, 2013 The Textures are looking great ingame, but my System is getting hiccups from them every three Seconds or so. It is also visible on the DCS FPS-Counter (jumping from 31 to 24 and back. I have clamped the Frames per Graphics.cfg to 30.). I have tried both Ways of Installation (per JSGME and directly into the Game Files), but no difference. I have also tried to lower my Settings, but that doesn´t solved the Problem too. It´s the first time that i encounter such Problems in DCS beside the CBU-Issue. As a last Idea, i will try to swap the Graphics Card Driver (13.5 Beta 2 atm) today. [sIGPIC][/sIGPIC] My System-Specs @ SysProfile Real Pilots need "No Mark". :D
71st_Mastiff Posted April 29, 2013 Posted April 29, 2013 Im afraid I'm seeing more and more problems , lately with ati. Might want to try nvidia. Im seeing guys over at clod having same issue and all with ati. you could try rolling back to tbe 12.10 version or find a much stable driver? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
zaelu Posted April 29, 2013 Posted April 29, 2013 (edited) Hello rockwelder, it took me few days to install your mod and test it (not because it's hard to do it... just lack of time) and I wanted to share my observations about it. I have a GTX660 video card with 2048 video ram... from what I heard is best to keep my video memory usage under 1536MB because the last 512MB are addressed differently and slowly... So here are my observations: 1. Although your textures (including the new trees) are a lot more bigger...my MSI Afterburner software reports me same memory usage in DCS World as with stock textures: ~1530MB. I don't know if that is not meaning the graphic card sizes down the texture to 2048. Initially I thought it drops the 4096 MIP but no... it is using it. 2. I don't know how did you choose to compress your DDS files but after modifying them (see bellow) I ended up with a 21MB per file but you had 80+ MB. Anyway... the memory consumption did not vary. I used DTX5 with Alpha although it is not needed for terrain. The same format/compression I used for rsaving mips for DCS 6DOF Cockpits and they look very good even with the eye lids glued to them. 3. The big size of the texture is used and it is visible at a normal zoom (90-120 degrees FOV) just around the aircraft bellow 500meters and becomes less and less visible as you go up. At 1000m AGL the 4096 size is not used. 4. The 4096 size does show up when you zoom in from higher altitude. Now the not so so parts: 5. The texture you have choose creates bigger tiling effect and is the 512x512 and bellow size that does it... and that is due to the actual picture in it... the default used by ED was a bit more washed out and neutral in "design pattern" so it doesn't create this effect. 6. The picture(s) in your textures represents forests seen from above 1000m altitude but the details of them are not seen completely when you fly above 1000m AGL in game rather when you fly a lot under 500m or your zoom level corresponds with an eye placed at low under 500 altitude. Actually the textures presents their details best when what you see is the ground under 100 meters and at that point it hits you... what it should be bushes and other terrain details for that low altitude are in fact trees/forests seen from 1000-2000 meters... thus the spell of immersion is broken. 7. Given the fact of small performance penalty for my system that runs at around 20FPS with all details maxed up... I choose the default textures... But I hope my comments don't upsets you and you will continue to search for solutions to improve the game. My personal opinion is that brute force (4096 textures etc ) is not the best option. Some procedural/parametric/fractalic method would be best but I don't think the engine supports/features such things. I attach some pictures that I took over Crimea where there are no cities roads etc that could clutter the view. I painted your textures like follows: 4096 MIP RED 2048 MIP GREN 1024 MIP BLUE 512 MIP YELLOWISH the rest I let them as original so.. tis is how it looks: Edited April 29, 2013 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
