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Posted

I know this is all but realistic, and many players are focused to other things, but what about an in-flight music system ? And why not, dynamic and event-linked music, and/or custom playlist ?

  • ED Team
Posted
I know this is all but realistic, and many players are focused to other things, but what about an in-flight music system ? And why not, dynamic and event-linked music, and/or custom playlist ?

 

You can add music with the mission editor for event linked music, of course if you add too much everyone will be downloading for a while when logging into your server :)

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Posted

I just have winamp running in the background. More importantly what kind of "cliché-flight-music" do you hear?

 

DAAAAANGEEEER ZOOOONE in a F15 sure, what else? :D

Posted
You can add music with the mission editor for event linked music, of course if you add too much everyone will be downloading for a while when logging into your server :)

 

Yes i know, but i find this is not really adapted. I was thinking about an automatic dynamic music system really included in the game engine, that change the music during the mission when, for example, all is quiet, when action begin, when ennemy destroyed. For who remembered, Lucas Arts made this perfectly in products such as X-wing alliance (with the original star wars mucis, that obviously creates a great ambiance)... Some other game engines also includes this kind of "dynamic music" system (Source engine (Vavle) for example). I know this is definitely not an "realism" issue, but far more an "gameplay" issue. I'm pretty sure many players don't like this kind of feature for this kind of game, but, i propose.

Posted

Would seriously love this as well. Even if there weren't unique dynamic music so much as tracks you could set to always play under certain circumstances.

 

I think at the moment it's pretty unrealistic that I know nobody's actually in danger, and a little music helps bridge that emotional distance.

 

Another way to look at it is that the radio model only has so many prerecorded phrases, but in real life you can communicate a great deal more information, so something more abstract like contextual music can stand in for what in actuality would be a more personal, directed message.

It's a bit like the F10 map - You wouldn't really be able to look at something like that, but a real JTAC would also be able to describe much more specifically where a target is, or give you an estimate of whether it's damaged or not, which, say, you might see in the sim as a "health bar." It could be seen as visual elements standing in for auditory ones.

 

Long story short, while contextual music isn't realistic in the literal sense, I think a case could be made that it covers for what in reality would be a more detailed verbal report on a situation than prerecorded samples allow.

 

But all that aside, it would just be cool.

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Posted (edited)

 

Like "Radio" or music in the mission editor, this is not contextual. My personnal view, is that DCS still a game (not a job), and, i personnaly prefer playing under an cinematic ambiance, like in a movie. In a movie, the music follows the action, create the ambiance, and in a game it made you an movie hero. This is my own way to play. To me, this is all but realistic, but that adds an huge dimension.

 

For an academic example :

this si the "must" of the contextual/dynamic music system (this is the real sound of the game). I know some will just cry because this is a space ship game, but listens how the music (and radio comms) change during action / victory / events. That made all the diference to me... Edited by sedenion
Posted

I miss the radio feature they had in BS1.. That played the music over radio frequency and it was based off of what you had in a specific folder and broke contact if you lost LOS to the tower. It was pretty cool. I wish they would bring that back :(

Posted

I haven't played with sounds, but couldn't you get your contextual music with triggers?

 

Example, enemy fighters come within a certain distance to the player, music 1 plays.

 

AWACS is destroyed, music 2 plays, etc.

 

I don't think this is something ED should make a priority though.

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  • ED Team
Posted
I haven't played with sounds, but couldn't you get your contextual music with triggers?

 

Example, enemy fighters come within a certain distance to the player, music 1 plays.

 

AWACS is destroyed, music 2 plays, etc.

 

I don't think this is something ED should make a priority though.

 

You should be able to play a sound when a group enters a zone or a unit is destroyed... I have the Imperial March play at the end of a mission if Blue wins :)

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Posted
I haven't played with sounds, but couldn't you get your contextual music with triggers?

 

Example, enemy fighters come within a certain distance to the player, music 1 plays.

 

AWACS is destroyed, music 2 plays, etc.

 

I don't think this is something ED should make a priority though.

 

You approximately can, a kind of, simplified, but you spend more time making your mission than playing it, with a discutable and relative randomness result.

  • 1 year later...
  • 2 weeks later...
Posted

 

[i copy here the response i made in the other thread (the response is good for both)]

 

- "Radio trick" is NOT a theatrical dynamical music environnement...

- Playing sound according some "triggers" is NOT a theatrical dynamical music environnement...

- A theatrical dynamical music environnement is not realistic at all, yes. BUT, THIS IS A BIG ADDED VALUE for GAMEPLAY.

- At last, it is not forbidden to make a "dynamic playlist" customisable by the player, but provide a dynamical music engine with default playlist is needed.

 

Sometimes, i wonder if DCS's players (and ED devs) even played any "good game" a day, a game where you play and you feel "hem , ho yeah, i'am the hero here, i am the star of the movie"... and yes, i say GAME, because, even if DCS is a simulator, this is A GAME.

