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Posted

We should get some option for extra reaction time for AD that hasn't seen action for a while to enable us to use more realistic tactics. I tried pop-up with live AD and got always shot down before even reaching the top of my climb even if I was trying to be more quick and climb lower and release lower than when doing it by the book. 30 seconds of non-certain death above 200 feet is not reality in DCS universe. It's more closer to 5-10 seconds over 30 feet. But as long as there's no option for extra reaction times for surprise attacks the current system is good IMHO.

 

BMP-2 is at least since 1.1.1.1 not super AAA like it used to be but quite what you would expect.

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Posted
We should get some option for extra reaction time for AD that hasn't seen action for a while to enable us to use more realistic tactics. I tried pop-up with live AD and got always shot down before even reaching the top of my climb even if I was trying to be more quick and climb lower and release lower than when doing it by the book. 30 seconds of non-certain death above 200 feet is not reality in DCS universe. It's more closer to 5-10 seconds over 30 feet. But as long as there's no option for extra reaction times for surprise attacks the current system is good IMHO.

 

BMP-2 is at least since 1.1.1.1 not super AAA like it used to be but quite what you would expect.

 

The AI skill setting affects reaction times.

 

Nate

Posted

and also 'alert state' and 'ROE' aswel I think.

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Posted

AFAIK there is also a difference between an undetected and a detected approach. If you engage several enemy units in a row, the other units will be alert and (as you can see), turn their guns in your direction.

 

If you got there undetected, you usually have a much better chance to survive direct fire.

 

If you even turn and make a second run, you're most certainly dead meat.

 

 

Jinking is not a valid method, to evade Iglas or Stingers. The missile weights 10 kg and moves at mach 2.2. There is no way, you can outdance it with a 22.680 kg aircraft going at 0.6 mach. This has nothing to do with skill, it's pure mathematics.

And given these numbers, jinking the loaded A-10 won't even move you out of the killzone of a stinger. Before the ailerons roll the aircraft and the aircraft actually leaves it's flightpath, you're dead 10 times.

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Posted (edited)

Finding some success: diving in 330 kts from 8k feet is giving me enough energy to evade IGLAs. Could be they are tired enough at that height that a hard, 10 degree course change is just enough to escape.

 

I still haven't completed the mission. I'm not even sure Mk5 Hydra's can kill a BMP. I hit them but I don't see any 'dead' messages in the logs yet. But I want to try a few more times before switching to mavs. I'm rippling 7 pairs per vehicle group at about 6k slant range. Collateral is limited so far.

 

The BMPs are fun to play with; they fire ahead of you and try to walk their fire into you, so as long as you respect that and jink around the streams you can survive. And in C-3 at least, the designers didn't place MANPADs in the fields north of the target so that's a safe escape area.

 

Cheers

Clark

Edited by Clark
Posted
Nope, most don't have a TDD.

If by 'cross range rate' you mean max LOS rate to seeker gimbal, sure, but MANPAD warheads are pretty tiny.

 

Not sure what you meant by 'TDD' but I did some reading and Igla's do indeed have grazing fusing, possibly magnetic, for sure using CRR because you get that for free. You are right, that tiny warhead should just be a distraction to an A10 if its only a near miss though.

 

I also read the first gen versions have a general Pk of 0.59 against oncoming F4's not using countermeasures or evasive moves, and lower Pk in rear shot scenarios.

 

Of course, this is the Internet talking but its all I've got in public domain:

http://en.wikipedia.org/wiki/9K38_Igla

 

Clark

Posted
....and Igla's do indeed have grazing fusing, possibly magnetic....

 

Only the Igla-S has a laser proximity fuse. Igla and Igla-1 do not.

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Posted
Finding some success: diving in 330 kts from 8k feet is giving me enough energy to evade IGLAs. Could be they are tired enough at that height that a hard, 10 degree course change is just enough to escape.

 

They probably are. This is close to their maximum altitude. Fly above 10000' for TGP ops and you will be generally safe from MANPADs.

 

I still haven't completed the mission. I'm not even sure Mk5 Hydra's can kill a BMP. I hit them but I don't see any 'dead' messages in the logs yet. But I want to try a few more times before switching to mavs. I'm rippling 7 pairs per vehicle group at about 6k slant range. Collateral is limited so far.

 

I wouldn't be using rockets against vehicles unless there's no other choice. Although it isn't simulated in-game, rockets tend to be very bad for people. So you're better off blasting those things with 65's if you want to think about collateral.

 

Not sure what you meant by 'TDD' but I did some reading and Igla's do indeed have grazing fusing, possibly magnetic, for sure using CRR because you get that for free. You are right, that tiny warhead should just be a distraction to an A10 if its only a near miss though.

 

The TDD is the 'target detection device', colloquially known as the proximity fuze. It can be optical, laser, radar, whichever. Typically a MANPAD will not have one, and will have only an impact fuze. It's a small missile.

 

I also read the first gen versions have a general Pk of 0.59 against oncoming F4's not using countermeasures or evasive moves, and lower Pk in rear shot scenarios.

 

Yeah, but the Igla isn't anything like a 1st gen system. Modern MANPADs can be used to shoot down small drones and cruise missiles. You're a pretty big target.

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Posted (edited)

The Starstreak had a proximity fuse too.

 

 

I still haven't completed the mission. I'm not even sure Mk5 Hydra's can kill a BMP.

Even the GAU-8 would be better than using Hydras and it kills BMPs very easily.

Edited by JCamel

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