504MrWolf Posted December 26, 2005 Posted December 26, 2005 couldnt you also add these trees to the medium.scn too ? so peeps who cant run HIGH scenes can get the trees round the base but not all over the map. This would be very cool. www.VVS504.co.uk www.lockonskins.co.uk
666th_birdy Posted December 26, 2005 Author Posted December 26, 2005 couldnt you also add these trees to the medium.scn too ? so peeps who cant run HIGH scenes can get the trees round the base but not all over the map. This would be very cool. This would be quite easy but people that have framerate problems using HIGH scenes will probably also have problems when I add trees in the MEDIUM scene file. Further more I sometimes continue trees where the original scene file stops. The added trees might therefor look a bit out of place at times when I add them in the medium scene file. But if more peeps want it no prob, I can make a medium (or even LOW) scene file later on. Happy hollidays DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
pappavis Posted December 27, 2005 Posted December 27, 2005 How easy/difficult is it to add new trees? Do you have some tool for doing it? Addind some random trees to the areas around turkey, romania, Bulgaria would certainly spruce up things. For that matter if you know how to add trees into high.scn, then sure you could add a few random buildings too? met vriendelijke groet, Михель "умный, спортсмен, комсомолетс" [sIGPIC][/sIGPIC] [TABLE]SPECS: i9-9900K 32gigs RAM, Geforce 2070RTX, Creative XFi Fata1ity, TIR5, Valve Index & HP Reverb, HOTAS Warthog, Logitech G933 Headset, 10Tb storage.[/TABLE]
504MrWolf Posted December 27, 2005 Posted December 27, 2005 I think Medium.scn with base trees would work perfectly as there are already some trees along roads and railways on the medium setting scenes, High is full forests all over the map. So adding trees round the bases only on the Medium.scn would benefit people like me who can run High scenes but not on real busy missions with lots of action. Or when hosting a MP game i have to turn down to Medium scenes to avoid spikes and FPS probs for the other players with low spec PC's. I think the trees round the bases should be a perminate feature and added in 1.12 or 1.2 it really adds realism. www.VVS504.co.uk www.lockonskins.co.uk
bSr.LCsta Posted December 27, 2005 Posted December 27, 2005 That has got to be one of the worst hosting sites! I have to pay or wait 18minutes for the download to start! Great work bye the way ;) lol 18minutes!!! You must be doing something wrong. 1. Click the link 2. Scroll down and select FREE option 3. Wait 20-40secs 4. Begin D/L I have never even had to wait 1 minute on this site, and there are much worse free sites. is this ok?
666th_birdy Posted December 27, 2005 Author Posted December 27, 2005 Progress report. Kraznogvardeysk done. next project: Gvardesyskoye & Simferopol (although the later won'ty contain much trees being an international airport) As you might have noticed, trees aren't the only objects added. Can you see what's new in this shot ;) DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
Guest Cali Posted December 28, 2005 Posted December 28, 2005 Progress report. Kraznogvardeysk done. next project: Gvardesyskoye & Simferopol (although the later won'ty contain much trees being an international airport) As you might have noticed, trees aren't the only objects added. Can you see what's new in this shot ;) The runway lights look good!
