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Posted

I find it very difficult to bug multiple targets in TWS when they are flying close formations, any ideas?

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Posted
I find it very difficult to bug multiple targets in TWS when they are flying close formations, any ideas?

 

Thats pretty normal tactic in real Life for that reason ! :smilewink:

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Posted

No, you don't fly close formation in combat. That's suicide.

 

However, there is utility in flying close formations in order to hide your numbers.

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Posted (edited)
Try using this:

RaidOFF--Raidreg-Wasp--Hornet-Killer-HH023-ba.jpg

it should scatter them around enough so you can bug them separately.

 

Thats a classic response .... if only we could :)

 

As to close formation well its been used a lot by the inferior types when going head on against things like the Eagle. The transition from a close blob to confetti, spirals, hooks etc all designed to screw the sort and get in close unobserved.... sometimes it works especially in the days when the BVR threat was the AIM7 ... then those pesky AMRAAMS came along and added to the difficulty.

Edited by IvanK
Posted
I find it very difficult to bug multiple targets in TWS when they are flying close formations, any ideas?

 

Launch a missile - they'll scatter like cockroaches.

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Posted

If you have a wingman, have him break high and to the right to see if the bandit is really alone.

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Posted

Dangit, have to give more rep before I can rep Cali ...

 

You hook'em, I'll clean'em and fry'em :D

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Posted
If you have a wingman, have him break high and to the right to see if the bandit is really alone.

 

HAHA!!

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Posted (edited)

Jokes aside, I think this is a legitimate question.

 

If the VSD in TWS mode is displaying multiple discrete targets then you should be able to select them individually, even if they are in close formation. It can be frustrating using the cursor to select indivudual targets when the cursor is so large and indisciminate.

 

I can't believe that there isn't a button you can press that cycles through each TWS contact on the VSD, thus allowing you to select and bug whichever contact you please. Surely the real F-15 radar must have a feature like this as it would demonstratively reduce the pilot's workload in close formation situations.

 

Chalk it up to simplified FC3 avionics and higher priorities I suppose, but it would be nice if ED implemented a cycling feature. It should be a relatively simple task for a programmer.

Edited by Crescendo
Posted

Thing is there is no "MFD zoom" option simulated with F-15C as it is IRL. This allows magnifying MDF display to cursor size making it easier to declutter close formation contacts.

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Posted

The real F-15C doesn't use an 'MFD zoom', IIRC. They used to have it, but they removed it. They probably just step the targets instead.

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Posted

It means that the fire control computer assigns a priority to each target, and 'moves' the TDC from target to target with the push of a button on the stick or throttle.

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Posted

As Kenan implied there is a thing called '"RAID" mode in the real jet. RAID mode allows you to look inside a big blob and try to breakout multiple contacts it does have restrictions on use.

Posted

Yep, long removed now in favor of other modes :)

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Posted (edited)
Is it moddeled in FC?

 

Nope, if it was, that'll be another thing the flanker boys would be crying about. I love using it and the zoom function in BMS.

 

@ Crescendo, the best we can do in FC2 was to get closer...

Edited by Cali

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Posted
As Kenan implied there is a thing called '"RAID" mode in the real jet. RAID mode allows you to look inside a big blob and try to breakout multiple contacts it does have restrictions on use.

 

Raid Assessment Mode was deleted from the APG-63 software. It will show in older versions of the Weapons Employment Manual (such as the one you're referencing from the mid-80s, based on the concerns you raised about the positioning of the elevation numbers). This mode no longer exists.

Posted
Nope, if it was, that'll be another thing the flanker boys would be crying about.

Probably with some justification considering Russian birds are still waiting for TTI timers, multi targeting TWS for 29-S, and the fact that they too can most probably target step in TWS.

But for now lets just concentrate on the new models and cockpits. ;)

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Posted
Probably with some justification considering Russian birds are still waiting for TTI timers, multi targeting TWS for 29-S, and the fact that they too can most probably target step in TWS.

But for now lets just concentrate on the new models and cockpits. ;)

 

I agree with concentrating on the new models. But in your post "the fact that they too can most probably target step in TWS." doesn't mean much without any proof. Some easy things have been messing from the 15 since the beginning and there is proof of these features, not a guess or it should have it....proof.

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Posted
I agree with concentrating on the new models. But in your post "the fact that they too can most probably target step in TWS." doesn't mean much without any proof. Some easy things have been messing from the 15 since the beginning and there is proof of these features, not a guess or it should have it....proof.

I guess the point is lost on you. To claim a portion of the community as cry babies when asking for parity in updates is a bit selfish. Russian fighter updates are non existent at this point and if it was common knowledge that they can tgt step (which they do automatically in TWS at the moment), then not implementing it or any other update in parity with the F-15 being updated would create the disgruntled vibe you label as cry babies. I would love to see a fully modeled AN/APG-63(v)1 but you can't build a house with one wall.

 

If you're still not clear on the point, i'm not claiming target step should be implemented i'm taking exception to your assumptions of 'another thing to cry about' without reason, as i'm not clear what the other things were. :)

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