ED Team JimMack Posted July 13, 2012 ED Team Posted July 13, 2012 For those thinking of building missions for DCS:Combined Arms. The addition of land mines has been available since Black Shark. Not really used in missions. However, with DCS:Combined Arms, this could be an important addition/problem! 1 1 Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
71st_Mastiff Posted July 13, 2012 Posted July 13, 2012 For those thinking of building missions for DCS:Combined Arms. The addition of land mines has been available since Black Shark. Not really used in missions. However, with DCS:Combined Arms, this could be an important addition/problem! oh thats a very nice addition. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Krebs20 Posted July 13, 2012 Posted July 13, 2012 Any chance we can get landmines changed to a unit instead of a structure? Put it on the wishlist. 1 [sIGPIC][/sIGPIC]
HiJack Posted July 13, 2012 Posted July 13, 2012 Hmm, more to run test mission on ;) investigating... (HJ)
HiJack Posted July 13, 2012 Posted July 13, 2012 (edited) Landmines works great but we realy need some grouping of static objects. Adding and moving statick objects just kills mission deveopment time. I guess thats why landmines is not widly used, it's just to much work. (HJ) Edited October 20, 2021 by HiJack 1
Northstar98 Posted October 17, 2021 Posted October 17, 2021 (edited) 44 minutes ago, StevanJ said: Do land mines actually work? Yes T-55A_landmine.trk Edited October 17, 2021 by Northstar98 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Shadow KT Posted October 17, 2021 Posted October 17, 2021 On 7/13/2012 at 9:00 PM, HiJack said: Landmines works great but we realy need some grouping of static objects. Adding and moving statick objects just kills mission deveopment time. I guess thats why landmines is not widly used, it's just to much work. I recorded my testing just for fun (HJ) Also the fact that there is no mechanic or way to locate them and destroy them without driving a vehicle over the. That might be a contributing factor as well. Also sorry, not sorry for pinging a post of yours after 9 years 2 'Shadow' Everybody gotta be offended and take it personally now-a-days
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