shagrat Posted May 21, 2013 Posted May 21, 2013 A ground commander wouldnt be controlling aircraft, would he? Isn't that what a FAC is for? Or are there no FACs in CA? I think he references the RTS approach, where you give orders to ground AND air forces.That more resembles the AWACS / JSTARS / ABCCC aspect... Every armed ground unit can act as a JTAC / FAC at the moment. Which is pretty cool. With Aries Radio enabling JTAC to use separate frequencies it ads a lot of fun to MP. For SP it is not possible to "play" as a JTAC for AI controlled planes, though. Overall, I like CA a lot, even if you just roam around in a Tank or IFV and enjoying the battlefield close up, or directing fire missions in RTS F10 view, or JTACing in Multiplayer... The only thing I really hate is the russian Tanks that outclass every other vehicle with there ATGM, while the Leopard or Abrams Gunners fight with emergency manual boresight! No laser range finder, no targeting computer, no stabilizer... The Leopard II or M1A1 is capable of cruising at 55 km/h and accurately pump armor piercing rounds into a T-72 in excess of 3500m... in CA, I need to slow down considerable to hit anything, while T-72 launch ATGM after ATGM at the opposing Tanks. If this is realistic, the Iraq war would have ended much different, I guess. :P Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
whiteladder Posted May 21, 2013 Posted May 21, 2013 The only thing I really hate is the russian Tanks that outclass every other vehicle with there ATGM, while the Leopard or Abrams Gunners fight with emergency manual boresight! No laser range finder, no targeting computer, no stabilizer... The Leopard II or M1A1 is capable and cruising at 55 km/h and accurately pump armor piercing rounds into a T-72 in excess of 3500m... in CA, I need to slow down considerable to hit anything, while T-72 launch ATGM after ATGM at the opposing Tanks. If this is realistic, the Iraq war would have ended much different, I guess. :P I have been playing as allied side quite a bit this week, I have to say that I'm not having this experince at all. I generally cruising at 50+ kmph and getting hits regularly at 4.5 to 6km . I'm hit v to stabilize the gun in azimuth, locking up the target and adjusting for wind, take a shot and watching the fall of shot and the adjust the aim point. I can quite happily stay outside the Russian tanks atgm range and picking them off. In fact I have found that running at right angles to the target to keep the range constant is best for hit accuracy and making yourself the hardest target. If anything I wish the AI was more aggressive, and was more inclined to manoeuvre to better position s.
shagrat Posted May 21, 2013 Posted May 21, 2013 I have been playing as allied side quite a bit this week, I have to say that I'm not having this experince at all. I generally cruising at 50+ kmph and getting hits regularly at 4.5 to 6km . I'm hit v to stabilize the gun in azimuth, locking up the target and adjusting for wind, take a shot and watching the fall of shot and the adjust the aim point. I can quite happily stay outside the Russian tanks atgm range and picking them off. In fact I have found that running at right angles to the target to keep the range constant is best for hit accuracy and making yourself the hardest target. If anything I wish the AI was more aggressive, and was more inclined to manoeuvre to better position s. Ok, seems I missed something during the last updates. Didn't know "V" stabilization and may be they tweaked the ranges (4.5 plus km is realistic). Need to try that... So forget about my other post, seems it is no longer an issue. :thumbup: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
JetlinerX Posted May 21, 2013 Author Posted May 21, 2013 Well, I just did some training in the A10, I am now going to head out for a VERY long CA battle with me in the CAS seat. God I love this, I have NO REGRETS with buying CA. Take a look at our in-depth DCS A10C tutorials If you want to participate in these tutorial sessions, please send me a PM and I can get you setup! :) TUTORIALS TO RETURN "VERY SOON"
leafer Posted May 21, 2013 Posted May 21, 2013 CA is fun. A lot of fun. But they have got to make AI ability to spot its enemy, you, more realistic. I think AI can see through walls and is deadly accurate with their main gun, so I stopped playing. I'm hoping EDGE will bring about a more realistic battle ground with places to hide, stalk and such. ED have been taking my money since 1995. :P
whiteladder Posted May 22, 2013 Posted May 22, 2013 CA is fun. A lot of fun. But they have got to make AI ability to spot its enemy, you, more realistic. I think AI can see through walls and is deadly accurate with their main gun, so I stopped playing. I'm hoping EDGE will bring about a more realistic battle ground with places to hide, stalk and such. This is a good point, the AI spotting it too good, it needs toning way down. I would image this is quite a hard thing to program, at the same range, spotting a tank in the open, against a treeline, on a ridge line should give different spotting results.
