Jump to content

Recommended Posts

Posted (edited)

Image attached, why is launch not authorised?

Vikhr.thumb.png.c5b4e1f56c0b4895c3a96a3a58127297.png

Edited by JCamel

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted

You are too close - extend to 10km, acquire and engage.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
Here's the track.

 

Some success and some huge misses. Why?

 

Search the forum - chances are you'll find the answer you seek.

 

http://forums.eagle.ru/showthread.php?t=89053

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted

off course!! This bug is real and is not fixed in the last version. I launch mi Vikhr with 9,5 km and I lose my launch 4 sec before impact

[sIGPIC][/sIGPIC]

Posted

This bug needs fixing. These missiles are bloody useless.

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted

The Kh-29L however takes out civilian vehicles. Noice!

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted

Just tested in DCS World V1.2 (is latest version)

Did 3 run in's firing 2 vikr's on each run.

6 out of 6 hits. (and 6 targets destroyed)

 

I think its mostly user error, not a bug in the game.

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted

I noticed that if I fire from ~1000m altitude, the effective range is <7km for a 100% kill ratio. If I fire from ~3000m, the effective range is 9-10km.

 

Don't know if that's how it's meant to be or not, but if you fire from 8+km at 1000m altitude pretty much every missile will fall short and miss.

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted
I noticed that if I fire from ~1000m altitude, the effective range is <7km for a 100% kill ratio. If I fire from ~3000m, the effective range is 9-10km.

 

Don't know if that's how it's meant to be or not, but if you fire from 8+km at 1000m altitude pretty much every missile will fall short and miss.

 

This is correct behavior, note that the Vikhr only has a maximum engagement range of 7km orso.

 

But if you fire the missile at higher altitude's it can get further.

If you fire it from 5000m altitude, you may be able to extend its range to 11km.

 

Same behavior can be seen whit all missile's by the way, nice example's being the KH25MPU and the KH58U.

 

Around 2000m altitude they have a range of about 25 and 50 km.

Around 12000m altitude they have a range of about 50 and 100 km.

(note tested this in FC2, no idea if it holds up against real world data)

 

The KH25ML is also a nice missile to fire from medium altitudes to extend its range btw.

Thought the question then is can you already spot the target whit the skhval at that range.

 

~S~

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted

If you are sliding left/right to fast, the Vikhr will miss the laser beam.

 

I've fired over 200 Vikhrs in 1.2.0, I have not noticed anything strange.

The misses have been pilot errors. Eg, not selecting GMT, side slipping or breaking off too early.

i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder

 

[sigpic]http://www.132virtualwing.org[/sigpic]

 

Posted

Yeah, it's perfectly possible to engage with Vikhrs at present. The fix that is available with the next patch is just a lot more forgiving as you should be able to turn/manoeuvre whilst staying within the Shkval Gimbal limits and still hit with the Vikhr .

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
Yeah, it's perfectly possible to engage with Vikhrs at present. The fix that is available with the next patch is just a lot more forgiving as you should be able to turn/manoeuvre whilst staying within the Shkval Gimbal limits and still hit with the Vikhr .

Can do that now also............

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted

I think a lot of people just expect a missile to hit if it's locked and ready to launch and the target remains illuminated but it is range/altitude specific.

 

Another Question: Do the Shkval and Mercury only have 2 zoom levels, or have I missed something?

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted
I think a lot of people just expect a missile to hit if it's locked and ready to launch and the target remains illuminated but it is range/altitude specific.

 

Another Question: Do the Shkval and Mercury only have 2 zoom levels, or have I missed something?

Only 2 yes.

 

BTW, a lot of your question's are in the SU25T manual.

In case you don't know where to find it;

go to your DCS World install directory and then;

DCS World/Mods/aircrafts/Su-25T/Doc/ folder and there is the SU25T flight manual.

(69 pages)

 

Anymore questions fire away.

 

~S~

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted (edited)

I've got it but I'm trying to save time. ;)

 

I know what the Mercury and ELINT are for but what is the MPS-410 for?

Edited by JCamel

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted

MPS-410 is ECM-pods (Electronic Counter Measure = Radar-jammer). Not sure why Toads usually carry two of them though... When they are turned on, enemy radar (SAMs and enemy air) will have a more difficult time targeting you, but you will also broadcast your location like a lighthouse in the dark (radar jammers are a bit like shining a flashlight in the "eyes" of the enemy radar, somewhat blinding them).

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted
MPS-410 is ECM-pods (Electronic Counter Measure = Radar-jammer). Not sure why Toads usually carry two of them though... When they are turned on, enemy radar (SAMs and enemy air) will have a more difficult time targeting you, but you will also broadcast your location like a lighthouse in the dark (radar jammers are a bit like shining a flashlight in the "eyes" of the enemy radar, somewhat blinding them).

Usually the toad only carries them when performing SEAD/DEAD????

In combination whit the Fantasmagoria pod and ARM's

 

If flying a CAS role the station can be left empty or equipped whit the R-60M short range A-A heat seeking missile.

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted
MPS-410 is ECM-pods (Electronic Counter Measure = Radar-jammer). Not sure why Toads usually carry two of them though.

 

Perhaps same reason why two Sorbitsajas are needed to be working :)

I rather take them because I never know what I could encounter on. If I have only Vikhrs with ECM on I can supress Tunguska\TOR\OSA launch at some great distance allowing me to fire Vikhr and achieve a kill.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...