104th_Maverick Posted March 7, 2013 Posted March 7, 2013 (edited) This problem is fixed, v17 will no longer be ran on the server. The problem was set on another mission triggering to load V17 of this mission instead of the latest V21. Thanks for pointing this out! Edited March 7, 2013 by [Maverick] [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
RIPTIDE Posted April 4, 2014 Posted April 4, 2014 Just a quick note... DCS 1.2.8 up and running... [sIGPIC][/sIGPIC]
*Rage* Posted April 4, 2014 Posted April 4, 2014 Great! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
_Dredd Posted April 18, 2014 Posted April 18, 2014 Updated to 1.2.8.26834.405 :thumbup: Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
RIPTIDE Posted April 25, 2014 Posted April 25, 2014 Updated to 1.2.8.27125. Update your clients, most of these recent updates change files that are covered by IC. We get a lot of guys wondering why they can't enter the server after a patch. [sIGPIC][/sIGPIC]
Republic Posted April 30, 2014 Posted April 30, 2014 I've flown on this server a few times now and really enjoy it. I always get a work out and when I do (rarely) get a kill, I feel like I had to earn it. Thank you guys for hosting!
SFAL Posted April 30, 2014 Posted April 30, 2014 Can we please have on the red side migs green-olive and the brown-green skins? Pretty please. They really blend. Maybe give the f15s the agressor skin too? Those look pretty awsome.... thanks... ;)
Sceptre Posted May 1, 2014 Posted May 1, 2014 Mustang what that you that shot me down today on the dcs mercs server (I was Su-27) :) RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
Lt.Seahawk Posted May 1, 2014 Posted May 1, 2014 Thanks for the heads up, I really love to fly on the 104th server as a hog driver, is there a way to add some more stuff for us A-10 pilots such as JTACs and a slower flying tanker, would be awesome. Regards Seahawk aka Hipshot DCS F-14 Tomcat Alley Discord Server: https://discord.gg/ceS859w
Cyb0rg Posted May 1, 2014 Posted May 1, 2014 Yeah being flying on 104th server for years. Nice server indeed. Would be cool if they had a tanker for hog pilots and at least one AFAC so we could find our targets avoiding fog of war :p [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Maximus_Lazarus Posted May 1, 2014 Posted May 1, 2014 Thanks for the heads up, I really love to fly on the 104th server as a hog driver, is there a way to add some more stuff for us A-10 pilots such as JTACs and a slower flying tanker, would be awesome. Regards Seahawk aka Hipshot If i was A-10 pilot, i would do everything in my power to try and bomb enemy runways :D:D [sIGPIC][/sIGPIC]
Maximus_Lazarus Posted May 1, 2014 Posted May 1, 2014 Oh and is the teamspeak broken ? I can no longer connect, do i need to update ? [sIGPIC][/sIGPIC]
SFAL Posted May 1, 2014 Posted May 1, 2014 Night time version of the missions PLEASE..... would make a interesting change.
