WildBillKelsoe Posted March 18, 2013 Posted March 18, 2013 I think needs to persist more than 10 seconds to spot the shooter after maneuvers. Agreed? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ED Team NineLine Posted March 18, 2013 ED Team Posted March 18, 2013 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Darkwolf Posted March 18, 2013 Posted March 18, 2013 Checked some youtube video. That no scientific - this is time for a smoke to mostly dissapear - mesured at a specific point of the smoke trail Avenger : 6s Chaparral : 1s Hawk : 15s min, saw some going to 25-30s Patriot : up to 30s .....S300 : 0s http://www.youtube.com/watch?v=Fv_0hNRtaWA In DCS - Hawk is 4s [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
WildBillKelsoe Posted March 18, 2013 Author Posted March 18, 2013 Even so, we need smoke to persist for like 20 seconds for all missiles, specially in multiplayer. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
karasawa Posted March 18, 2013 Posted March 18, 2013 I once heard from discovery that modern missiles use smokeless engines.
Mustang Posted March 18, 2013 Posted March 18, 2013 (edited) I once heard from discovery that modern missiles use smokeless engines. Yes i suppose this is true for missiles such as the AIM-120 but for older types like the AIM-7 or R-27 the smoke should really linger a bit longer before dissipating. I'll take a deep look around the files in DCS this evening to see if theres anything that controls these effects. edit: i doubt that this is editable, since many of these effects are newer particle effects that may be hardcoded, i'll keep looking anyways (and asking) Edited March 18, 2013 by Mustang
Eddie Posted March 18, 2013 Posted March 18, 2013 I once heard from discovery that modern missiles use smokeless engines. They do, however at altitude missiles will produce contrails while their motors are burning, just like jet engines. So even smokeless motors can leave a trail in the right conditions.
Darkwolf Posted March 18, 2013 Posted March 18, 2013 edit: i doubt that this is editable, since many of these effects are newer particle effects that may be hardcoded, i'll keep looking anyways (and asking) Spent sometime looking into this but haven't found anything useful. It seems to have some nice files in bazar/effect and bazar/particle, but haven't found yet anything relevant to missiles. Please note i'm a rookie and most chances are that i have missed something. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
ED Team NineLine Posted March 18, 2013 ED Team Posted March 18, 2013 As a side note, would them being hard-coded make more sense as far as an anti-cheat measure? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
wilky510 Posted March 18, 2013 Posted March 18, 2013 I agree, SAM smoke needs to stay around more than what it does ingame now. Another example if anyone is curious to see:
Speed Posted March 18, 2013 Posted March 18, 2013 Be careful what you wish for. They might need to improve/optimize their contrail/smoke trail effects first... last I looked, if I turned my head towards a bunch of contrails, it turned my game into DCS: PowerPoint. But I'm not big into graphics- so I haven't checked in a long time. Anyone know how the current smoke/contrail effects are on frame rates? Are they any better? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
WildBillKelsoe Posted March 19, 2013 Author Posted March 19, 2013 Ok, somebody please direct our query to the right department, so we can SPOT the shooter. AAM are also in need of some tweaking AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted March 19, 2013 Author Posted March 19, 2013 I once heard from discovery that modern missiles use smokeless engines. Oh, I use smokeless baccy, a.k.a. DIP AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Witchking Posted March 19, 2013 Posted March 19, 2013 I posted this other day in the wishlist. Falcon 4 BMS I think has got it right. A lot better visibility of the SAM smoke trails. ED can you please make changes to the smoke modelling? Check out ralfi's F4 BMS video.... for the SA-3 site missile launch at 6:15. 7Z4-FmyU1YY Notice the persistent smoke. The smoke in DCS right now is just too light. Hard to even track it. In most RL videos I have seen...the smoke is persistent for a while and remains there and very dense. I guess also depends on air conditions...wind etc. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Kameni Posted March 19, 2013 Posted March 19, 2013 (edited) Even so, we need smoke to persist for like 20 seconds for all missiles, specially in multiplayer. This is intended to be a simulator. Could you possibly imagine the server overload with smoke trails made by your suggestion? I don't really know what is realistic here, but let's not go with "so we can do THIS and THAT more easier" philosophy (from the first post). Make it as realistic possible. Not as easier possible. Or it will fail (DCS idea). Also, take note of the fact that smoke trails are affected by weather conditions (wind, air pressure etc). For some serious modeling of smoke trails - we will have to wait. We got a dynamic weather engine - that is half-work done. Now "just" to code the behaviour of smoke to act acordingly to that. So - a lot of research in meteorology and we all get realistic smoke trails :D Edited March 19, 2013 by Kameni
WildBillKelsoe Posted April 4, 2013 Author Posted April 4, 2013 I'll say again, Falcon AF smoke from launcher is prominent, persistent, and we're talking about realism. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
falcon_120 Posted April 4, 2013 Posted April 4, 2013 There is no doubt that big missiles like the patriot or the S300 leave huge smoke trails.I think the should leave much bigger smoke trails in DCS for missiles like this, but not so much for small missiles.
sorcer3r Posted April 4, 2013 Posted April 4, 2013 Start at 2 mins: [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
xatu miller Posted April 4, 2013 Posted April 4, 2013 There is no doubt that big missiles like the patriot or the S300 leave huge smoke trails.I think the should leave much bigger smoke trails in DCS for missiles like this, but not so much for small missiles. I believe it doesen't really depend on the size of the missile but rather the fuel and propulsion method. OFC a larger missile will leave a bigger smoke trail then a smaller one with the same fuel type. [sIGPIC][/sIGPIC]
falcon_120 Posted April 4, 2013 Posted April 4, 2013 I believe it doesen't really depend on the size of the missile but rather the fuel and propulsion method. OFC a larger missile will leave a bigger smoke trail then a smaller one with the same fuel type. Well yes,I was doing a simplification . As you say bigger missiles usually have bigger engines that produces lots of smoke. Whatever be the reason we agree in the consequences ;).
Juuba Posted April 4, 2013 Posted April 4, 2013 Agree, longer duration needed! Sometimes I Amaze even Myself!
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