 

A realistic simulator does not prevent a good gameplay environnement. Theatrical dynamical music is one thing to do to make DCS more attractive and fun to play... There are others.

 

Sorry for my bad english and angry...

Posted

well, if you want it realistic, then i would love to have the option to stream per IP.

 

as you can right now place a triggerzone in that at a set frequenzy an audio file is played, why not create a script that reads from an IP stream?

 

technicaly you could include the life local radio stations from around georgia, or any other map for real, or just add other ones by your likeing.

 

;)

 

for the realism part: i dont know how often (inofficial) pilots switch a radio to a radiostation, but they CAN, so its pretty realistic to have it :D

 

regards,

RR

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Posted (edited)

Note: I insists, i don't speak about realism, but about GAMEPLAY. I admit that a theatral dynamic music environment is not realist (i say that, because i know many players are obsessed by the "REALISM"), but, this is an essential part of the gameplay since 1990...

 

Personally I care about realism on some features (flight model, weapon systems, etc...), because this is a a part of the gameplay, but i also love FUN and "theatrical immersion"... Unfortunately, i love fighter jets, but i'm also a cinephile and a gamer (not only hardcore)... and an action movie (or game) without music, is NOT a good action movie (or game), do you follow me ?

 

Get your favorit action movie (whatever) and delete the musical soundtrack, what happen to the movie ? ... And don't tell me russian people don't know how to use music, they KNOW, the prouf: http://youtu.be/mr3S6ItLMTo?t=55m45s (good orchestral version:

) Edited by sedenion
Posted

Just remember that everything you add takes away resources from the simulation itself and many are already complaining about the response in DCS.. I personally would not want them to focus on this but that is purely my opinion... (I figure if I want music I can turn on my own radio in the room)

"Pride is a poor substitute for intelligence."

RAMBO

Posted (edited)
Just remember that everything you add takes away resources from the simulation itself and many are already complaining about the response in DCS..

 

I reject this argument.

1) DCS is allready full of sounds, adding a music track in the "sound thread" is simply nothing.

2) An algorithm that checks various status (hot missils, radar spikes/locks, fires, explosions) subjective to the player to select some good music according status would certainely not affect ressources more than a simple IA unit (and maybe less).

3) I think this is not even hard to implement...

5) In absolute, you can disable the feature in the options if you prefere the purity of the sound of engines and wind...

 

(I figure if I want music I can turn on my own radio in the room)

 

The music you listen when you turn on your radio is not relative to the action in the game... I think i can't convince you, but, trust me, if so many games spend time to make a good musical environment, this is not because they have nothing other to do.

 

DCS have more aircraft, more features, more many things, but in my opinion, still have a POOR GAMEPLAY... I'm pretty sure DCS can be a very great game if ED would spend some time on this aspect. At this time, DCS looks more like a technical demo than a GAME.

Edited by sedenion
Posted
I reject this argument.

1) DCS is allready full of sounds, adding a music track in the "sound thread" is simply nothing.

2) An algorithm that checks various status (hot missils, radar spikes/locks, fires, explosions) subjective to the player to select some good music according status would certainely not affect ressources more than a simple IA unit (and maybe less).

 

It is still a waste of someone's time to do the coding and write the music. If someone wants a cinematic experience, I would suggest a movie theater.

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Posted

Like... I partly understand what he means. Music is the big part of the whole gaming experience and especially dynamic music really creates the atmosphere.

 

But on the other hand, I feel like DCS was always more about raw combat experience rather than drama you would find in H.A.W.X, for example.

 

Don't turn this into "hurr durr games are for kidz, I play sims".

Posted (edited)
You could use the radio transmission action to play music given certain events. I mean if you were really hell bent on having music.

 

THIS IS NOT A SOLUTION ! Should i have to spend 24h to make a mission with specific triggers (that requier MANY adjustements, fly, re-edit, refly, re-re-edit, re-re-refly) to plays a good 15mn game with good music ? Are you sérious ?

 

i dont want to turn dcs into a arcade xbox theme plz.

 

So, because you add some music environment, DCS will subtly transform itself in an arcade game ? (and remember that the option CAN BE disabled,for people that are alergic to non-realistic things [note: PLAYING FRONT OF A SCREEN WITH A JOYSTIK IS NOT REALISTIC AT ALL... hahem...])

 

Okay, some people love to flight 30mn over waypoints to fire one AIM-120 to kill an aircraft at 50km and RTB, WITHOUT MUSIC... this is realistic, but, excuse me, i think that for many people, this is boring... You already can do that with DCS, so, lets some people that like more "action oriented" game get fun ! Note: in don't play DCS in "game mode", i like the PFM, i like to run from the parking and start engines, dealing with realistic radar and avionics, but, i like GAMEPLAY TOO... is my point of view so strange ?

Edited by sedenion
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