SkateZilla Posted April 5, 2016 Posted April 5, 2016 ^Page not found./ Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Johnny Dioxin Posted April 5, 2016 Posted April 5, 2016 The new VorpX update looks worth a few bob... Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
_Acoustic_ Posted April 5, 2016 Posted April 5, 2016 Tax return received, beer cracked, Rift is now "free," money left over for the wife to shop with. :D
Corbett1403 Posted April 5, 2016 Posted April 5, 2016 I know this is the vive but I guess once the controllers are out for the rift it will be very similar but I quite liked this video as it just shows how immersive VR is. Sent from my iPad using Tapatalk
Chivas Posted April 5, 2016 Posted April 5, 2016 Except for the guy you said was wrong, of course. I think his definition of a larger FOV was wrong. Because something is higher and wider doesn't mean its area is larger. If one is a circle and the other a square, the square with the same height and width would have a higher FOV area. So I'm just suggesting that the FOV area of both sets will be very close, as most reviews are suggesting. That said, it appears that almost every issue like FOV, SDE, etc etc, appears to be a non-issue for most users. That doesn't mean their isn't room for improvement, it just suggests that users find immersion greater than the faults.
Tim_Fragmagnet Posted April 6, 2016 Posted April 6, 2016 snip Literally the worst test of the optics ever. Here's a better test. http://doc-ok.org/?p=1414
SkateZilla Posted April 6, 2016 Posted April 6, 2016 The color convergence is a bit off too... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
vicx Posted April 6, 2016 Posted April 6, 2016 (edited) Literally the worst test of the optics ever. Here's a better test. http://doc-ok.org/?p=1414 The image you got a problem with is by the same guy :) Doc-OK. --- The Vive is using the same technique as the Rift for increased binocular FOV. Doc-OK: "the Vive DK1/Pre’s view frusta are skewed outwards, sacrificing stereo overlap for increased binocular FoV". So I think it is 'likely' that the Vive has a high binocular FOV than the Rift. But this means that the Rift 'likely' has more pixels per degree to work with. That is definite win for the Rift - Just be happy. Edited April 6, 2016 by vicx
Johnny Dioxin Posted April 6, 2016 Posted April 6, 2016 (edited) Guys, you should check UKRifters latest video on YT - it covers the new Oculus store on Steam! And DCS World is on it, too. I can't link to it at the moment, as I'm mobile, but it's good news. Okay - on the main rig now... PS - sure most or at least some will have read this one - but I just found it and I like what I read: http://gizmodo.com/oculus-touch-hands-on-so-damn-good-1712031397 Edited April 6, 2016 by Brixmis link added Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
DerekSpeare Posted April 6, 2016 Posted April 6, 2016 I seriously hope we are not forced to access DCS via the Oculus Store. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Johnny Dioxin Posted April 6, 2016 Posted April 6, 2016 Well if it's on Steam, I'm sure those accessing it via that platform will continue to be able to do so (as it's on the Oculus page there). I can't see ED or DCS agreeing to the rest of us having to go through the Oculus store, though. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Winger Posted April 6, 2016 Posted April 6, 2016 (edited) I got my CV1 a few days ago. I am a gamer since I am like 12 years old. Thats 30 frikkin years:) And only thing i can tell you is - THIS IS THE NEXT BIG THING GUYS. Dont miss out on it. Its such a blast. @Wags: I see what you mean. But all I can say is just get a bigger HOTAS. I agree it could become an issue with the more complex planes. But for things like WWII planes its absolutely no problem to put all needed functions simply to the HOTAS. For more complex stuff the user can just use the mouse and klick in the cockpit. I mean isnt that what the clickable cockpits have been made for? Immersion? OR use Voiceattack - I am using it with Elite Dangerous (also has loads and loads of functions) and it works flawlessly. Takes a little time to setup properly but its well worth it. And arent we flightsimmers used to "setting up stuff" anyways?:) Also for the VIVE you could look into supporting the gripcontrollers. This way you can simply press the buttons you need with the controller. Mid of the year Oculus will get similar controllers (Oculus touch). Regarding the resoution and screendoor effect. I know it was unbearable with the DK1 and 2. And its still an issue with the CV1. But let me tell you in Eve Valkyrie for example its no issue. Everything can be read pretty well. I think in DCS one should easily be able to real all instruments. And if you get a little close also the HUD of a modern jet. Making out contacts shouldnt be a big problem with the way DCS World 2 handles the contact visibility. I think its all about how the gamedevelopers handles it. When you get into the content whats forgotten the quickest is things like screendoor effects:) IMHO The effect is only an issue since we are used to extremely high resolutions in everyday use. I mean WQHD is pretty much standard nowadays. But its nothing you cannot get used to i think. Edited April 6, 2016 by Winger
Johnny Dioxin Posted April 6, 2016 Posted April 6, 2016 Well part of the reason I was looking at Touch reviews is that I am hoping, with the mooted finger recognition, that we will be able to do away with extra programs and devices such as Leap Motion and who knows, maybe even exterior controls. Just think - the Touch could replace your HOTAS if it can be implemented. Your virtual cockpit could be operated with your hands, on the Touch controllers. Flipping switches and rotating dials might be fairly easy to replicate with particular movements within the Touch controller. I would think it could easily recognise a rotational movement. This would be pretty ideal for me, at least. Who needs to shell out an extra couple of hundred on a HOTAS, when your Touch becomes your joystick (or yoke) and your other one becomes the throttle - just reach for the appropriate control in your VR cockpit. This is what I hope for - and that it arrives whilst I'm still able to enjoy using it! :) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Einherjer Posted April 6, 2016 Posted April 6, 2016 Stick and throttle will stay a hardware part for me - remember - the only feedback you get is a optical, so you don't feel your throttle position or the center of your flight stick without looking at it. And the other thing is, keeping your hand in the air instead of holding a real stick will make your arm really tire after a few minutes - that's no fun for AA refueling ;)
SkateZilla Posted April 6, 2016 Posted April 6, 2016 (edited) I seriously hope we are not forced to access DCS via the Oculus Store. You wont. DCSW Supports Vive and Rift in the Steam Database. as for Touch, It'll be used in Tech Demos and Smaller Scale Games that model hand tracking, I dont see Sims and 1stPS's using it that much. Edited April 6, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Winger Posted April 6, 2016 Posted April 6, 2016 There are already numerous VR gloves and handtrackingsolutions in development. Some of them work pretty well. That combined with a proper HOTAS is what will be the future for flightsimming i believe. But that might still be a year or two away. MAybe with CV2? They are already hiring staff bigtime for the development of CV2. EDIT: Is anything known when the CV1 will start working in DCS? I really cant wait.
