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Posted (edited)

Before you start wishing for new stuff...

 

There are a lot of existing improvements to DCS World that already exist but that simply aren't installed with the original software. I am asking forum members to post their most highly recommended updates for DCS World to this thread. I will then compile them into the first post so that people new to the DCS universe can find them easily.

 

 

Last Update : August 29, 2012

 

 

Recommended Third Party Updates For DCS World:

 

(All have been tested with DCS World 1.2)

 

Click on the spoiler tags to view more information about an individual update.

 

 

Updates from the DCS Website:

 

 

Fixed Training Videos Patch: (To be fixed in the next update...)

 

http://files.digitalcombatsimulator.com/en/206863/

 

 

 

DCS World Training Video Hot Fix

 

DCS World release has a annoying bug, there are CTD with training video Su-25T and Ka-50.

 

For those who has need in such training video can unzip all files in the root of game folder.

This bug will be fixed in the next patch also.

 

 

Russian Voice Communications for SU-25T:

 

http://files.digitalcombatsimulator.com/en/206727/

 

 

 

Russian voice comms pack for DCS World

 

This package will enable russian radio communications whenever you're piloting a russian airframe.

 

To install, simply extract the Sounds folder to your DCS World root directory.

 

 

 

Ricardo's HD SU-25T Cockpit: (With Russian Lettering)

 

http://files.digitalcombatsimulator.com/ru/208092/

 

 

 

Ricardo's HD Russian Pits for DCS: World

 

dcs%202012-05-01%2014-18-26-88.jpg

 

Updated Ricardo's HD cockpit textures to work in the new DCS: World.

 

Install: Make a backup of your zips and paste these in the "Bazar\World\textures" folder and enjoy!

 

Includes night time textures and the orange gauges fix.

 

 

Improved Global Specular: (Shininess)

 

http://files.digitalcombatsimulator.com/en/181451/

 

 

 

super%20high.jpg

Diveplanes DCS World Global Specular Shine Mods

 

 

Global Specular Lighting Mods version 1.0

 

what these mods do= these mods alter the global specular lighting on all dcs world

land models/ sea models /and aircraft, the mod comes in 5 versions to choose from.

gives all the models a high metallic/glass shine and reflection from light sources and sunlight.

 

 

 

 

Improved Ocean: (Light/Medium/Dark)

 

http://files.digitalcombatsimulator.com/en/181214/

 

 

 

Screen%202.jpg

 

DCS World Sea Mod version 1.0

 

This mod adjusts the size of the waves and colors, comes in 2 versions and a original DCS World backup file as well. Instructions in read me how to install and all about adjusting

these effects.

 

This mod works with multiplayer ok.

 

 

 

 

 

Updates from the forums:

 

NEW!

 

Increased overcast draw distance modification

 

http://forums.eagle.ru/showthread.php?t=93051

 

6 Degrees of Freedom Hack for the Su-25T

 

http://forums.eagle.ru/showthread.php?p=1482473&posted=1#post1482473

 

Increase Ground Texture Noise/Distance: (Remove blurry landscape textures...)

 

http://forums.eagle.ru/showthread.php?t=77297

 

 

 

 

attachment.php?attachmentid=54066&d=1311349044

 

EDIT 26/07 80000 is more than enough

 

After changing noise1back to 60000 to sharpen up the the ground textures, I wondered why the mountains still looked so blurry at the start of the CSAR mission.

 

I have worked out that you have to change 2 values, not just one.

You need to change distance10x10 too, here's how...

 

In the terrain settings file - DCS A-10C\Config\Terrain\Low/Medium/High.lua

 

Line 3 - Change 30000 to 80000

Code:

distance10x10 = 30000

Line 39 - Change 20000 to 80000

Code:

noise1back = 20000

Save the file and fire up the CSAR mission again...

 

Clear ground textures as far as the eye can see, with no visible performance hit.

