Jump to content

Recommended Posts

Posted

I am also working on a new fire and smoke mod for dcs:

 

 

 

0egx.jpg

6u2b.jpg

n8ox.jpg

cg3x.jpg

wx6x.jpg

ko1g.jpg

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

Posted

awesome...

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

Posted

Ohhhh ¡¡

 

And this CH-53 ?????

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

any news about the fps?

Intel® Core™ i5-2500k CPU@4.20GHz 64 bit operation System Windows 10+ Pro NVIDIA GeForce GTX 1060 - Memory: 16.0 GB - 500gb ssd samsung - Samsung 27"SyncMaster TA550 monitors [SIZE=1][B]- [/B][/SIZE][FONT=Arial][SIZE=2]TM Hotas Warthog[/SIZE][/FONT] Trackir4 - TM Rudder Pedals.
Posted

Hey there,

I could´t asses any dumps on the frames. My Frames are "constantly" between 35-120.

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

  • 2 weeks later...
Posted
Looks amazing, Foxbeard. Great work.

 

JSGME Version Below. (:

 

 

Thanks...I know I am a slacker...:)

__________________

 

Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770

Posted

any performance hit...

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

Posted
any performance hit...

 

A post over on N3D indicated 1-2 frames lost.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
Thanks...I know I am a slacker...:)

 

No problem.(: I just saw it wasn't set to be used with JSGME. So I just added the folders myself, and decided to upload it for other people, as well.

 

Intel i5 6600k @4.2 Ghz

NVIDIA GeForce GTX 1050 Ti

8GB DDR3

Windows 10 64 bit

Samsung SyncMaster S24B300HL 24"

Saitek X52

CH Products Pro Flight Pedals

TrackIR 5 with Track Clip

Logitech G930 Wireless Gaming Headset

 

 

Posted
A post over on N3D indicated 1-2 frames lost.

thanks buddy...

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

Posted
Does this work ok with the currant mod status of DCSW please ?

 

 

What is the 'current mod status'? :huh:

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

To me the differences are somewhat subtle. The best way to see them clearly is to make a short track blowing something up (the Huey and some fuel trucks makes for a quick one) and then watch it, and take some screen shots, with the mod installed and then with the mod removed.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

nice mod...thanks

I7 3770k, GTX 780ti Classified SLI, Asus Maximus Extreme V, 32GB G. Skill Sniper Gaming Series, 1500w Corsair Master Silent Pro M2 PSU, EXPC Raystorm EX280watercooling, Dell U3014 2560x1600 30in

Posted

Realy nice mod but It will be very nice to have an higher column of smoke like in IL-2 Battle of Stalingrad...

 

Like this one :

1009547_590800367664492_210462084_o.jpg

 

Is it possible to change some data into the file in order to have the same effect ?

  • 5 months later...
Posted

Hi.

 

Could you please help me?

 

I'm OK with smokes or other things, but I just want to increase burning time, that's it.

 

Aircraft wrecks burn only for 1 minute.

And I want to increase vehicle burning time.

 

"Duration" line doesn't seem working. Could you (or someone) show me the way?

 

Thank you!.

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted (edited)

Hi Devrim

 

I think I know how to change the burning time of individual vehicles. Look at the .lua files located here:

DCS World\Scripts\Database\vehicles

 

Choose a vehicle, for example the Challenger 2 tank in the tanks folder, open the file Challenger2.lua and go to line number 75. Here you will find this entry:

 

--Burning after hit

GT.visual.fire_size = 1.0; --relative burning size

GT.visual.fire_pos[1] = 0; -- center of burn at long axis shift(meters)

GT.visual.fire_pos[2] = 0; -- center of burn shift at vertical shift(meters)

GT.visual.fire_pos[3] = 0; -- center of burn at transverse axis shift(meters)

GT.visual.fire_time = 1200; --burning time (seconds)

 

See the last line, its the burning time (as if you couldn't guess!).

 

I'm not sure if there is a global variable that we can change but this will work for individual vehicles. Bit time consuming though lol.

 

Maybe have a look at the file FireVehicle.lua found here:

\Bazar\ParticleEffects\effects

 

Line number 73 refers to the life time of fire. Also the file FlatSmokeCloud.lua, line number 13. This maybe a more global edit?

In fact there are lots of files in this folder that you can look at.

 

Hope this is of some use.

 

Regards,

Milli

Edited by Milli
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...