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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Butticker users (giggles:) ) how would you compare a buttkicker and a 400-500w active sub woofer mounted directly under the seat?

 

I am betting a lot of us wont be able to compare the two, I certainly have never put one under my seat...

 

The buttkicker is more about trasnlating the sound in to feeling, it is much more direct and doest require the volume that a sub woofer does. Even on high volume a subwoofer wouldnt give you anywhere near the same feeling.

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Posted

Do anybody know what the Nvidia pascal price tag? or guess it? and know when its going to get releases?

 

And if you pre-order the oculus now will them take your money right away? or when it is getting shipped?

Posted
Do anybody know what the Nvidia pascal price tag? or guess it? and know when its going to get releases?

 

And if you pre-order the oculus now will them take your money right away? or when it is getting shipped?

 

First question is a bit silly, because Pascal is an entirely new family of GPU's. There will be many cards in different price ranges based on the Pascal GPU's. Still, I can tell you that no pricing is available at this time and is not likely to be revealed in a while.

 

Second question: No, they are not taking your money now. I think they will ask you to pay just before it ships out to you.

Posted

Nothing on Pascal definitive until it's announced whenever that is. Nvidia never pre-annouces cost or capabilities until they release and the NDA for reviewers expires. Anything you hear until then is speculation. Oculus only charges your card once the rift ships. You might see a $1 test charge from them but that's it until it's on its way to you.

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Posted
Oh we were listening all the time, and the answers were the right ones. You just disregarded them in a somewhat disrespectful manner only because I left out all the fluff about HRTF and spatialization, which you falsely assumed I knew nothing about. A straight up answer without unnecessary fluff isn't enough apparently.

 

Well it doesn't matter now. You have your answer.

 

Summary: DCS lacks any form of spatialization that could be deemed acceptable for a good VR experience. What you hear in front of your monitor is what you will hear in VR, and it is not good enough to create a sense of presence in VR.

 

much apologies. i just asked if audio felt spatial from DK2 users, but ppl who has NOT used DK2 kept replying, i thought you were one of those ppl, and then i have to start arguing with the non-VR users when i intitially posed the question to DK2 users.

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Posted
My current specs:

 

i5 4690k @ 4.6

Win 8.1 64

8 gig ram 2400

970 nvida 3.5 ram

SSD

 

Mission free flight f15c:

1080p ~ 140fps

Oculus almost solid 75 very minor drops below, very playable.

 

Mission cold start f15c:

1080p ~ 94-60 varies as I scan around.

Oculus solid 37 fps interesting that is ~ half of 75. Not playable.

 

Almost everthing on low or off msaa4x.

 

 

One thing of interest I get studder if the Oculus is hooked via the HDMI adapter instead of directly to the videocard's HDMI port.

 

 

I have a 980ti coming tomorrow and will post the differences.

 

R/

Daniel

 

 

Installed the 980ti no noticeable difference in DCS some increase in P3D about 10% to 20%.

 

R/

Daniel

Posted
First question is a bit silly, because Pascal is an entirely new family of GPU's. There will be many cards in different price ranges based on the Pascal GPU's. Still, I can tell you that no pricing is available at this time and is not likely to be revealed in a while.

 

Second question: No, they are not taking your money now. I think they will ask you to pay just before it ships out to you.

 

im making the prediction that first pascal units will be out around july for 1000$ with the HBM, and maybe by october they will come down to $650-700 for the HBM variant, and $400-500 for the lower end GDDR5 variant...

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Posted
Installed the 980ti no noticeable difference in DCS some increase in P3D about 10% to 20%.

 

R/

Daniel

 

I'm only seeing about 40% load on my 980ti with DCS in the rift and cpu has one core at about 70-80%. Some serious optimization needed.

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Posted (edited)
I'm only seeing about 40% load on my 980ti with DCS in the rift and cpu has one core at about 70-80%. Some serious optimization needed.

 

Well unless they rebuild the engine I don't see much improvements unless they incorporate nvidia game works VR. It's the same problem in nvidia 3dvision. Engine despite how pretty and awesome it is just is not made nor optimized for 4K,VR,3D or multiple screens when it only runs off one cpu core. Hopefully something happens otherwise it will be same old story similar to Arma 3. A more powerful gpu makes no difference when you hit that proverbial wall of none cpu optimization which we have and still encounter with Dcs world amongst other titles.

Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Well unless they rebuild the engine I don't see much improvements unless they incorporate nvidia game works VR. It's the same problem in nvidia 3dvision. Engine despite how pretty and awesome it is just is not made nor optimized for 4K,VR,3D or multiple screens when it only runs off one cpu core. Hopefully something happens otherwise it will be same old story similar to Arma 3. A more powerful gpu makes no difference when you hit that proverbial wall of none cpu optimization which we have and still encounter with Dcs world amongst other titles.

 

And give the amd users even more crap? no f*** that..

