Exorcet Posted November 26, 2012 Posted November 26, 2012 Brings up a good point here -- we would need something more in terms of terrain/theater to play in. The Black Sea Region is just a big lake for Russian/Ukrainain training and trials/testing ops. If "Nevada" reaches California (and if it's the same size as Black Sea, it might) we'll have access to water. I image it won't be hard to just have a near infinite amount of sea to the west of the map. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Ripcord Posted November 26, 2012 Posted November 26, 2012 Meanwhile I noticed this -- China has its first tailhooker (actually 5 of them). http://www.chinadaily.com.cn/china/2012-11/26/content_15956489.htm OK, now THIS is what I mean by a compelling theater for naval ops. [sIGPIC][/sIGPIC]
Alfa Posted November 26, 2012 Posted November 26, 2012 You gotta be kidding me. That wasn't a war, it was a 2 week training exercise for the Russians. Naval battles? A bit one-sided, don't you think? Technically yes, they fired a few shots in anger, but the whole naval battle was over in half a day. We could model this in the sim right now as a campaign consisting of one mission. You could say something similar about the air-side of that campaign - yet you rarely hear that argument when it comes to improvements/expansions to the aerial combat of the sim :) . I am not saying that the Black Sea is optimal for naval warfare simulation, but its frankly a little annoying that whenever someone suggests something in regards to this, it immedeatly becomes a question of a new theater. The ground warfare has been under constant development through every new title since Flanker 2.5, while in the meantime everything connected to naval warfare has been pretty much dead in the water. So say someone actually develops a new theater perfectly suitable for naval warfare - then what?. JJ
SkateZilla Posted November 26, 2012 Posted November 26, 2012 dont be mad if we get DCS: Fleet before DCS Nevada :). Carriers needed an updated shape and there's been renders and screens floating around for a year now, most of the support craft have been updated as well. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Alfa Posted November 26, 2012 Posted November 26, 2012 No offense SkateZilla, but that response of yours didn't make much sense. What are you talking about? :) JJ
HungaroJET Posted November 26, 2012 Posted November 26, 2012 (edited) No offense SkateZilla, but that response of yours didn't make much sense. What are you talking about? :) Hey Alfa, check these :) ...this will be "The DCS: Fleet" http://simhq.com/forum/ubbthreads.php/topics/3597545/1.html http://forum.lockon.ru/showthread.php?t=94907 Edited November 26, 2012 by HungaroJET Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Kegetys Posted November 26, 2012 Posted November 26, 2012 Something like Dangerous Waters would be great, I think it did the simplification of the station interfaces very well (All platforms essentially were the same, but had a different looking interface and different capabilities so they felt different). Co-op with helo, the perry and some subs was great fun, too bad it didnt do very well financially apparently. As a cyborg, you will serve SHODAN well http://www.kegetys.fi
Alfa Posted November 26, 2012 Posted November 26, 2012 (edited) Hey Alfa, check these :) Thanks HungaroJET - I did see those renders, but while impressive, a single new 3D model does not make up for a decade's neglect. Aside from all the other models in dire need of replacement and that several important assets are lacking entirely, there are many issues with radar/weapon systems, carrier flight operations being crude and buggy etc. To bring the naval side of the sim up to standard will require a major concerted effort and not just the odd touch-up now and then and my point was that a new patch of water in a different part of the world won't solve that problem. Of course we can hope that the effort put into that new Nimitz model is a sign of something more substantial to follow, but given past experience I reserve the right to be sceptical :) . Edited November 26, 2012 by Alfa JJ
SkateZilla Posted November 26, 2012 Posted November 26, 2012 DCS SeaDoo, haha Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted November 26, 2012 Posted November 26, 2012 Thanks HungaroJET - I did see those renders, but while impressive, a single new 3D model does not make up for a decade's neglect. Aside from all the other models in dire need of replacement and that several important assets are lacking entirely, there are many issues with radar/weapon systems, carrier flight operations being crude and buggy etc. To bring the naval side of the sim up to standard will require a major concerted effort and not just the odd touch-up now and then and my point was that a new patch of water in a different part of the world won't solve that problem. Of course we can hope that the effort put into that new Nimitz model is a sign of something more substantial to follow, but given past experience I reserve the right to be sceptical :) . if it was simply a model update, it would have been out months ago... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
