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Posted

Hello all.

 

I have tore apart all of of my known config files in DCS World and cannot find a way to get the smoke effect to work on AI aircraft while under Military power.

 

 

I know the nozzle information and where everything goes just need to figure out where to input the smoke effect and to only have it show up between idle and mil thrust settings.

 

Thank you for the help ahead of time.

Posted (edited)

Will do. Good call. Any idea what they are called? (Found them) located in \Eagle Dynamics\DCS World\Scripts\Database\db_weapons_data.lua

 

[26]	=	
{
CLSID	=	"{A4BCC903-06C8-47bb-9937-A30FEDB4E744}",
Picture	=	"l005.png",
displayName	=	_("Smoke Generator - white"),
Weight	=	220,
Cx_pil	=	0.00048828125,
attribute	=	{4,	15,	50,	89},
Elements	=	
{
	[1]	=	
{
Position	=	{0,	0,	0},
ShapeName	=	"AIM-9S",
}, -- end of [1]
}, -- end of Elements
}, -- end of [26]

 

Should be no problem getting them to smoke by replacing the ShapeName with the nozzles from the F-4. The tricky part is determine the lua code that can pull turbine RPM for each engine so we can turn on and off the smoke effect.

 

Thanks for the idea.

Edited by Gecko6
Answered my own question.
Posted (edited)

I think you derailed a bit. Forget the smoke as a weapon !

Concentrate on Smoke folder, export.lua and DrawInfo.lua

You need to write some scripts: Smoke-RPM-smoke intensity (Alpha channel) and smoke color.

It can be a "simple" linear script: if RPM > 60 % then (Alpha) = 0.1

if RPM > 70 % then (Alpha) = 0.3

and/or color (R, G, B)... smoke is darker

and so on

you should combine with SPD for smoke lenght

and i guess you will need "smoke" connectors in engine nozzles too

 

 

Of yourse nothing is simple so you need a good LUA script writer - maybe Speed

You can ask for help from BeczL also, but hopefully he will come up with a looks-like-full-real smoky Fishbed engine. :thumbup:

Edited by NRG-Vampire

sign-pic4.jpg

Posted

Vampire.

 

You confirmed what I suspected was going to be the issue. Connecting smoke intensity and length to rpm. I gave up on thrust connector for when you kick in the power in a high G turn and belching huge dark smoke.

 

True I need to get up to speed on lua and I am willing to do so but I need a good mentor. :)

Posted

Heck yeah, hope somebody figures this out! :)

 

f104smoke1.jpg

 

I had an auto smoke script for FC2 which I used with my F-104, but it used a smoke pod...

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted
True I need to get up to speed on lua and I am willing to do so but I need a good mentor. :)

 

But most of all, you'll need to practice and get your hands dirty. Use the examples in this forum, there's actually already a lot of building blocks right here, you just have to use them. There's lots of reference for LUA and programming itself elsewhere on the internet, too, of course.

Posted

This is basic template for autosmoke pod on/off.

function LuaExportBeforeNextFrame()

local engine = LoGetEngineInfo()

if engine.RPM.left > 70 then LoSetCommand(78 )

end

end

One problem is command number is one for both - on and off action, need create something like trigger, that will turn off smoke exactly when it should be off.

I`m not sure if DCS smokepod is good for engine-smoke, I mean visual part, because IRL smoke is pushed out from nozzle. Anyway, good luck.

Posted

I`m not sure if DCS smokepod is good for engine-smoke, I mean visual part, because IRL smoke is pushed out from nozzle. Anyway, good luck.