Posted
Well apparently most Asus boards don't pass, because they have AsMedia USB controllers. You are lucky, yours doesn't. From what I have read the test is not very reliable at all. I don't know what CPU you have, but it is failing Sandy Bridge CPU's that are way faster than some CPU's it passes and recommending buying lower rated CPU's. I read it just looks for Ivy Bridge +, which is kinda simplistic and inaccurate. I mean some nicely overclocked Sandy Bridges will smoke some stock Ivy's easily. Its probably about as accurate as Windows Experience Index.

 

Asus Owner just buy a USB 3.0 PCI-E card for 25 bugs and the Rift runs fine :-)

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Posted
Well unless they rebuild the engine I don't see much improvements unless they incorporate nvidia game works VR. It's the same problem in nvidia 3dvision. Engine despite how pretty and awesome it is just is not made nor optimized for 4K,VR,3D or multiple screens when it only runs off one cpu core. Hopefully something happens otherwise it will be same old story similar to Arma 3. A more powerful gpu makes no difference when you hit that proverbial wall of none cpu optimization which we have and still encounter with Dcs world amongst other titles.

 

 

I don't know. The improvement from 1.2 to 1.5 was fantastic. No reason to think they maxed out w/o a complete rewrite. Not just yet, anyway.

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Posted
Well unless they rebuild the engine I don't see much improvements unless they incorporate nvidia game works VR. It's the same problem in nvidia 3dvision. Engine despite how pretty and awesome it is just is not made nor optimized for 4K,VR,3D or multiple screens when it only runs off one cpu core. Hopefully something happens otherwise it will be same old story similar to Arma 3. A more powerful gpu makes no difference when you hit that proverbial wall of none cpu optimization which we have and still encounter with Dcs world amongst other titles.

 

Seems to me that GameworksVR wouldn't make things any better. Based on the usage I am seeing since upgrading my graphics card the bottleneck seems to be the CPU.

 

Still it's alpha software and I'm sure we will see more improvements as time goes on.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

So I have a 980Ti and a Rift on the March list :) Super happy...

 

Still a little peeved about the whole Pascal thing though. It will make the sale of the 980Ti a little harder for sure. Go early and cash in (but not know how Pascal will perform in the real world) or take a hit on the price but give Pascal time... Hmmm Hmmm Hmmm

 

Anyway - since we're discussing the engine... wasn't Edge supposed to offload CPU to GPU where possible? And we're still seeing 40% GPU with 80% CPU.

 

This seems like a gateway to performance improvements. I'm guessing it's pretty difficult to offload to GPU if this hasn't been implemented already?

 

#needmoreframesforRift

Posted
Seems to me that GameworksVR wouldn't make things any better. Based on the usage I am seeing since upgrading my graphics card the bottleneck seems to be the CPU.

 

Still it's alpha software and I'm sure we will see more improvements as time goes on.

 

Game works would make it better as long as the developers added it to their core engine otherwise it's just bolt on tech yes and make no difference.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
So I have a 980Ti and a Rift on the March list :) Super happy...

 

Still a little peeved about the whole Pascal thing though. It will make the sale of the 980Ti a little harder for sure. Go early and cash in (but not know how Pascal will perform in the real world) or take a hit on the price but give Pascal time... Hmmm Hmmm Hmmm

 

Anyway - since we're discussing the engine... wasn't Edge supposed to offload CPU to GPU where possible? And we're still seeing 40% GPU with 80% CPU.

 

This seems like a gateway to performance improvements. I'm guessing it's pretty difficult to offload to GPU if this hasn't been implemented already?

 

#needmoreframesforRift

 

That is million dollar question..

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted (edited)
You can be stationary and still tell the direction. Levels can be exactly the same if the sound is coming directly from above/below/ahead/behind and you can still tell without moving, because your outer ear and your body is changing the frequency response.

 

Sorry but not correct... I have just done an experiment with my wife to prove I am right. I made her sit in a chair and told her not to move and keep her eyes closed... I was holding my mobile and let it ring and I kept moving it around her head, in particular I want to see if she can tell when I moved the mobile from in front, to right above her head (keeping the distance same) and guess what... she couldn't tell it was above her head. When I asked her where the phone is, she pointed in front of her and said "somewhere there". Reason for this is, without any extra info she could get (no eye sensors and no secondary position to make sound volumes comparison) both hear ears heard pretty much the same volumes on both ears, and as I started with phone in front of her, and she heard same sound volumes when phone was above her head, she assumed it must be in front again... that frequency change and stuff you guys think matters so much (as if we have hearing as good as bats) do not matter to our ears at all.

 

Only because we are able to move the hear, even so slightly, we are able to get different levels of sound change, hence we can tell straight away if we are looking more or less towards the sound source, and that is all there is to it. Keeping fully still and sound source not changing, we can only approximately tell side on which sound is coming from but definitely not pin-point it exactly as you guys think we can, to be able to do this, once more, you need at least one more reference (either memory, or sight, or another listening position).

