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So what's everyone's take on the future of DCS?


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Posted
A number of them post on the English forums, but people usually chase them off with questions like "do they even speak English"

 

I did intentionally say "not to be facetious."

 

Obviously, you've been on this forum for a long time. Have you stopped to taken the time to consider that new users to THIS forum are:

 

1. Unaware of who the actual forum leaders are or who the ED testing people are, aside from the rank underneath their names and are only formally introduced after either making an incorrect assumption about the game or about ED?

 

2. Looking for information that is buried in thousands of posts over timelines that are years long?

 

3. Frustrated, more than anything, with the fact that they spend more time trying to get accurate and correct information through an outdated BBS style system of communication than playing the game?

 

I am not making a personal attack on you in any way. This is, definitely and most unmistakably, an attack on forum systems altogether.

 

I honestly believe that if 3rd party mods(not the modules) were correctly bundled and easily install-able, along with add-on's like SweetFX being included with the game itself, that ED could save people a lot of time and frustration.

 

Isn't that the real goal of these forums? To make the gaming experience better by facilitating communication?

 

 

 

(Too long, didn't read) DCS is pretty good. It can be made better with mods but finding and installing them is a horrendously time consuming and frustrating process.

Posted
Exactly. Not refering to MiG-21 etc. There are very amazing looking 3rd party projects in process.

 

What I am saying is that I don't want to see poorly made addons for DCS World (of which there are tons of in FSX). Also I don't see how you can realisticly model 2 seat aircraft where both crewmembers have their own tasks in battle. Super modern fighters are also very hard to do, because of the lack of information bout them.

 

And I wish the graphics of the cockpit and model of the aircraft will be in line with current DCS products.

 

Soooo, basically DCS World is poor quality because end customers take the time to create OPTIONAL add-ons and tweaks that you deem are sub-par?

 

Errrmmm. RIGHT

 

And then you contradict your own statement with the fact that you have no idea how they may code something so it must be impossible to do.. (then why are you here?)

 

..And follow up with the fact that there is lack of information about fast movers means they can't make a fast mover... But you want the cockpit to be of quality " in line with current DCS products."

 

 

WAIT!

 

What?

:doh::doh:

"Pride is a poor substitute for intelligence."

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Posted

I wish I would age slower... So many planes I haven't "flown" yet... And all the "wrong" ones keeps on coming out... And the time is flying by, in excess of Mach 2013+ It is sad to be caught in the beginning. By the time (if ever) all the good stuff comes out, I probably will be blind or departed already...

‎"Eagle Dynamics" - simulating human madness since 1991

 

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Posted (edited)
Soooo, basically DCS World is poor quality because end customers take the time to create OPTIONAL add-ons and tweaks that you deem are sub-par?

 

Errrmmm. RIGHT

 

And then you contradict your own statement with the fact that you have no idea how they may code something so it must be impossible to do.. (then why are you here?)

 

..And follow up with the fact that there is lack of information about fast movers means they can't make a fast mover... But you want the cockpit to be of quality " in line with current DCS products."

 

 

WAIT!

 

What?

:doh::doh:

 

Apprently some people just have huge problems with understanding.

 

Where did I say that I have no idea how they can code 'something'? Making a 2 seat aircraft is not about coding, one person just can't sit in two cockpits doing two different things at the same time, is that so hard to understand?

 

I did not mean fighter jets in general, I mean jets like F-35, F-22 etc that are higly classfied, and heck not even finished yet. But I'm sure there are still copies of F-22 Lightning II for you out there if you enojy them so much.

 

Graphics in line with current projects mean I don't want to see low quality, or that the style of graphics is significantöy different. I do not like low quality community mods no (high quality ones are welcome). This is not a flight 'game' where every single plane should be flyable.

Edited by Netsk

Someone might remember me as 'FlyingRussian' from the Ubisoft Lock-On forum back in '03

Posted (edited)
Apprently some people just have huge problems with understanding.

 

Where did I say that I have no idea how they can code 'something'? Making a 2 seat aircraft is not about coding, one person just can't sit in two cockpits doing two different things at the same time, is that so hard to understand?

 

I did not mean fighter jets in general, I mean jets like F-35, F-22 etc that are higly classfied, and heck not even finished yet. But I'm sure there are still copies of F-22 Lightning II for you out there if you enojy them so much.

 

Graphics in line with current projects mean I don't want to see low quality, or that the style of graphics is significantöy different. I do not like low quality community mods no (high quality ones are welcome). This is not a flight 'game' where every single plane should be flyable.

 

 

They understand well , but they have fanboy hat's on their head so they won't agree :)

Edited by Haukka81

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Posted (edited)

As with anything you can think of, there are things you like and things you do not like...

 

My thoughts on DCS. :book:

 

Thing's I like about DCS World.

1. Best procedural flight sim I have used. (Checklist available for all aspects of flight)

2. Excellent attention to detail on the flight models.

3. Acurite systems modeled. (At least enough for me to believe it is)

4. A-10C Warthog is my favorite plane

5. The amount of work that goes into a DCS level aircraft is amazing

6. Huge potential for the future of DCS as it grows and improves.

 

Thing's I do not like about DCS World

1. Terrain graphics are poor.

2. Getting an updated patch, but losing capability of previous systems (A2A refueling,Tacan,ILS)

3. Long wait periods between fixes.

4. Not knowing official plans from ED. (Instead there is mostly assumptions from other users that go on and on for pages and pages arguing about what they think may or may not happen)

5. I have to work and don't get to fly all day long... :D

 

Overall I love DCS World and I think it will go very far as the number 1 flight sim to own.

