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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

I borrowed my friends DK1 this weekend also just because 1.2.8 beta came out. Doh! So very close to trying it out.

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Posted

it's painful, the one thing I've been waiting for the most is a proper flight simulator to natively support the rift, I swear it's my fault the 1.2.8 beta is bugged.........sorry folks.

Posted

With the 1.2.8 beta I can get the Rift to work in single player mode but as soon as I try multi I get a crash with CockpitBase.dll being the faulty module.

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Posted
With the 1.2.8 beta I can get the Rift to work in single player mode but as soon as I try multi I get a crash with CockpitBase.dll being the faulty module.

 

Do you mean it's working correctly in SP or have you large black borders? With or without the patch from Alex?

 

I haven't got as far as trying MP yet.

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Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

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Posted (edited)
it's painful, the one thing I've been waiting for the most is a proper flight simulator to natively support the rift, I swear it's my fault the 1.2.8 beta is bugged.........sorry folks.

 

I know how you feel. I've already gone through all this with rift implementation in another popular flight sim which didn't work out in the end. This is the nature of beta though. This one will get there but the wait is agony!

Edited by Frusheen

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted (edited)
Do you mean it's working correctly in SP or have you large black borders? With or without the patch from Alex?

 

I haven't got as far as trying MP yet.

 

I can notice the black borders as well as in the BS cockpit the crosshair pointer & enemy labels do not match the same position in each eye.

 

Edit: Just tried that visualizer.dll and I get the "Cannot open debriefing file!" error

Edited by WishMaster

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Posted

This is hard to read... Not because you have got bugs but because I am still months away from my DK2 and even being able to have problems! :) I will be jealous when you have it going but I am really looking forward to your first impressions, even if it will be on dk1.

Posted

Has anyone actually got the DK1 working currently? I don't mind if Multiplayer does work. If so, would you be so kind as to post what you have done (settings wise) here?

 

Thanks

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Posted

For non official support you can use opentrack for head tracking and stereo.lua for screen warp. It's not perfect by any means but it works.

 

Search this thread for detailed instructions. I think they are posted already. Sorry I'm on my iphone at the moment so can't post greater detail.

 

Again this is not official support and has nothing to do with 1.2.8 beta

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Has anyone actually got the DK1 working currently? I don't mind if Multiplayer does work. If so, would you be so kind as to post what you have done (settings wise) here?

 

Thanks

Works for me,dont know why

 

http://forums.eagle.ru/attachment.php?attachmentid=96324&stc=1&d=1396744833

Screen_140405_201952.thumb.jpg.21ac3b18f37e91b9c555eb16dcaeac92.jpg

Intel i7 6700k OC 4.7ghz

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Oculus Rift CV1

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Posted
Works for me,dont know why

 

 

Does multiplayer work for you?

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Posted

Multiplayer crashes

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Posted
Thanks blksolo, and is this with the .dll that Alex posted? Or you didn't need that?
I didnt use the dll

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Posted

Strange. With those settings I just get a black screen. Guess I'll just be waiting for the update. Thanks anyway =)

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

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Posted
Strange. With those settings I just get a black screen. Guess I'll just be waiting for the update. Thanks anyway =)

Try choosing stereo instead of 1 monitor. For me it doesnt matter if I choose 1 monitor or stereo,it just works. Also even though setting up the rift in extended mode seems to look slightly better,setting it up to clone the main monitor is easier. Keep in mind that you will not be able to read ANY cockpit text,in A-10C the only thing I can read are the words pull on the fire extinguishers. As far as video card I have an MSI GTX 570 twin frozer III with 4gig of memory and running Nvidia drivers 334.67.Wish I could help more

Intel i7 6700k OC 4.7ghz

Asus ROG Maximus VIII Hero Motherboard

Zotac GTX980ti 6GB Amp Extreme

32 GB DDR4 3200 RAM

Oculus Rift CV1

Thrustmaster Warthog

Posted
Strange. With those settings I just get a black screen. Guess I'll just be waiting for the update. Thanks anyway =)

Here are some screenshots I took,look at them with your rift. As I stated earlier these are low res and you wont be able to read anything but you shouldnt feel like you are cross eyed eitherA-10.thumb.png.5fed6bd0675a4a2296805b1452e00ff3.png

 

a-10c.thumb.png.0c8cbcedadd5a294bdc25f2e14d80b06.png

 

[ATTACH]96336[/ATTACH]

 

A-10C3.thumb.png.b855862e4c698d19e5dd93c759188885.png

 

A-10C4.thumb.png.f9177ca1495d55199cfe2f0b5d0a08a4.png

A-10C2.thumb.png.ca172a357fcaee637817418e5a2a88ef.png

  • Like 1

Intel i7 6700k OC 4.7ghz

Asus ROG Maximus VIII Hero Motherboard

Zotac GTX980ti 6GB Amp Extreme

32 GB DDR4 3200 RAM

Oculus Rift CV1

Thrustmaster Warthog

Posted

blksolo, your screens are the same as I get but for me the image is too painful to use, you can see by the way there is large black areas to the outer edge that the aspect ratio is wrong, viewed in the DK1 these images don't have a very good FOV with large black borders on the outer edges.

Posted

I think people that claim it to "works" didn't figured the problem... yes the rift works, but as we explained early: the IPD is completely off (because they used the new HD version IPD). So they provided a custom visual.dll ... but it doesn't work (the game crashes... etc.).

So atm the oculus rift (DK1) is not usable... unless you're looking for severe eyes pain (you need to cross your eyes to compensate the IPD).

Posted

On a separate matter: is there any way to disable the embed Rift head tracker? I want to use my custom version (FTnoIR) that uses the rift sensor + the hydra sensor (mounted on head) so i can have a full 6dof tracking, that is very useful to read the MFD's in the rift, by just moving your head towards em.

Posted
Here are some screenshots I took,look at them with your rift. As I stated earlier these are low res and you wont be able to read anything but you shouldnt feel like you are cross eyed either[ATTACH]96334[/ATTACH]

 

[ATTACH]96335[/ATTACH]

 

[ATTACH]96336[/ATTACH]

 

[ATTACH]96337[/ATTACH]

 

[ATTACH]96338[/ATTACH]

 

Jeez, really low res this ones.. :huh:

Can't fly the hog with this conditions!

[sIGPIC][/sIGPIC]

Asteroids

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Update this

 

:D
Posted
Jeez, really low res this ones.. :huh:

Can't fly the hog with this conditions!

 

You won't fly any aircraft with HUD or MFDs in the dev kit 1. That has been known since last year. DK2 may not even be good enough resolution although 6 dof may make it possible. The pictures above are the wrong aspect ratio and the IPD is off so the pixels are squashed and misaligned which will make it even more difficult.

 

I'm hoping the IPD is off because of the incorrect aspect ratio. The IPD value should be pulled from the oculus setting utility along with the headtracking info and not set to a random value by ED.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
On a separate matter: is there any way to disable the embed Rift head tracker? I want to use my custom version (FTnoIR) that uses the rift sensor + the hydra sensor (mounted on head) so i can have a full 6dof tracking, that is very useful to read the MFD's in the rift, by just moving your head towards em.

 

The oculus headtracking info is only available to one program at a time. Looking at the ED implementation it's unlikely you can use rift mode with FTnoIR (as tracking and warp are implemented together). You could try opening FTnoIR and disabling rift tracking and just use hydra as second tracker for translation. Not sure if the ED implementation disables translational movements when in rift mode though.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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