 

Positioning is the easiest part of this project, so smoke will come out exactly from nozzles where it should be

but the variable intensity by RPM is the most important and unfortunately probably the most difficult part too, not mentioned a "wet dream" non-linear but on parabolic path smoke (MiG-29), calculated vapour and prolate contrail and smoke effects (B-747)

 

1:08, 1:34, 1:46

 

1799076.jpg

 

img1870ej.jpg

 

 

http://www.airliners.net/photo/Air-France/Boeing-747-428/2114385/L/&sid=2bc49820024aa184fc6d734cf10ddaa9

 

http://www.airliners.net/photo/Virgin-Atlantic-Airways/Airbus-A340-642/1448838/L/&sid=2bc49820024aa184fc6d734cf10ddaa9

 

http://www.airliners.net/photo/Jet-Airways/Boeing-777-35R-ER/1417749/L/&sid=2bc49820024aa184fc6d734cf10ddaa9

sign-pic4.jpg

  • 4 weeks later...
Posted

This project would be great if someone would bring to an end ...

It would be a valuable improvement of the simulation for both the dogfight that for spots made ​​with the Combined Arms. Not to mention the screenshots and videos ... would surely be the most beautiful!

[sIGPIC]index.php?action=dlattach;topic=17112.0;attach=7646;image[/sIGPIC]

 

www.36stormovirtuale.net

Posted

i found a good script that automatically turns on/off the smoke for FC2,.. regarding to engine RPM. But i dont have the mod that adds the smoke generators into the engines.

Posted (edited)

In the past there was a Mod for FC1 that allowed you to see the steam engine ... at the moment I do not have but if I remember correctly it was a mod made ​​by some German users of this site!

 

http://lockonforum.de/jgs_db.php?action=show&eintrags_id=14&sid=

 

http://www.lockonforum.de/jgs_db.php?action=showkat&katid=9&sid=

 

bild-1131998636-20.jpg

 

Beczl certainly knows how to make ... this is his MIG21 for FC2!! (below)

 

http://www.youtube.com/watch?feature=player_embedded&v=fR1nGPwegCc

Edited by Gaanalma

[sIGPIC]index.php?action=dlattach;topic=17112.0;attach=7646;image[/sIGPIC]

 

www.36stormovirtuale.net

Posted

We use script for smoke in FC2. See video from VFAT2011 Biele Albatrosy Fly in:http://www.livestream.com/vfat/video?clipId=pla_b125596e-5de6-4492-b155-a7e62f9e536a

 

Its no bad but i will make new for DCS.....but i need more free time.

Posted

yes ,.. i got the mod, but it's only working for FC1.12a. I tried to install it to FC2, but to no avail!

I will upload the mod on lockonfiles, and maybe someone will make it compatible with FC2

Posted

There's just no way to make this look correct with the current smoke shaders. I'd recommend putting it on hold for the future, unless you're really desperate for something!

Posted

You can use exactly the same lua script in DCSW what we used in FC2 (for MiG-21 engine smoke also)

That was an invisible (no model) smokewinder positioned into nozzle.

Was a recoloured to gray and more transparent smoke by Alphachannel in Drawinfo.lua

 

The problem was (...is in DCSW also): smoke was too long and intensity was constant.

As you write in topic earlier (evaporation time, intensity and smoke lenght/diameter needs to control by RPM) however lenght and diameter is editable in Drawinfo.lua also by dx and dy (im not sure coz i forget how we really did in FC2 few years ago :doh: :D )

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

 

Beczl certainly knows how to make ... this is his MIG21 for FC2!! (below)

 

http://www.youtube.com/watch?feature=player_embedded&v=fR1nGPwegCc

 

Perfect. I love how this smoke effect looks. Beczl knows his stuff that's for sure.

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

--Twitch: http://www.twitch.tv/livingfood --

Posted

I have been stumped on how to call the effect and which lua script that I attach the effect. My guess was within the PlaneConst.lua. To get color and dispersion rate for the smoke is a tough nut to crack. Good news is that I am getting up to speed on my Lua scripting.

Posted

Now this effect is more of my liking but to get his working will be a challenge I think. The smoke is not constant, it appears when throttling the engine up and disappears (or is less visible) when throttling down. It will be a challenge to pick the moments/moves when smoking and not smoking.

 

(HJ)

  • 3 months later...
Posted

/DCS World/Bazar/Effects/

 

Prolly /smoketrail/

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted (edited)

Smoke pods are in DCS World/Config/Weapons/DrawInfo.lua

Edited by Blaze

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

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