Frusheen Posted April 6, 2016 Posted April 6, 2016 There are already numerous VR gloves and handtrackingsolutions in development. Some of them work pretty well. That combined with a proper HOTAS is what will be the future for flightsimming i believe. But that might still be a year or two away. MAybe with CV2? They are already hiring staff bigtime for the development of CV2. EDIT: Is anything known when the CV1 will start working in DCS? I really cant wait. I think haptic gloves and HOTAS is the only way to go. As for CV1 support - we usually get updates on a Friday so hopefully we will get some news in a couple of days. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Corbett1403 Posted April 6, 2016 Posted April 6, 2016 Just done a test on my PC with steam VR the results were great.
Johnny Dioxin Posted April 6, 2016 Posted April 6, 2016 I've just seen that the devs doing Subnautica have today updated to the 1.3 sdk, so hopefully a good omen (for those lucky enough to have their headset) for DCS World, too. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
NakedSquirrel Posted April 6, 2016 Posted April 6, 2016 Maybe a silly question, but the OR only has one camera, so... if you turn your head all the way around to check your six, does it lose tracking, or are there IR reflectors/sensors on the back of the headset as well? Modules: A10C, AV8, M2000C, AJS-37, MiG-21, MiG-19, MiG-15, F86F, F5E, F14A/B, F16C, F18C, P51, P47, Spitfire IX, Bf109K, Fw190-D, UH-1, Ka-50, SA342 Gazelle, Mi8, Christian Eagle II, CA, FC3
Revelation Posted April 6, 2016 Posted April 6, 2016 Maybe a silly question, but the OR only has one camera, so... if you turn your head all the way around to check your six, does it lose tracking, or are there IR reflectors/sensors on the back of the headset as well? There are sensors on the backside of the OR CV1 to track your movement. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
SkateZilla Posted April 6, 2016 Posted April 6, 2016 Maybe a silly question, but the OR only has one camera, so... if you turn your head all the way around to check your six, does it lose tracking, or are there IR reflectors/sensors on the back of the headset as well? There are sensors on the backside of the OR CV1 to track your movement. Yup, CV1 has tracking on the back of the strap as well, 360 Degree Tracking, Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
hog_driver111th Posted April 6, 2016 Posted April 6, 2016 I can turn my head to look at my six in the DK2 also. As long as your are still within the tracking Cone, you're ok. Never have any issue looking around the cockpit in all directions. The only limitation is how far I can stretch my neck around in my seat. A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic9979_1.gif[/sIGPIC]
DerekSpeare Posted April 6, 2016 Posted April 6, 2016 You wont. DCSW Supports Vive and Rift in the Steam Database. as for Touch, It'll be used in Tech Demos and Smaller Scale Games that model hand tracking, I dont see Sims and 1stPS's using it that much. Thank you - I should have qualified my remark as "I hope users of the standalone DCS installation are not forced to use either Steam or the Oculus Store for VR support with the CV1". Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Warthog_Farmer Posted April 6, 2016 Posted April 6, 2016 Well I got my rift today. Once again gutted I can't fly about in DCS right away Regardless.. I've played the Apollo experience and been on the moon... And driven race cars round numerous tracks now. The rift itself is pretty good - although a little disappointing in some areas. I never hyped myself up for better resolution and knew it would still be a struggle for DCS. However - even with that I am a little disappointed with the clarity. I find it is impossible to adjust the headset to get clarity on the text on panel in the Apollo 11 module (very similar to panel in DCS) when looking at them. However - if I tilt my head forward and peer out the top of the lens I can read the text very clearly. I thought it was meant to be the reverse - clear in the middle and slightly blurred elsewhere. I have aligned the Rift for the greatest clarity (just hand holding not using head strap) on the green crosshairs on the setup and went straight back into the game and it's the same results. Everything in the middle of the lens, on both eyes, is notably fuzzier than the extremities. So... It's good... But it is Gen 1 and I already can't wait for Gen 2...
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