Happy hunting

 

 

 

 

Vehicle Updates Pack 1:

 

http://forums.eagle.ru/showthread.php?t=88561

 

 

 

attachment.php?attachmentid=65974&d=1337069012

 

Vehicle Upgrade Pack 1 for DCS:World 1.1.2.1

 

Important! These models has a higher poly count than the normal DCS:World models. These models should cause some FPS loss during usage even they have a multiple LOD and reduced textures as well.

 

The mod contain the following elements:

 

9P148 BRDM-2 Mobile ATGM Missile Launcher v1.5

1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.4

9A52-2 Smerch MLRS v1.4

8K14 Scud-B Launcher v1.5

Uaz-452 Truck, Bus, Ambulance v1.2

Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2

D-30 122mm Howitzer v1.1

Kraz-255B Truck v1.1

Kraz-255B Mobile Workshop v1.1

Kraz-255B Recovery Vehicle v1.1

Kraz-255B Machinery Transporter v1.1

MAZ-537 Heavy Transporter w T-55A v1.1

MAZ-543 Heavy Cargo Transporter v1.1

 

You can find further infos about models in the ReadMe file after installation is successfully.

 

Installation:

Just run the executable and when you get a pop-up window "Self Extracting Zip file" You have type your DCS:World install dir (e.g. root dir) and please unchecked confirm overwrites option as well.

 

Copyright, 2012 Laszlo 'beczl' Becz

mail: laszlo.becz@gmail.com

web: beczl.tvn.hu

 

 

 

Increase the size of the Radio Messages/Radio Selection Menu:

 

http://forums.eagle.ru/showthread.php?t=92483

 

 

 

attachment.php?attachmentid=68796&stc=1&d=1343761314

Bigger and better readable Radio Menu for DCS 1.2.0

 

1. Backup

 

RadioCommandDialogPanel folder

 

in

 

DCS World\Scripts\UI\

 

2.

copy

 

CommandDialogsPanel.lua

 

and

 

CommandMenu.lua

 

to

 

DCS World\Scripts\UI\RadioCommandDialogPanel and Overwrite

 

See "Radio Menu Edit Instruction.jpg" for changes

and detailed instruction.

 

-PeterP

 

31-8-2012

 

 

 

Drag and Drop + Clickable Radio Menu Mod:

 

http://forums.eagle.ru/showthread.php?t=76225

 

 

 

Originally Posted by PeterP

Hi

 

The click-able radio menu in 1.2.0 is Back!!

 

As You can see I Have rearranged also the whole Radio menu items - otherwise this will not work at all settings out of the box as I need fixed X/Y coordinates for the selection menu - and this is much convenient to do if the selection box is on the left side.

(took me some time to find all the functions... well I now know nearly everything about how a menu item is drawn/positioned in DCS )

 

I will compile three different versions in the end:

 

1. For normal "expected" users:

with a single monitor (or even more - but the "camera/gui" at the left/top most- at X/Y =0)

 

2. For Triple-head users:

The Radio menu will only appear at the middle screen

 

3. For Multi-Monitor/SoftTH/cockpit-builders/Helios users : (this is you)

This version will include a detailed instruction how to customize almost every aspect of the radio menu.

Size appearance position and so on....

 

 

Version 1+2 can be downloaded here:

http://forums.eagle.ru/showthread.ph...49#post1524149

 

 

Simply follow the instruction in the Zip file.

 

Please make some test and report in this thread if you had problems.

 

Ah almost forgot : you control the radio menu with the Right mouse button.

 

 

 

Smaller, More Realistic Sun:

 

http://forums.eagle.ru/showthread.php?p=1526362&posted=1#post1526362

 

 

 

Realistic Sun 1.2.1

This version includes Mustang's Sky.FX changes and has a fine-tuned Rays.tga.

 

It also includes the template I used to create the Rays.tga

 

Instruction:

 

Copy the 'Bazar' folder into your DCS World installation and allow to overwrite.

 

Example path :

C:\Program Files\Eagle Dynamics\DCS World

 

Backup files are provided in 'original file DCS 1.2.0 sun'.