BBQ Posted May 23, 2013 Posted May 23, 2013 The only thing I really hate is the russian Tanks that outclass every other vehicle with there ATGM, while the Leopard or Abrams Gunners fight with emergency manual boresight! No laser range finder, no targeting computer, no stabilizer... The Leopard II or M1A1 is capable of cruising at 55 km/h and accurately pump armor piercing rounds into a T-72 in excess of 3500m... in CA, I need to slow down considerable to hit anything, while T-72 launch ATGM after ATGM at the opposing Tanks. If this is realistic, the Iraq war would have ended much different, I guess. :P AFAIK the A10 rounds work on the tanks -- just as they did in the Iraq wars ;). Pretty sure Iraqi tanks were mostly destroyed by aircraft as opposed to US armor. Key word being "most".
shagrat Posted May 23, 2013 Posted May 23, 2013 AFAIK the A10 rounds work on the tanks -- just as they did in the Iraq wars ;). Pretty sure Iraqi tanks were mostly destroyed by aircraft as opposed to US armor. Key word being "most". The Medina and Tawakalna Divisions were attrited by some 50-60 percent before the ground war started (according to "Warthog - Flying the A-10 in the Gulf War"). That left two additional, more or less intact, Republican Guards Divisions and still more reserve forces. According to some documents I had access to, which were classified back then in the 90ies, the M1A1s virtually annihilated the Iraqi T-72 at long range... still there were plenty of Tanks and armored Vehicles. Luckily the Iraqis were tired of the fighting and put little fierce resistance most of the time. What I meant was, if the T-72 could have killed a M1A1 MBT like "piece-o-cake" with ATGM, the coalition forces would have lost a lot of Tanks in the initial phase of the ground war. Keep in mind the Iraqi Tanks were dug in and waiting for the coalition to attack. The Hogs simply couldn't be everywhere and their priority tasking were artillery sites. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
RIPTIDE Posted May 24, 2013 Posted May 24, 2013 If this is realistic, the Iraq war would have ended much different, I guess. :P I didn't think the T-72M/M1 and their clones had the Svir ATGM? 1 [sIGPIC][/sIGPIC]
Bushmanni Posted May 24, 2013 Posted May 24, 2013 T-72M1 is a downgraded export version which doesn't have tube launched ATGM among other things. I don't think the soviet models we have in DCS have ever faced western tanks IRL. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Ripcord Posted May 24, 2013 Posted May 24, 2013 Let me answer this question another way It is more than 1 game it is 2 or 3 games in one. You can MP online, and there is plenty of content around to get a good understanding of what that is all about. You can enjoy this playing single player as well, but you need good mission content for that (also available). Lastly, it is enjoyable for me just playing tank commander as the ground forces manager. If I am not in the mood to fly a simulation in first person, either as a ground forces driver or a pilot, I sometimes enjoy playing armchair general and just deploying my forces. It reminds me a little bit of playing Fleet Command, in that regard. You might not be that much into this kind of thing, or maybe if you are like me you can enjoy it from time to time, but it is, in my view, an added bonus that is fun, as a diversion. [sIGPIC][/sIGPIC]
shagrat Posted May 24, 2013 Posted May 24, 2013 T-72M1 is a downgraded export version which doesn't have tube launched ATGM among other things. I don't think the soviet models we have in DCS have ever faced western tanks IRL. Ok, wasn't aware of that... Thought they were capable of using tube launched ATGM. I still think the hit rate and frequency of ATGM fire is a bit at the 100% edge :music_whistling: Anyway, I tested around a bit yesterday and it seems the range for M1 and Leos have been improved / corrected. I had good hits on T-80 and T-72 in excess of 4500m up to 5600m, nice! Now we're talking. :D Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Bunyap Posted May 24, 2013 Posted May 24, 2013 I am a little late but I recorded a Combined Arms mission kind of in response to this. I agree, Combined Arms can be a lot of fun in single player! But, I say it all much better in the videos available here: http://forums.eagle.ru/showthread.php?p=1769005#post1769005
BBQ Posted May 24, 2013 Posted May 24, 2013 The Medina and Tawakalna Divisions were attrited by some 50-60 percent before the ground war started (according to "Warthog - Flying the A-10 in the Gulf War"). That left two additional, more or less intact, Republican Guards Divisions and still more reserve forces. According to some documents I had access to, which were classified back then in the 90ies, the M1A1s virtually annihilated the Iraqi T-72 at long range... still there were plenty of Tanks and armored Vehicles. Luckily the Iraqis were tired of the fighting and put little fierce resistance most of the time. What I meant was, if the T-72 could have killed a M1A1 MBT like "piece-o-cake" with ATGM, the coalition forces would have lost a lot of Tanks in the initial phase of the ground war. Keep in mind the Iraqi Tanks were dug in and waiting for the coalition to attack. The Hogs simply couldn't be everywhere and their priority tasking were artillery sites. I stand corrected (regarding hogs not leaving any for our armor). Thanks for the knowledge!
