Jump to content

Oculus Rift and DCS World Discussion  

437 members have voted

  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


Recommended Posts

  • Replies 6.6k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Does NTTR work with Runtime 1.3 on DK2? I can only get DCS 1.5 running. When I try to run 2.0 NTTR, it just starts on my computer screen and not in DK2?

Posted
Same here, I think it's just 1.5 right now
Damn, I hope not, but atleast I know it's not just me with the problem. I was really looking forward to playing NTTR with Runtime 1.3 :(
Posted

KLR Rico - I have the same frame rate issues as yourself.

 

I've always noticed that when I was testing frames rates in the past I would normally default to Batumi and they always took a huge hit when I looked to the north. I don't know what it is up the coast but it absolutely munches the frame rates. Fly south for 90fps locked, fly north and you're frequently dipping into high 30's and early 40's which bring around the outside world stutter even though your head tracking is smooth. Like yourself... I can change the graphics settings until the cows come home and it has little effect on the frame rate.

 

As for 'through the lens' I find when I record on my iPhone everything is deceptively better... Not by a lot but I'm not sure what happens within the phone to cause the effect.

 

DCS is going to be much harder work from now on though... If you're waiting on your CV1 arriving I'd advise you take up some neck muscle training =p

Posted

The best way to get good frame rates is to set view distance to medium and shadows to medium. I think setting to medium is fine in the DK2 because of it's crappy Resolution.

 

Can anyone else confim that NTTR 2.0 isn't working with Runtime 1.3 on DK2?

Posted

I just did refueling with the A-10, and it's incredible! I've been on the tanker side of an AR in real life and one of the things that struck me the most is how close the receiver is. You just don't get the impression in pictures or video, but in the rift I had the same feeling. I mean, it seems obvious that it should, but it still got me by surprise. :D

 

Oh yeah, and it *is* easier to do refueling with the rift. It's a lot easier to pick up on those small cues to help keep things under control.

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted

Guess we'll have to wait for ED to get some of that tuning done to really get the most out of our rigs.

 

I'd advise you take up some neck muscle training =p

 

LOL, I'm not going to be surprised if I need a Motrin in the morning.

 

Flying like this doesn't help a whole lot either:

images1.jpg

:P

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted

Im trying to resist ordering a Rift! Came one click away last night (even entered payment info) after reading some of your mini writeups:)

[sIGPIC][/sIGPIC]



64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted (edited)
The best way to get good frame rates is to set view distance to medium and shadows to medium. I think setting to medium is fine in the DK2 because of it's crappy Resolution.

 

Can anyone else confim that NTTR 2.0 isn't working with Runtime 1.3 on DK2?

 

NTTR doesn't work on runtime 1.3, simply as that. DCS 2.0 alpha hasn't been updated to include the new runtime so it just renders to the screen.

 

I'm actually surprised at how quick ED was to update to 1.3, as I was picturing it would take months but 1.3 working in 1.5 is good enough for the time being. No complaints at all.

 

As a DK2 user, who primarily just plays in DCS and Pcars, I'm really struggling to justify a $1100 update to CV1. It's not like there's a 50% or even 20% increase in resolution, with maybe just the screen door effect gone. I'm still probably enjoying 90% of what CV1 offers at 0% price.

 

Oh yeah, and it *is* easier to do refueling with the rift. It's a lot easier to pick up on those small cues to help keep things under control.

 

Yeap, it's because you're in a 3D space and everything has a depth so it feels a lot more intuitive to react to distances. Takeoffs.. landings.. even hooting around buildings is so much more immersive because your brain has been sold that it is a 3D space. Have a near miss with a building and you're like.. geezus that was close.. and your eyes/ears get unsynconised so it makes you feel motion sickness.. which I think is an awesome sensation.

Edited by Vladdo
Posted

Just punched out of a jet... that was a trip. It was really surreal to be standing on the ground among the trees, watching the dogfight still going on overhead.

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted

I'm most happy about being able to fly my MiG-21 again. Landing the MiG in VR is peace of cake and a real joy!

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

Posted
NTTR doesn't work on runtime 1.3, simply as that. DCS 2.0 alpha hasn't been updated to include the new runtime so it just renders to the screen.

 

I'm actually surprised at how quick ED was to update to 1.3, as I was picturing it would take months but 1.3 working in 1.5 is good enough for the time being. No complaints at all.

 

 

 

Yeap, it's because you're in a 3D space and everything has a depth so it feels a lot more intuitive to react to distances. Takeoffs.. landings.. even hooting around buildings is so much more immersive because your brain has been sold that it is a 3D space. Have a near miss with a building and you're like.. geezus that was close.. and your eyes/ears get unsynconised so it makes you feel motion sickness.. which I think is an awesome sensation.

 

Yes, can wait to see it in NTTR aswell though, because it looks amazing in DCS 1.5. Have they done something to make the image shaper in DK2, because to me it looks so much clearer with Runtime 1.3? Did anyone else notice this or am I just imagining it looks clearer?

Posted

Fantastic guys all the bad reviews the other day about the rift has completely changed with the update glad I stuck to my guns and thanks to those with more information about the cv1. One thing I wanted to ask is your using the hdmi output for cv1 are you using your monitor via display port.

 

 

Sent from my iPad using Tapatalk

Posted

Always used DP for the monitor and use the HDMI for rift. If I remember right the 980Ti has 3 DP and 1 HDMI so it could be an issue. But you can get passive converters. Never used them so can't comment as to their effectiveness

Posted

This is interesting in respect of focussing in the centre - the large numbers are clear enough, but the surrounding ones are just not quite legible (in PCars with 1.3):

 

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

Oculus 1.3

 

As a dk2 user I can honestly say this has made a huge difference. I mainly fly the huey and as well as performance improvements the cockpit also seems to be easier on the eye. Can't wait for nevada to get the upgrade and someway of getting kneeboards, radio menu, and missions easier to read. May even move from just enjoying the flying experience to doing some missions. If you haven't yet tried DCS in VR then you really are missing out. Of course just my opinion :)

intel i7 6700k overclocked to 4.6, 16GB DDR4 3200MHz, Asus z170 pro gaming motherboard, Asus strix 1080, Max flight stick(modded), MFG Crosswind pedals.

Posted

This is the best news for my Rift arrival. Now I just need another sale so I can get more modules. I have waited for this update before I will go dlc crazy. :)

Posted

do you have mods installed like the HD cockpit?

 

that fps meter.. is that the in game fps meter or some kind of oculus utility?

 

No cockpit mods, it's stock. I think I had one for the standalone A-10C when that was a thing, but I'm pretty sure it never made it to DCSW or open beta.

 

The FPS counter is in game. It's pretty sweet because it's up along the top of the FOV, but large and clear. It's pretty much what they need to do to the radio menus too, because they're currently stuffed up in the corner and impossible to read.

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...