 

 

Before/after video:

 

 

All intensive test where made with HDR "Normal" and 1920x1080 16:9

 

- if is this isn't working like on the video for you

and you want to change the point when the darkening of the HDR kicks in:

 

open

 

\Eagle Dynamics\DCS World\Bazar\shaders\sky\

 

skyQuad.fx

 

and change in line #49 the "300.0".

 

to a smaller value = later HDR

or greater value = sooner HDR

 

use steps of 10.0 and make a test in-game

-than fine-tune it.

 

Keep in mind that the HDR effect highly depends of your used FOV (Zoom) and how dark the actual scene is.

 

Higher the FOV in the external views to take screen-shots with full sun.

>>> R-Ctrl+NumPad/ <<<

 

Many thanks to Mustang for showing me the right place to search for a fix!

 

-PeterP

 

 

 

Improved Smoke and Fire Modification:

 

http://forums.eagle.ru/showpost.php?p=1471145&postcount=23

 

 

 

bIhXz.jpg

here are the files of this "better fire & smoke" mod for testing purposes, it is still WIP., Feel free to add/change or tweak and let me know if you come up with any interesting results.

 

installation:

 

1) backup the original files

 

2) "FireVehicle.lua" and "FlatSmokeCloud.lua" must be copied to

\DCS World\Bazar\ParticleEffects\effects\

 

3) "DCSFireTex.png" and "DCSFireTex2.png" must be copied to

\DCS World\Bazar\ParticleEffects\textures\

 

as previously stated, the FireVehicle.lua is the only particle effects script that is used for all ground vehicles, ie when u destroy a ZSU AAA gun, it will also burn the same way. Because of this limitation, in terms of quality and variety it is not yet there, but still burning tanks and trucks looks nice.

 

ps: this has been tested only on my own pc with specs below in my signature.

 

 

 

New Roads:

 

http://forums.eagle.ru/showthread.php?t=76526

 

 

 

screen110704174146.jpg

High Resolution Road texture mod for DCS A-10C

These mods introduce new high resolution road textures to DCS A-10C.

 

There are 2 versions to choose from, the first is a new road surface and markings, the second is a used/worn surface and markings.

 

Installation is a little tricky, but instructions are provided within the mod packages.

 

 

 

zzzspace REAL SOUND v1.0 for DCS World

 

http://forums.eagle.ru/showthread.php?t=92598

 

 

 

zzzspace REAL SOUND v1.0 for DCS World

 

 

FINAL RELEASE - OVERVIEW:

 

 

This is a sound-realism modification for Eagle Dynamics "DCS World" that radically revises the sounds and playback configuration within this simulation. It provides users of the sim the most advanced and real-sound sound modification currently available for any PC-based Jet fighter based tactical combat simulation. External and internal sound environments have been carefully detailed and tuned to provide a level of immersion previously unattainable in a modern combat flight simulation.

 

 

ONLINE PLAY COMPATIBILITY

 

The mod was tested online with zero incompatibility or conflicts reported.

 

 

 

DCS World Mods for Individual Expansions

 

KA-50 Black Shark 2 Training missions

 

http://forums.eagle.ru/showthread.php?t=84612

 

 

 

My goal is to create an in cockpit training environment to help you understand the systems of the KA-50 Black Shark.

 

Current list of training missions:

 

Abbreviated cold start up

Weapon employment

Countermeasure systems

ABRIS, PVI 800 navigation with autopilot

ABRIS AMMS Overview

ABRIS AMMS Advanced Options

Datalink and Wingmen

 

-BigfootMSR

 

 

 

JTAC & AWACS for KA-50

 

http://forums.eagle.ru/showthread.php?t=93228

 

 

 

This modification will add the JTAC and AWACS to your radio menu. You will be able to communicate with them just as in the A10C.

 

- The R-828 channels were updated to commonly used VHF AM frequencies.

- The JTACs and AWACSes options were added to the radio menu and are functioning.

- JTAC will now transmit L/L in V1.1! Check-in line also working!

 

 

 

[DCS World: Black Shark 2] Sound Mods

 

http://forums.eagle.ru/showthread.php?t=93448

 

 

 

A collection of sound mods to improve the Black Shark experience.

