Frusheen Posted January 8, 2016 Posted January 8, 2016 unless someone can correct me, 75 fps would mean 37.5 fps stereoscopic? i can find clear info on this topic of virtual reality, but i understood it as in order for a game to be compelling in virtual reality, it would me the game would need to be at least 180 fps, so that 90 fps stereoscopic could be achieved? 75fps is the stereoscopic refresh rate required for dk2. For example for me to have 75fps (all the time) in dk2 with Nevada my settings when rendered in non rift mode show fps of about 180-200 __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Frusheen Posted January 8, 2016 Posted January 8, 2016 I've said IF it's pentile, read my post again. About DCS performance, talk to DCS guys, maybe they'll listen to you and implement multi threaded rendering... Sorry but you said if in a previous paragraph hence the misunderstanding. Devs REALLY need to get cracking on SLI support for the edge engine now. With OR on the horizon SLI support is absolutely necessary now. Sli is of no benefit in VR. We need gameworksVR or LiquidVR APIs to be implemented. Traditional sli actually increases latency. or they could have gone with front facing camera like Vive... Vive camera doesn't appear to be all that great. It's a flat image which gives completely incorrect depth cues. See the video below __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Vivoune Posted January 8, 2016 Posted January 8, 2016 or they could have gone with front facing camera like Vive... Yes, the front camera is nice and logical. Palmer Luckey already said they had plenty of accessories in the work so you can bet there'll be an OR front camera that can be clipped on the unit as well as the yet-to-be-priced VR controllers at the end of the year. I'm sure all of these accessories will also be a "bargain". A front cam also opens they way for hand gesture and hand/finger movement tracking. If done well it could mean at some point just reaching with our hands in the real world to flick a switch in VR. [sIGPIC][/sIGPIC]
Burnerski Posted January 8, 2016 Posted January 8, 2016 I'm looking forward to Oculus V1 but at the moment I'm having a blast with DK2. Turn everything to low or off and stay away from the cities. I like to go 1v1 guns only over the desert, absolute blast. Lazy guys/girls won't like because its difficult work. You must twist around hard to keep sight, just like in real life dogfighting, minuse the g forces, sweat burning your eyes, helmet and mask pulling on your head and face. Most people wouldn't like stress of real aerial combat. Same goes for real auto racing. For those I recommend sticking to your flat screen or whatever you do with your thumbs on your iphone. :D:D /R Daniel
RabidRider Posted January 8, 2016 Posted January 8, 2016 Sli is of no benefit in VR. We need gameworksVR or LiquidVR APIs to be implemented. Traditional sli actually increases latency. This. And I think I'll just wait a year or two, till NVIDIA releases faster GPU's.
=DECOY= Posted January 8, 2016 Posted January 8, 2016 Sorry but you said if in a previous paragraph hence the misunderstanding. Sli is of no benefit in VR. We need gameworksVR or LiquidVR APIs to be implemented. Traditional sli actually increases latency. Vive camera doesn't appear to be all that great. It's a flat image which gives completely incorrect depth cues. See the video below that thing is UGLY lol Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
dot Posted January 8, 2016 Posted January 8, 2016 Sli is of no benefit in VR. We need gameworksVR or LiquidVR APIs to be implemented. Traditional sli actually increases latency. Mutliple GPU support is quite important, here is an interesting talk from Valve: Go to 13:21 for mutliple gpu part [ame=https://www.youtube.com/watch?v=JO7G38_pxU4&feature=youtu.be&t=801]link[/ame]
DerekSpeare Posted January 8, 2016 Posted January 8, 2016 I'm looking forward to Oculus V1 but at the moment I'm having a blast with DK2. Turn everything to low or off and stay away from the cities. I like to go 1v1 guns only over the desert, absolute blast. Lazy guys/girls won't like because its difficult work. You must twist around hard to keep sight, just like in real life dogfighting, minuse the g forces, sweat burning your eyes, helmet and mask pulling on your head and face. Most people wouldn't like stress of real aerial combat. Same goes for real auto racing. For those I recommend sticking to your flat screen or whatever you do with your thumbs on your iphone. :D:D /R Daniel Racing with the Oculus is fantastic! I'm pretty active in sim racing as some may know, and the Oculus puts me in the car, on the track, in the action. For flying, it's unreal...surely I sound like a fanboi, but investing in VR is the way to make your gaming come alive. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
NeilWillis Posted January 8, 2016 Posted January 8, 2016 No disputing that Derek, the question is which VR set up will give us the best experience and value for money? It'll be the whole VHS/Betamax situation for a year or two I guess, so it might be wise to wait a while before spending on something that may be very quickly superseded and obsolete.