 

If you heard for the first time some sound you have no idea what it is (you hear this sound for the first time in your life) and you only stay still, you will NOT be able to tell where its coming from or how far it is, you can only tell side its coming from (left/right) and until you start to move hear around, you will not be able to pin-point the sound source).

 

You guys still want to believe otherwise, be my guest, I think I have done enough to prove I am in fact right about this.

Edited by Kuky

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Posted
I'm only seeing about 40% load on my 980ti with DCS in the rift and cpu has one core at about 70-80%. Some serious optimization needed.

 

Is that in Nevada?

 

I'm seeing more like 10-12% CPU usage and 60-100% GPU..

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Posted

You guys still want to believe otherwise, be my guest, I think I have done enough to prove I am in fact right about this.

It really sounds like you're set on relying on your own anecdotal evidence, which is not the best way to go.

 

I've read your posts, and you really need to listen to the people that obviously have a more thorough understanding.

 

You are incorrect. Sorry.

Slip the surly bonds of Earth

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Posted
It really sounds like you're set on relying on your own anecdotal evidence, which is not the best way to go.

 

I've read your posts, and you really need to listen to the people that obviously have a more thorough understanding.

 

You are incorrect. Sorry.

 

No, I haven't set my mind based on my own anecdotal evidence, what I have done is have a theory which proved to be right by doing an experiment, which is always the right way (as long as the way you an experiment is correct and you are excluding all other factors)

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Posted
Is that in Nevada?

 

I'm seeing more like 10-12% CPU usage and 60-100% GPU..

 

Are you looking at a total % for all cores or 10-12% on a single core?make sure you view each core.

 

I've done a lot of experimenting this evening and can't recall which map I was on for those figures. I'll have to double check.

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Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
No, I haven't set my mind based on my own anecdotal evidence, what I have done is have a theory which proved to be right by doing an experiment, which is always the right way (as long as the way you an experiment is correct and you are excluding all other factors)

And in this 'experiment', what is your control?

To name but one problem with it.

 

End game is this: if 3D spatial audio was already a solved problem, we wouldn't be having this conversation.

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Posted
And in this 'experiment', what is your control?

To name but one problem with it.

 

- I used impartial person (my wife who isn't into gaming at all didn't know anything what I wanted to do, so her brain couldn't try to compensate or make up things to mess the experiment outcome)

- I eliminated influence of eyesight (to concentrate on hearing only)

- I did not tell my wife where I will be moving the mobile phone (sound source) as if I did, her brain would know where to expect it, hence the third source (the brain expectation or memory) was excluded also.

 

this all means she had to concentrate on her hearing only, and without any movement, to determine where the sound is coming from, and as I expected she couldn't tell when the phone was moved from front to above her head, based on hearing only.

PC specs:

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Posted
- I used impartial person (my wife who isn't into gaming at all didn't know anything what I wanted to do, so her brain couldn't try to compensate or make up things to mess the experiment outcome)

- I eliminated influence of eyesight (to concentrate on hearing only)

- I did not tell my wife where I will be moving the mobile phone (sound source) as if I did, her brain would know where to expect it, hence the third source (the brain expectation or memory) was excluded also.

 

this all means she had to concentrate on her hearing only, and without any movement, to determine where the sound is coming from, and as I expected she couldn't tell when the phone was moved from front to above her head, based on hearing only.

And you didn't tell her what you were testing I take it?

 

Either way, that's Mythbuster-level rigour there, so all good, believe whatever you like, I guess.

Slip the surly bonds of Earth

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Posted
I'm with Kuky on this, what he is saying is correct. I do think everyone is actually on the same page but Kuky is right about our ear drums only sensing left and right sound.

 

As we experience the world around us of course our bodies learn to tilt our heads to accomodate this stereo effect to pinpoint sounds. Also frequencies of known sounds paint a mental picture of the location through learned behaviour.

You instantly can visualise a helicopters flight path based on the pitch (high pitch means it's approaching) and you expect it to be above you. Also sounds behind you are less clear.

If I ever experience a loud sound that I am unfamiliar with it takes me a while to work out what it is and where it is coming from. This involves a lot of head tilting/turning and running it through my brains data bank of sound comparison.

 

So apologies, but I'm with Kuky, at the end of the say we are stereo animals, but with a great sonic library to help determine sound source. I believe all this surround experience in the headsets is based on very clever design that attempts to simulate 3D sound, but it relies heavily on the years of sound experience the user already has.

No need to apologise for agreeing with someone.

 

Yes, sound enters the ear from left and right. Most implementations of sound in games operate on a single plane. I don't even know how true it is for DCS to be honest, but I do know that what has been modelled to date in most sound-engines has not been binaural.

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