pepin1234 Posted November 26, 2012 Posted November 26, 2012 I know ED have a lot of work but: I LIKE A NAVY MODULE!!! [sIGPIC][/sIGPIC]
HungaroJET Posted November 26, 2012 Posted November 26, 2012 if it was simply a model update, it would have been out months ago... Yes, so lets hope in final version of FC3 :sorcerer: (or in DCS:Hornet) Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Silver_Dragon Posted November 26, 2012 Author Posted November 26, 2012 The problem HungaroJet has Supervaisa or ED not siy nothing to respect, only can be some news if something make a "plausible" naval addon, but the problem today (similar situation on a vehicle) that feature has no implemented and not sur if can be implemented on the future. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
RagnarDa Posted November 27, 2012 Posted November 27, 2012 I read somewhere on the forum that there is underwater sound effects in current DCS:World... Edit: Here is the post. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
pepin1234 Posted November 27, 2012 Posted November 27, 2012 something like that:thumbup: [sIGPIC][/sIGPIC]
Eight Ball Posted November 28, 2012 Posted November 28, 2012 You guys missed this ? Q: Does the vision of DCS World include naval combat? Matt: At some later point, yes. We envision DCS encompassing air, land and sea player control. http://simhq.com/_air13/air_479a.html Find The Links To All My Mods And Liveries Here (in the gallery)
Ripcord Posted November 28, 2012 Posted November 28, 2012 something like that:thumbup: You bet -- Naval Infantry!!! That is exactly what we need -- amphib ops!! [sIGPIC][/sIGPIC]
Ripcord Posted November 28, 2012 Posted November 28, 2012 You could say something similar about the air-side of that campaign - yet you rarely hear that argument when it comes to improvements/expansions to the aerial combat of the sim :) . I am not saying that the Black Sea is optimal for naval warfare simulation, but its frankly a little annoying that whenever someone suggests something in regards to this, it immedeatly becomes a question of a new theater. The ground warfare has been under constant development through every new title since Flanker 2.5, while in the meantime everything connected to naval warfare has been pretty much dead in the water. So say someone actually develops a new theater perfectly suitable for naval warfare - then what?. I am not saying that there should be no development at all. We should be adding more naval units as we go, I totally agree with you there. There is a lot of work to do, if we are going to have amphib ops and submarine warefare (and ASW). Adding a sub in the current theater would be great, just to show what can be done. And there should be work being done for amphib ships and operations as well. Great, let's lay the groundwork and build a foundation and get started. Just don't ask me to pay $50 for a new DCS NAVY module based in the Black Sea. [sIGPIC][/sIGPIC]
toni Posted November 28, 2012 Posted November 28, 2012 We would need an extended ops area for an initial Naval module,perhaps Eastern Med,followed later on by the Western zone.What i am wondering is how to manage different eras platforms and technologies in combat.Lets apply it to submarine warfare,how to deal a modern Akula SSN versus a Sturgeon class for example. Are the future naval weapons going to be modelled and released in a paralell way,I mean with similar technologies,not a platform from the 80s and the other from 2010?
Alfa Posted November 28, 2012 Posted November 28, 2012 I am not saying that there should be no development at all. We should be adding more naval units as we go, I totally agree with you there. There is a lot of work to do, if we are going to have amphib ops and submarine warefare (and ASW). Adding a sub in the current theater would be great, just to show what can be done. And there should be work being done for amphib ships and operations as well. Great, let's lay the groundwork and build a foundation and get started. Yes that was the point I was trying to make :) . Sorry if I jumped the gun a little with your call for a new theater - its just that in the past exactly this question seemed to be the excuse for not doing anything at all. Just don't ask me to pay $50 for a new DCS NAVY module based in the Black Sea. I would be equally reluctant to buy a "DCS: Fleet" title involving an F-18/nice looking Nimitz carrier and nothing else - whether placed in the Black Sea or elsewhere :) . JJ
ED Team BIGNEWY Posted November 28, 2012 ED Team Posted November 28, 2012 In the navy you can sail the SEVEN seas !! :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ripcord Posted November 29, 2012 Posted November 29, 2012 In the navy you can sail the SEVEN seas !! :) Funny I don't remember seeing these guys when I was in. :D [sIGPIC][/sIGPIC]
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