rockwelder Posted April 29, 2013 Author Posted April 29, 2013 Hello rockwelder, it took me few days to install your mod and test it (not because it's hard to do it... just lack of time) and I wanted to share my observations about it. I have a GTX660 video card with 2048 video ram... from what I heard is best to keep my video memory usage under 1536MB because the last 512MB are addressed differently and slowly... So here are my observations: 1. Although your textures (including the new trees) are a lot more bigger...my MSI Afterburner software reports me same memory usage in DCS World as with stock textures: ~1530MB. I don't know if that is not meaning the graphic card sizes down the texture to 2048. Initially I thought it drops the 4096 MIP but no... it is using it. 2. I don't know how did you choose to compress your DDS files but after modifying them (see bellow) I ended up with a 21MB per file but you had 80+ MB. Anyway... the memory consumption did not vary. I used DTX5 with Alpha although it is not needed for terrain. The same format/compression I used for rsaving mips for DCS 6DOF Cockpits and they look very good even with the eye lids glued to them. 3. The big size of the texture is used and it is visible at a normal zoom (90-120 degrees FOV) just around the aircraft bellow 500meters and becomes less and less visible as you go up. At 1000m AGL the 4096 size is not used. 4. The 4096 size does show up when you zoom in from higher altitude. Now the not so so parts: 5. The texture you have choose creates bigger tiling effect and is the 512x512 and bellow size that does it... and that is due to the actual picture in it... the default used by ED was a bit more washed out and neutral in "design pattern" so it doesn't create this effect. 6. The picture(s) in your textures represents forests seen from above 1000m altitude but the details of them are not seen completely when you fly above 1000m AGL in game rather when you fly a lot under 500m or your zoom level corresponds with an eye placed at low under 500 altitude. Actually the textures presents their details best when what you see is the ground under 100 meters and at that point it hits you... what it should be bushes and other terrain details for that low altitude are in fact trees/forests seen from 1000-2000 meters... thus the spell of immersion is broken. 7. Given the fact of small performance penalty for my system that runs at around 20FPS with all details maxed up... I choose the default textures... But I hope my comments don't upsets you and you will continue to search for solutions to improve the game. My personal opinion is that brute force (4096 textures etc ) is not the best option. Some procedural/parametric/fractalic method would be best but I don't think the engine supports/features such things. I attach some pictures that I took over Crimea where there are no cities roads etc that could clutter the view. I painted your textures like follows: 4096 MIP RED 2048 MIP GREN 1024 MIP BLUE 512 MIP YELLOWISH the rest I let them as original so.. tis is how it looks: Thanks zaelu, your post helps me a lot. The work is never done and I am editing mipmaps individually.:)
zaelu Posted April 30, 2013 Posted April 30, 2013 That's a good idea. Maybe the 4096 MipMap should not have these details that look like forest from high alt but maybe something that looks more like a noisy close ground clutter but more sharp... clear. Also the 512 MipMap should be more washed and detail-less so will not generate tiling effect. But I know it's tricky to make these. Richardo is an artist at putting details exactly where they are needed. maybe he could help? [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Ebs Posted May 3, 2013 Posted May 3, 2013 I just posted a Huey video to Youtube using DTAC. It's at night but you get the idea! QUF96u4B0Fc Great mod btw. Check out my guide to JSGME for DCS World.
alexej21 Posted May 3, 2013 Posted May 3, 2013 Hello Guys, The mod is very nice but also very demanding. On my GPU AMD 7970 - 3GB is the FPS hit very strong. I suggest (asking you) to create some "medium" version of those map to have less FPS hit. Currently I will use only the mod for trees which is also very nice, but wiht no significant performace impact. Thank you [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
skouras Posted May 3, 2013 Posted May 3, 2013 no hit on fps here at least i didnt notice anything GTX580 [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
PeroperoDokkiri Posted May 3, 2013 Posted May 3, 2013 "Link to DTAC Hires Trees with no grass textures" Does it mean this version has grass removed? Or does it change trees tex and leaves grass on deffault? I am downloading Link to DTAC Ground Textures and am wondering if I should get the other package as well. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
PeroperoDokkiri Posted May 3, 2013 Posted May 3, 2013 Ik I got it figured. It removes the grass from the base of each tree. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Humvee28 Posted May 5, 2013 Posted May 5, 2013 Im afraid I'm seeing more and more problems , lately with ati. Might want to try nvidia. Im seeing guys over at clod having same issue and all with ati. you could try rolling back to tbe 12.10 version or find a much stable driver? Hey Mastiff! I have tried the 12.10 Driver, but it doesn´t solved the Issue. Even a fresh Win7 Installation (which was needed anyway) couldn´t do it, so it might be my System, which can´t handle the Mod. [sIGPIC][/sIGPIC] My System-Specs @ SysProfile Real Pilots need "No Mark". :D
Recommended Posts