Burnerski Posted January 8, 2016 Posted January 8, 2016 Been using DK2 with Iracing since implemented, LOVE IT. Could it be better? You bet. I'm using an IONI based DYI wheel, Simexperience transducer setup, Obutto cockpit , and Main pedals. I was gonna buy your pedals but I like the way the Main pedals fastened to the Obutto. R/ Daniel
hannibal Posted January 8, 2016 Posted January 8, 2016 75fps is the stereoscopic refresh rate required for dk2. For example for me to have 75fps (all the time) in dk2 with Nevada my settings when rendered in non rift mode show fps of about 180-200 This was the kind of info im looking for. so basically in order to have a quality DCS experience on the rift, your computer actually has to run 180 fps minimum running DCS on a normal monitor..... find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Flim Posted January 8, 2016 Posted January 8, 2016 (edited) I was one of the very lucky ones who is getting one for free since I was in the top 200 on Kickstarter... I wasn't expecting Oculus to give away rift's, but gives more more cash for a better Pc. However, I would have bought one anyway... much better investment than monitors! Edited January 8, 2016 by Flim
j0nx Posted January 8, 2016 Posted January 8, 2016 This was the kind of info im looking for. so basically in order to have a quality DCS experience on the rift, your computer actually has to run 180 fps minimum running DCS on a normal monitor..... I don't think so and that's never going to happen anyway. Even 90fps is a stretch imo. Some kind of asynch timewarp will be needed for most games similar to the kind used by flyinside for fsx. ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
=DECOY= Posted January 8, 2016 Posted January 8, 2016 I was one of the very lucky ones who is getting one for free since I was in the top 200 on Kickstarter... I wasn't expecting Oculus to give away rift's, but gives more more cash for a better Pc. However, I would have bought one anyway... much better investment than monitors! :thumbup: Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Frusheen Posted January 8, 2016 Posted January 8, 2016 (edited) This was the kind of info im looking for. so basically in order to have a quality DCS experience on the rift, your computer actually has to run 180 fps minimum running DCS on a normal monitor..... Yes. In the dk2 with the current rift implementation and alpha state of Nevada. I'm including the Vegas strip in my numbers which is a lot harder on the system than flying out in the desert. Of course as VR matures and with it EDs implementation of the runtime improves this requirement will change. As we stand currently that is about the fps needed on a 1080p monitor for a smooth dk2 experience on all of the map EDIT: should say with my particular setup. Edited January 8, 2016 by Frusheen __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Boberro Posted January 8, 2016 Posted January 8, 2016 Gyus, I've been told that even if you wear OR you still see borders of the screen. Where is the truth, is the picture layered on your eye fully? I mean does it completely separate you from external world, whenever you would look your eyeball? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ShuRugal Posted January 8, 2016 Posted January 8, 2016 Anyone else disappointed in the Rift price tag? Saw that the price tag for the Oculus Rift has been announced... $600, and it comes bundled with a bunch of hardware and software I have no use for... Here's hoping HTC and Valve get the price point right with their offering...