 

By Devrim.

 

 

 

(A-10C) JTAC UTM coordinate training mission

 

http://files.digitalcombatsimulator.com/en/99424/

 

 

 

In this training mission, you will learn how to input coordinates received from a JTAC 9 line command into your CDU computer. (For the A-10C)

 

 

 

 

Please PM me with anything you would like to see added to this list.

Edited by docfu
  • Like 6
Posted

Thanks man! I was confused about upgrades and/or updates. This thread is a cure for me.

 

I think this topic includes mods, right?

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>>MY MODS<< | Discord: Devrim#1068

Posted

My main goal is to have mods that improve the game, not mods that change the game.

 

So, since the improved vehicles pack makes the game better, it's here.

 

If there was, say, for instance, a "star wars" mod, that won't be here, because it alters the original game from its purpose...

Posted (edited)

Nice collection!

I suggest to you to do something like in this example and enhance the layout of your post:

 

....

 

Drag and Drop + Clickable Radio Menu Mod

 

http://forums.eagle.ru/showthread.php?t=76225

 

Hi

 

The click-able radio menu in 1.2.0 is Back!! (well, sort of - thanks to AHK!)

 

 

I had today one of these infamous "eureka" moments in the bath....

well - its rather simple... but you also have to get the idea first!smile.gif -having my vacation now also helped immense in doing it.

 

 

As You can see I Have rearranged also the whole Radio menu items - otherwise this will not work at all settings out of the box as I need fixed X/Y coordinates for the selection menu - and this is much convenient to do if the selection box is on the left side.

(took me some time to find all the functions... well I now know nearly everything about how a menu item is drawn/positioned in DCS biggrin.gif)

 

I will compile three different versions in the end:

1. For normal "expected" users:

with a single monitor (or even more - but the "camera/gui" at the left/top most- at X/Y =0)

 

2. For Triple-head users:

The Radio menu will only appear at the middle screen

 

3. For Multi-Monitor/SoftTH/cockpit-builders/Helios users : (this is you)

This version will include a detailed instruction how to customize almost every aspect of the radio menu.

Size appearance position and so on....

Version 1+2 can be downloaded here:

http://forums.eagle.ru/showthread.php?p=1524149#post1524149

 

 

 

 

Simply follow the instruction in the Zip file.

 

Please make some test and report in this thread if you had problems.

 

Ah almost forgot : you control the radio menu with the Right mouse button.

 

zip.gif Clickable RadioMenu vor DCS World 1.2.0 x64 v0.86.zip (540.1 KB, 47 views)

 

 

Smaller, More Realistic Sun

 

http://forums.eagle.ru/showthread.php?p=1526362&posted=1#post1526362

 

EDIT: New version is online !

 

OK!

 

Did spend (again) 10houers today in the shader files of DCS and started about 120 times DCS to look what I have changed....

 

 

And it looks that it really paid off this time sorcerer.gif - I found a function to smaller the big Glow around the Sun-disk!

 

And than I made a custom Rays.tga that fits very good from dusk till dawn.

 

Have a look - I'm very satisfied !

 

 

 

The ReadMe:

Edit:

This mod purpose is not to take "nice pictures" in the first place -

It's to provide you the most realistic look while in cockpit and moving through the air...

preferable at a FOV between 60° to 90°

 

>>> Download : (Use the attachment of this post until it is available in the "user-files" again.)

http://files.digitalcombatsimulator.com/en/214328/

 

zip.gif Realistic_Sun_1.2.1.zip (1.18 MB, 135 views)

 

 

Improved Smoke and Fire Modification

 

http://forums.eagle.ru/showpost.php?p=1471145&postcount=23

 

here are the files of this "better fire & smoke" mod for testing purposes, it is still WIP., Feel free to add/change or tweak and let me know if you come up with any interesting results.