666th_birdy Posted January 1, 2006 Author Posted January 1, 2006 First of, all Happy new year !! Progress report: Gvardesyskoye and Simferopol' are done. Next project are lockOn's naval bases. PS, as you can see in this shot I removed the un-used Aircraft Shelters at Gvardesyskoye. DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
504MrWolf Posted January 1, 2006 Posted January 1, 2006 this is by far the best mod for lockon !!! hosting on lockonskins is garanteed so nudge me when its done. www.VVS504.co.uk www.lockonskins.co.uk
zaelu Posted January 4, 2006 Posted January 4, 2006 A beta 2? :D Very nice mod. Question though... whats new in that picture? cause I give up :p [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Dusty Rhodes Posted January 4, 2006 Posted January 4, 2006 I will add this mod the day it is finished. WONDERFUL! Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
666th_birdy Posted January 4, 2006 Author Posted January 4, 2006 A beta 2? :D Very nice mod. Question though... whats new in that picture? cause I give up :p I'll give you a hint: It's smoking Can you guess what happens at high cross winds? ;) PS:beta2 will follow as soon as the naval bases (3) are done. Hang in there.... DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
zaelu Posted January 4, 2006 Posted January 4, 2006 I'll give you a hint: It's smoking ;) The beta2? :D I see... I'm wondering what wood is used to produce that smoke... :p [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
666th_birdy Posted January 6, 2006 Author Posted January 6, 2006 Thanks for the compliments. Progress report: Novorossiysk is done. Only 25 tree-formations were added (for comparison, Anapa has 176 additional tree-formations). I also added 18 static objects. Next project; 2 more naval-bases before the Beta2 release. Novorossiysk shots, both taken with scenes set to LOW and visibility set to HIGH. DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
JaBoG32_Chrissi Posted January 6, 2006 Posted January 6, 2006 Hey, Very cool!! :D :D :D What's about adding trees between the aircraft shelters? :) I'm sure that would look quite nice ;) Kind regards, JaBoG32_Chrissi
666th_birdy Posted January 10, 2006 Author Posted January 10, 2006 Listen up! Download new (beta2) scenery file here...! http://rapidshare.de/files/10792013/high_beta2.zip.html The following airbases are reworked: Anapa Belbek Gelendzhik Gvardesyskoye Kerch Kersones Kraznogvardeysk Majkop Novorossiysk Oktyabrskoye Saki Simferopol Sochi SukhumiInstallation: 1. Back-up and remove file High.scn in folder ...Lockon\bazar\terrain\scenes 2. Unzip the downloaded file in the folder mentioned above. 3. start LockOn, select scenes=high in the graphics menu and FLY! Beta testers wanted! I've been busy creating the new scenery and had only time do some basic visual testing. Before I release Beta3 (final version) I would like you to try out this Beta2 scenery. Things to check: - AI vehicules cruising on/around the airfield oke? - AI vehicules crossing bridges oke? - shelters doors behaving oke? - Aircraft/helicopters take-off/land oke? - trees won't dissapear when looked at from certain angles? - added objects look oke in all seasons? So gimme some feedback. You like what you see so far? Any suggestions? Don't forget to post some screenshots in the 'user-screens' section of this forum. An most of all, Have fun! Next projects: Only 7 bases to go, starting with Gudauta. PS: I just found out that an ammunition-depot at Saki and Novorossiysk have been accidently replaced by a Fortress. Due to the same typo-error the fuel storage area's at the airbases have large garages that shouldn't be there. I'm very sorry for this mistake and it will be corrected in the next release. PPS: Thanks again to Swingkid, Alfa, ED and anyone I might have forgottten, for making it all possible. DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
zaelu Posted January 10, 2006 Posted January 10, 2006 The new file is almost double in size than original. is that ok? The previous beta was smaler than original. I will post later if I see something odd. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
666th_birdy Posted January 10, 2006 Author Posted January 10, 2006 The new file is almost double in size than original. is that ok? The previous beta was smaler than original. Both beta's are larger than the original SCN file. This has to do with the compiler being less 'effective' then the one ED uses. Still, all necessary data is in it plus a lot of air :D DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
D-Scythe Posted January 10, 2006 Posted January 10, 2006 Can you include Swingkid's Merzifon mod with yours? This way we can have the Turkish airbase plus the trees :) I wonder if ED knows about this mod...
SwingKid Posted January 11, 2006 Posted January 11, 2006 PPS: Thanks again to Swingkid, Alfa, ED and anyone I might have forgottten, for making it all possible. Thanks for putting it to such good use! :) -SK
mitch789 Posted January 11, 2006 Posted January 11, 2006 Sir, thanks a lot for Your HARD work. I'll test beta2 and I'll report. about Progress report. As you might have noticed, trees aren't the only objects added. Can you see what's new in this shot ;) Are these runway lights added or are them the original ones? Please, can You work about this on Kuznetsov carrier, so to tune ON its lights as for runways? During dusk and dawn runways/Kuznetsov lights are OFF; in this way approach and final is very hard with bad weather. Thanks for any help.
666th_birdy Posted January 11, 2006 Author Posted January 11, 2006 Are these runway lights added or are them the original ones? Please, can You work about this on Kuznetsov carrier, so to tune ON its lights as for runways? During dusk and dawn runways/Kuznetsov lights are OFF; in this way approach and final is very hard with bad weather. Thanks for any help. These are the original runway lights. I don't have to knowledge to change anything on carriers. You should ask someone else. DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
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