jay43 Posted January 8, 2016 Posted January 8, 2016 The Oculus combined with the Tesla suit what a combination for DCS feel the effects of G through the suit just brings another dimension, seen here http://www.teslasuit.com/ Its one thing being in VR but to e feel what the pilot goes through thats a whole new level of amazing. Eagles may soar high but weasel's don't get sucked into jet engines. System Spec. Monitors: Samsung 570DX & Rift CV1 Mobo: MSI Godlike gaming X-99A CPU: Intel i7 5930K @ 3.50Ghz RAM: 32gb GPU: EVGA Nvidia GTX 980Ti VR Ready Cooling: Predator 360 Power Supply: OCZ ZX Series 80 Plus Gold Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit
hannibal Posted January 8, 2016 Posted January 8, 2016 Yes. In the dk2 with the current rift implementation and alpha state of Nevada. I'm including the Vegas strip in my numbers which is a lot harder on the system than flying out in the desert. Of course as VR matures and with it EDs implementation of the runtime improves this requirement will change. As we stand currently that is about the fps needed on a 1080p monitor for a smooth dk2 experience on all of the map EDIT: should say with my particular setup. what CPU and GPU are you running? thanks for sharing ur experience, btw find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Frusheen Posted January 8, 2016 Posted January 8, 2016 what CPU and GPU are you running? thanks for sharing ur experience, btw You're welcome Hannibal Windows 7 i7 4770k overclocked at 4.2Ghz GTX 980ti overclocked at 1.5Ghz 8Gb of ram __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
=DECOY= Posted January 8, 2016 Posted January 8, 2016 The Oculus combined with the Tesla suit what a combination for DCS feel the effects of G through the suit just brings another dimension, seen here http://www.teslasuit.com/ Its one thing being in VR but to e feel what the pilot goes through thats a whole new level of amazing. i love the suit :) one day maybe :music_whistling: Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
=DECOY= Posted January 8, 2016 Posted January 8, 2016 Saw that the price tag for the Oculus Rift has been announced... $600, and it comes bundled with a bunch of hardware and software I have no use for... Here's hoping HTC and Valve get the price point right with their offering... Hey, i think the price shocked a lot of people as the hype/rumor engine mentioned this fictitious low price lol. ( not helped by Oculus tho) for me the price is good value for all the development and time which has gone into the product. Could i do with our the ridiculous additional games and controller- yes. But the price would have been about the same anyway, maybe $50 less. The only pain is the purchase of the oculus touch controllers as an addition, this really annoyed me,,, as they are going to be an expensive. In regards to the HTC Vive, the price for this will be over $800 bucks easy, think about that for a sec :huh: you have the controllers within the package itself (meaning additional costs = higher price then the rift) and the additional camera.... i think they nailed the price to be honest. (please dont shoot me lol) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
hansangb Posted January 8, 2016 Posted January 8, 2016 Beware guys! It appears ASUS motherboards USB 3.0 and others USB ports are incompatible with Oculus. That's a lot of boards. There are more brands that don't work too. Also be careful about PCIE cards as a work around. Some of them might not work either. You will have to buy them and test them to see if they work. This one is recommended by Oculus http://www.amazon.com/gp/product/B00FPIMJEW Whew! My EVGA Classified 4-way passed with flying colors. Thanks for the heads up. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
dot Posted January 8, 2016 Posted January 8, 2016 You're welcome Hannibal Windows 7 i7 4770k overclocked at 4.2Ghz GTX 980ti overclocked at 1.5Ghz 8Gb of ram I should probably check this myself, but do you know aprox, what is your cpu and gpu utilisation with DK2 compared to single screen? If you are not already at the limit, try increasing the cpu frequency a bit more, when you are near a city all those buildings need to go through cpu first. i7 at 4.2 should be good enough for DCS in rift, it probably takes time to tweak the engine for VR so I'm sure you'll see improvements in the future. Also, you can't buy much faster cpu than your, and oculus baseline is i5@ 3.7ghz max... i love the suit :) one day maybe :music_whistling: I'd be happy with this :) With Oculus, or HD projector, I'm not a big a fan of tripple monitors
Burnerski Posted January 8, 2016 Posted January 8, 2016 My current specs: i5 4690k @ 4.6 Win 8.1 64 8 gig ram 2400 970 nvida 3.5 ram SSD Mission free flight f15c: 1080p ~ 140fps Oculus almost solid 75 very minor drops below, very playable. Mission cold start f15c: 1080p ~ 94-60 varies as I scan around. Oculus solid 37 fps interesting that is ~ half of 75. Not playable. Almost everthing on low or off msaa4x. One thing of interest I get studder if the Oculus is hooked via the HDMI adapter instead of directly to the videocard's HDMI port. I have a 980ti coming tomorrow and will post the differences. R/ Daniel
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