Need-To-Know Posted May 1, 2014 Posted May 1, 2014 I enjoy this server allot. It is the one with the most players most of the time. If I had a suggestion it would be for Huey pilots. The current ZSUs and other enemy's are too powerful for me/Hueys. In several tries I just get shot down too quickly so finally just quit going to their locations and mainly just fly around pointlessly. Truck convoys, troops, fuel trucks, etc. would be more fun on the Huey target list. Also FYI the Huey's in Mission 5 (I think it is 5) are over weight. They have full fuel and all arms. If one does not change the loadout the chopper will never leave the ground. Just giving feedback. Thanks for the server. :) Fight to fly, fly to fight, fight to win. Callsign: Need Shu-Ha-Ri
McBlemmen Posted May 1, 2014 Posted May 1, 2014 I agree with need to know , good to see there's someone else that flies hueys ^_^
RIPTIDE Posted May 1, 2014 Posted May 1, 2014 I enjoy this server allot. It is the one with the most players most of the time. If I had a suggestion it would be for Huey pilots. The current ZSUs and other enemy's are too powerful for me/Hueys. In several tries I just get shot down too quickly so finally just quit going to their locations and mainly just fly around pointlessly. Truck convoys, troops, fuel trucks, etc. would be more fun on the Huey target list. Also FYI the Huey's in Mission 5 (I think it is 5) are over weight. They have full fuel and all arms. If one does not change the loadout the chopper will never leave the ground. Just giving feedback. Thanks for the server. :) THat's for your feedback, mate. I was the one that did the huey targets. And I too, used to have trouble with 23mm in the huey. But, with some discipline you will get to the point where you can destroy everything without taking a scratch. Keep at it. Set your gunners for 'Return Fire' - 'Long' and they will mince the ZSU's from range. Yes the loadouts... I normally bring the fuel to 50% before spoolup. [sIGPIC][/sIGPIC]
Need-To-Know Posted May 2, 2014 Posted May 2, 2014 Thank you Riptide! I will try your advice next time I am on your server. Killing targets will be much more fun than buzzing Anapa to show of my ski-zills as a chopper pilot and just watching fighters take off...hehe Appreciate your efforts and design. Notice to any other Huey Pilots. I look forward to seeing you on the 104th server and maybe we can TS while joining forces. Fight to fly, fly to fight, fight to win. Callsign: Need Shu-Ha-Ri
Maximus_Lazarus Posted May 17, 2014 Posted May 17, 2014 (edited) Who's ready to fly, server is almost empty come on get in :mad: good times today thx all that were on TS :) Edited May 17, 2014 by Maximus_Lazarus [sIGPIC][/sIGPIC]
sorcer3r Posted May 18, 2014 Posted May 18, 2014 And I too, used to have trouble with 23mm in the huey. But, with some discipline you will get to the point where you can destroy everything without taking a scratch. Keep at it. Set your gunners for 'Return Fire' - 'Long' and they will mince the ZSU's from range. Hm. Unfortunatley my door gunners didn't fire and a zu23 killed my pilot with their first shot. :D IMO it would be nice to have some kind of "jtac triggers" when you enter the target area. So that troops on the ground will give you target informations (or e.g. smoke markings) of enemy positions. Would bring more life to A2G ops and would also ingrease immersion. [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
RIPTIDE Posted May 18, 2014 Posted May 18, 2014 Hm. Unfortunatley my door gunners didn't fire and a zu23 killed my pilot with their first shot. :D IMO it would be nice to have some kind of "jtac triggers" when you enter the target area. So that troops on the ground will give you target informations (or e.g. smoke markings) of enemy positions. Would bring more life to A2G ops and would also ingrease immersion. Yes I did a test of JTACs months ago and had the JTACS set to use WP (to help also with the Ru aircraft and enhance cooperation between the airframes). At the time, we suspected that the AI JTAC was responsible for some instability. [sIGPIC][/sIGPIC]
sorcer3r Posted May 18, 2014 Posted May 18, 2014 Yes I did a test of JTACs months ago and had the JTACS set to use WP (to help also with the Ru aircraft and enhance cooperation between the airframes). At the time, we suspected that the AI JTAC was responsible for some instability. Ok. :( I think a workaround could be a "unit inside zone -> message / smoke" trigger or something like that. [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
RIPTIDE Posted May 18, 2014 Posted May 18, 2014 Hm. Unfortunatley my door gunners didn't fire and a zu23 killed my pilot with their first shot. :D . Also.... this might not be true... they (Zsu-23-2) are set on 'Average'. NOrmally they make a few early miss shots then they get more accurate. :D [sIGPIC][/sIGPIC]
sorcer3r Posted May 18, 2014 Posted May 18, 2014 Also.... this might not be true... they (Zsu-23-2) are set on 'Average'. NOrmally they make a few early miss shots then they get more accurate. :D Then they where very fast with their first shots while I was looking in a different direction. :) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
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