Edited by Mike Busutil
Posted (edited)
Ah, that would be #4 in my list.

 

4. Not knowing official plans from ED. (Instead there is mostly assumptions from other users that go on and on for pages and pages arguing about what they think may or may not happen)

 

This.

But when ED have given information/plans, it's always several people who shout out negativism. THIS is why there is almost no updates.. No news... No official statements for "long term" development.

On that note: those negative people always shout "Aaaargh ED I hate you I needz my FA-3million advanced BVR aircraft *blahblah-whatever". Seriously.. Cut the %&$* and just enjoy what you get.

And to ED: grow a pair of balls and ignore these people.

Edited by MTFDarkEagle
Posted

2. Getting an updated patch, but losing capability of previous systems (A2A refueling,Tacan,ILS)

 

This is an major issue. The problem is not so much that things get broken but that there is no indication that ED knew they broke it. The patch gets released, then people point out something being broken.

 

Either the testing process is vastly flawed or ED is making a point of not owning up to features that they know they broke. If the patch notes can indicate that something was fixed, then they can indicate that something was broken as well.

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  • ED Team
Posted
This is an major issue. The problem is not so much that things get broken but that there is no indication that ED knew they broke it. The patch gets released, then people point out something being broken.

 

Either the testing process is vastly flawed or ED is making a point of not owning up to features that they know they broke. If the patch notes can indicate that something was fixed, then they can indicate that something was broken as well.

 

 

I think its more complex than that, when new features are added in, or things are updated and something breaks at times I think ED determines its better to release the update and work on a fix for what is broken down the road, I am not saying this is what happened here, but I think its not so cut and dry. I guess if you think about how long something might be taking to get a fix for, you have to wonder if they halted patches till it was tracked down, is it possible we wouldnt have things like the Mi-8? But I dont know, I could be way off too.

 

Its not always as easy as going back a reversing something you did, if its something needed to move forward and you cant reverse it you need to figure out how to fix the new problem within the new code... if that makes any sense...

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Posted
I think its more complex than that...if that makes any sense...

 

The point of my post is that known broken things need to be documented as well as fixed things. ED does not admit to something being broken until someone here points it out. If they know it is broken then admit it in the patch notes instead of waiting until there are six threads about the problem to say, 'Oh yeah, we know."

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  • ED Team
Posted
The point of my post is that known broken things need to be documented as well as fixed things. ED does not admit to something being broken until someone here points it out. If they know it is broken then admit it in the patch notes instead of waiting until there are six threads about the problem to say, 'Oh yeah, we know."

 

 

True, and I honestly cant say they knew of anything broken or not before any given patch, I just know its not all so black and white.

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Posted
Sorry , no means to be rude. I edit my post

 

 

And just for the record, I am not sure how long you have been on this forum, but calling ME a fanboy is quite possibly the funniest thing ever said on this board... While I truly love DCS and the products that have been provided, I am also guilty of being quite a loud customer when I feel that issues are not being given the proper attention.. (And the mods can attest that sometimes these "conversations" can get a bit unruly and for that I apologize..)

 

Saying I am a "fanboy" is beyond ludicrous... :lol:

"Pride is a poor substitute for intelligence."

RAMBO

Posted
And just for the record, I am not sure how long you have been on this forum, but calling ME a fanboy is quite possibly the funniest thing ever said on this board... While I truly love DCS and the products that have been provided, I am also guilty of being quite a loud customer when I feel that issues are not being given the proper attention.. (And the mods can attest that sometimes these "conversations" can get a bit unruly and for that I apologize..)

 

Saying I am a "fanboy" is beyond ludicrous... :lol:

 

 

Nope, i don't say that YOU are, or do you see your name there ;)

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Posted

I have mixed feelings about DCS: World.

 

One one hand, it's my go-to software. By that, I mean no matter how fast I get sick of other games, BF3, BF4, World of Warcraft, X3, etc etc, I can ALWAYS go back to DCS. It's the one piece of software I have NOT uninstalled from my SSD, and I don't see myself doing that anytime soon.

 

Having said that, there are other things that start to bug me. ED has been in this game a long time. They've produced a few DCS level modules in the years they have been in operation. WHY it is still such a mystery for them as to how long any given project will take them, it's just baffling.

 

I get the feeling that they just keep doing side projects (Combined Arms?) or military projects, and just go down whatever direction they see fit at the time. For example, Wags mentioned months ago that we would be getting a new mission selection screen UI. Then he just recently posted an update about a mission selection screen UI that they're working on now... huh? Now rumored is a CA 1.5? And it's been stated that the P-51 Mustang wasn't even finished because of time constraints. (cold engine operation/start-up)

 

It's just all over the place.

 

I am excited about the 3rd party projects but I too have concerns about the quality. Belsimtek doesn't really count because they are partners with ED. I saw IRIS's F-22 in P3D 2.0 and I can honestly say I would not enjoy that in DCS: World. It just feels cheap.

 

I'll be curious to see what Beczl and VEAO can do before I make any decisions on that though.

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Posted (edited)
...fanboy hat's on their head so they won't agree :)

 

OK, let's turn this around. Why don't you find something better to do with your time than hang around here and bitch, because obviously the sim is in your opinion garbage - and anyone defending even the unambiguously good aspects of it is, according to you, a "fanboi"?

Edited by msalama

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

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