 

installation:

 

1) backup the original files

 

2) "FireVehicle.lua" and "FlatSmokeCloud.lua" must be copied to

DCS WorldBazarParticleEffectseffects

 

3) "DCSFireTex.png" and "DCSFireTex2.png" must be copied to

DCS WorldBazarParticleEffects extures

 

as previously stated, the FireVehicle.lua is the only particle effects script that is used for all ground vehicles, ie when u destroy a ZSU AAA gun, it will also burn the same way. Because of this limitation, in terms of quality and variety it is not yet there, but still burning tanks and trucks looks nice.

 

ps: this has been tested only on my own pc with specs below in my signature.

 

rar.gif wipbetterfireandsmokedcsw.rar (1.53 MB, 251 views)

 

 

 

look at the spoilers...

 

If you also would be able to maintain this within version changes ...and also kick the mod creators in the aas to bring their work up-to-date... via PM

I bet It would be a sticky in no time ;)

Edited by PeterP

Posted
Nice collection!

I suggest to you to do something like in this example and enhance the layout of your post:

 

look at the spoilers...

 

If you also would be able to maintain this within version changes ...and also kick the mod creators in the aas to bring their work up-to-date... via PM

I bet It would be a sticky in no time ;)

 

Thanks for the tips. Not sure about using spoiler tags for every entry. The original post with less than 15 entries has grown HUGE. It also means duplicating and sorting through a lot of forum entries which shouldn't be necessary if the mod developers keep their original posts up to date.

 

The spoiler tags are definitely nice for previewing the updates/screenshots when available.

Posted

The re-worked list looks very good!

 

I appreciate the work/time you have put in this!

 

I added you to my contacts - just to be sure that I notify you when something has changed for your list. - I also will try to help you out with "easy to use copy'n'paste" updates.

Posted

Much better. There are still some other's that are needed. Particularly the bug fixes (i.e. cars in trains bug) that should have been in 1.2.0.

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Posted

Well, I added Real Sound but I've got some bad news, the post is now at it's maximum character limit size. So in order to keep adding additional entries, I'm going to reduce the size of the information in the spoiler sections to just screenshots and overviews.

 

People should be getting information directly from the thread anyway. The spoiler boxes should just be a preview...

Posted
Well, I added Real Sound but I've got some bad news, the post is now at it's maximum character limit size. So in order to keep adding additional entries, I'm going to reduce the size of the information in the spoiler sections to just screenshots and overviews.

 

People should be getting information directly from the thread anyway. The spoiler boxes should just be a preview...

 

I hope this one fits: http://forums.eagle.ru/showthread.php?t=93051

'Frett'

Posted

With Devrims approval (but only then), we could delete his post, if that helps...

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

This should just be a linked list of user-recommended updates. It doesn't have to be the end-all repository for all information about them. That just means there is more stuff to sort through.

 

I'll make sure if there are any additional add-on's they all fit in the first post.

Posted
With Devrims approval (but only then), we could delete his post, if that helps...

I didn't understand the reason of it, exactly. But, if it works or helps, of course it can be deleted. No problem. :)

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>>MY MODS<< | Discord: Devrim#1068

Posted
I didn't understand the reason of it, exactly. But, if it works or helps, of course it can be deleted. No problem. :)

 

Naw, don't delete it, that would be wrong in so many ways...

 

Just change it to read "More after this intermission..."

 

(Or if you wanted to help...by say...taking care of recommended missions and individual module packs, that would be a plus...)

  • 2 weeks later...
  • 3 months later...
Posted

Is there any reason for keeping this list up to date? Or does the auto-updater automatically break mods?

 

(Sorry, I've been gone for a few months...)

Posted

Auto-updater does restore all of the files user changed (except is some are new added files for example a 3D model might have new archive with textures for it) and make a backup of them so every time auto-update happens you will have to change the files back, and beware of some files that user changed are modified by Ed in newer version it has potential to create issues.

 

So my recommendation with mods is... go easy on them unless you don't mind changing thing back and forth all the time. Some mods are worth the hassle (but not many), some are not.

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Posted

Thank you for the fast response. I guess for all practical purposes we'll consider this thread dead until an option for auto-modding presents itself.

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