RIPTIDE Posted May 24, 2013 Posted May 24, 2013 T-72M1 is a downgraded export version which doesn't have tube launched ATGM among other things. I don't think the soviet models we have in DCS have ever faced western tanks IRL. As I thought.... THe lion of Babylon was basically a copy of Eastern European Licensed T-72M1's also. I don't think they even had composite armour, range finders were like hen's teeth. [sIGPIC][/sIGPIC]
Invader ZIM Posted May 25, 2013 Posted May 25, 2013 (edited) To be honest, it would not have mattered if the Iraqi's had full Soviet T-72B's with composite armor that were capable of firing the missiles. One reason is because the TPD-K1 daysight only has a magnification of 8x. Try seeing an M1 tank 3 to 5 km away to use the beam riding missile effectively with only an 8x daysight that's limited by weather conditions. Smoke, fog, rain, camouflaged smoke popping and maneuvering tanks, sandstorms, etc will all degrade the maximum range and performance. And at night, the T-72 uses a 1K13-495 5.6x (8x ATGM) sight that's limited by available lighting and weather conditions because of it's far inferior night vision capability to the M1A1's 3x Wide field and 10x zoomed thermal and daylight sights. M1's also used AN/VLQ-6 Missile Countermeasure Devices in all the conflicts going back to 1991 which would have hampered beam riding missiles as well. It's not even a matchup if we compare the M1A2's Optical 12.5 and added 25x and 50x digital 2nd gen thermals into the equation. Combined arms is a work in progress, but I'm liking the improvements I've seen recently. Some of our strategies have to be changed from real world conditions to compensate for how the AI works and how some systems are modeled in the sim. The closer to reality the better though. :D Edited May 25, 2013 by Invader ZIM
Mistermann Posted June 15, 2013 Posted June 15, 2013 (edited) Nice Youtube Video As the summer sale was just announced and DCS:CA is selling for $11.99, I am seriously considering picking this up. For me, I had no real idea what this module was all about. I think it may be difficult to describe in text (which is why I think the main web page is a little lacking when it comes to "selling" the masses on this title). Anyhow, I went out to YouTube to see what was out there in terms of play videos. There's a fair amount out there for anyone interested. This one in particular caught my attention since I mainly pilot the BS2 in DCS. As the title of this thread states ... "sell me". This video did a decent job of doing that IMO. I anticipate getting access to all the units on the battlefield gives a much deeper sense of immersion in DCS as a whole. Looking forward to giving it a shot late next week. :thumbup: Edited February 28, 2018 by Mistermann System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
karambiatos Posted June 15, 2013 Posted June 15, 2013 yeah ive been thinking it too, but it just feels so lackluster if only the tanks had thermals and stabilization (even ACE stabilization) id have forgiven it for its armour values and bought it. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
tads Posted June 16, 2013 Posted June 16, 2013 if only the tanks had thermals and stabilization (even ACE stabilization) id have forgiven it for its armour values and bought it. Tanks do have stabilization,pressing the V key you will notice the little carrot cue turns red next to your heading display,pressing V again it will turn black,stabilization off. My biggest gripe atm with tanks the rounds never hit the same place,even though the turret has never moved.It either veers to the left or to the right by a big margin,hope one day we get the ability to lase then shoot like an M1 should.
Mistermann Posted June 16, 2013 Posted June 16, 2013 Its been my impression (could be way wrong here), that CA is not meant to be a high fidelity simulation, rather more "FC3 like" (probably not fair either, but that's the best I got this morning) in simulating the battlefield. I suppose that means the bar is set pretty low regarding the level of detail surrounding some of the units we have access to in this module. I sense this title hasn't had much adoption (again, that's my uneducated guess based on general lack of traffic here on the forums) by us consumers. I definitely go back and forth on this title purchase - the $11.99 cost makes this pretty tough to pass up though. System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
VFRHawk Posted June 18, 2013 Posted June 18, 2013 As the summer sale was just announced and DCS:CA is selling for $11.99, I am seriously considering picking this up. Shows as $30 odd for me? Have I missed the sale or is it due to start - I can't find an announcement?
cichlidfan Posted June 18, 2013 Posted June 18, 2013 Shows as $30 odd for me? Have I missed the sale or is it due to start - I can't find an announcement? The sale starts on the 20th, IIRC. DCS Summer Sale - Next Week Starting the 20th of June, we will offer massive 60% off sale of DCS products. The exception will be Lock On: Flaming Cliffs 3 having a 40% off sale. The sale will last until the 30th of June: DCS: UH-1H Huey - $19.99 DCS: Combined Arms – $11.99 DCS: P-51D Mustang – $15.99 DCS: Black Shark 2 - $15.99 DCS: Black Shark 2 Upgrade – $11.99 DCS: A-10C Warthog – $15.99 DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99 DCS: Black Shark (DVD box) – $15.99 Lock On: Flaming Cliffs 3 – $29.99 DCS: Black Shark – $7.99 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
BBQ Posted June 18, 2013 Posted June 18, 2013 its worth $11.99 to see an an airstrike you just called in IMHO.
Ali Fish Posted June 18, 2013 Posted June 18, 2013 CA is worth every penny simply to see the action from another perspective. and given the playability within that of course its not realistic but it is the basis any realistic ground implementation can come from in this high end sim arena. and when a 3rd party adds something of significance that will change CA`s original worth. get it while its cheap, eventually it will make sense as a purchase. [sIGPIC][/sIGPIC]
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