WildBillKelsoe Posted February 27, 2013 Posted February 27, 2013 Has the gun smoke stutter issue been resolved? What changes besides gun smoke has been corrected/partially corrected? Thanks in advance. DD/51st/ etc... have you guys changed to 1.2.3?? (Addressing VFW's directly involved with P-51) Can you give feedback to experiences here in this thread? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Foul Ole Ron Posted February 27, 2013 Posted February 27, 2013 Gun smoke stutter is definitely better for me. I only had a brief go at the Sitting Ducks mission last night and was able to do some low level strafing on the 7 ground targets with a good deal less stutter.
leafer Posted February 27, 2013 Posted February 27, 2013 The only thing I've noticed is no fps drop when firing gun in 1.2.3. ED have been taking my money since 1995. :P
Phantom88 Posted February 27, 2013 Posted February 27, 2013 The only thing I've noticed is no fps drop when firing gun in 1.2.3. :thumbup:That's fantastic:thumbup: Patrick
Manuel Posted February 27, 2013 Posted February 27, 2013 That's awesome! It was a pain in the ass. PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset
Kwiatek Posted February 27, 2013 Posted February 27, 2013 Fps drop during firing guns is still a lot but at least i dont notice too much sttuter. There is need to test it online casue in 1.2.2 there were heavy sttuters during firing guns
Suchacz Posted February 27, 2013 Posted February 27, 2013 Fps drop during firing guns is still a lot but at least i dont notice too much sttuter. There is need to test it online casue in 1.2.2 there were heavy sttuters during firing guns Seems to me like 1.2.2 firing stutters were binded to firing itself, now it looks like stutters are caused by projectiles ricocheting from the ground. But the good side is that it is less noticable than in 1.2.2... Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
WildBillKelsoe Posted February 28, 2013 Author Posted February 28, 2013 Seems to me like 1.2.2 firing stutters were binded to firing itself, now it looks like stutters are caused by projectiles ricocheting from the ground. But the good side is that it is less noticable than in 1.2.2... believe me, the AI shooting at you from P-51's did that too. Still waiting for conclusive feedback. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Merlin-27 Posted February 28, 2013 Posted February 28, 2013 After just a short SP flight last night I am noticing significant improvement with my rig. Load times are much better than they were and nearly no lag when firing. Hoping MP is the same. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
Krupi Posted February 28, 2013 Posted February 28, 2013 Still a fps problem for me when firing, damn crossfire card :( Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit
Suchacz Posted February 28, 2013 Posted February 28, 2013 Sometimes, autostart cheat can't be applyed... Did anyone else have this experience? :huh: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
WildBillKelsoe Posted March 1, 2013 Author Posted March 1, 2013 (edited) I can confirm that gunnery A-G has been somewhat resolved. Waiting to test A-A gunnery and further server testing with multiple P-51s for final. Additionally, game loading time has been significantly reduced. Well done, ED. EDIT: Is it me or is the cannonballs eliminated? I see the tracers as red now. Edited March 1, 2013 by WildBillKelsoe AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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