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  2. Moin Moin zusammen, kurze Frage an die Skinner hier. Gibt es eine Möglichkeit herauszufinden, welche Textur ein Teil des Models nutzt? Z. B. mit dem Modelviewer oder so?
  3. Happens to me pretty much every single replay on the instant action cluster bombs mission on the NTTR map. In the replay the speed brakes deploy (despite me having never utilized them) and the the aircraft starts violently shaking.
  4. I have been watching a lof of documentaries about WW2 bomber crews lately, and got the urge to buy the FW-190 A8, so I did yesterday. The FW-190 A8 was the A-10C of WW2, armed with four 20 mm canons (!) and built like a tank. Looking forward to attack bomber formations, strafing airfields and ships
  5. Today
  6. He ( a team I assume) made SA , works for Orbx too if I’m not mistaken. It was only published under RB name. It wasn’t actually an official RB product. I believe.
  7. Looking forward to the latest version. Thank you for your hard work, wish I could help.
  8. Clarification: Not as bad IN the real thing, or not as bad AS the real thing. My understanding has been pop culture has exaggerated the drop, especially when flown in a clean (no gear/flaps) configuration IE during combat maneuvers. Also, incredibly jealous you've gotten to fly the real thing. As for the controls, I wonder if there ought to be some sort of stick length setting that will adjust stick input automatically to correct for the difference in the amount of deflection.
  9. So, September rolls around... Do we have any update about this? When can we expect a fix?
  10. When they launch they don't hug the treetops until the get to open water, they end up running into trees or terrain. Is this suppose to happen or am I doing something wrong? Using the Kola Map.
  11. Roger that, I also noticed in the changelog notes and already finished the campaign, great stuff
  12. You mean 19?
  13. Waiting on a Bluetooth Dongle from Amazon as the G2 controllers won't pair in Windows 11...does Microsoft suck? Ask anyone that has a G2...LOL! Lots of people will be able to play in VR again thanks to Mbucchia!
  14. I would be willing to pay for another F16 Variant featuring these new systems. I like the idea of having a modernized variant. We had two F15s, and we are getting the F35 fairly soon, so maybe at some point in the future we could get a later block F16. Totally happy to wait on this though!
  15. +1 for a sun visor! Def needed esp in VR to see HUD better!
  16. Hi BIGNEWY as requested here is also a Report for the Trains ( Late Activation Problem ) This may help programmers pin down the problem - If the Train is set to late activation or late activation visable before activation the results are the same problem. 1 - When a Train is set to late activation it should be invisable. ERROR - The Train is visable 2 - It should become visable when time more 10 sec trigger activates it. Error - The Train is already visable - The trigger does start the Train ok. 3 - The Train should halt and wait for 5 seconds at first waypoint. The Train does not halt or wait for 5 seconds. 4 - The Train should Halt at final waypoint for ever. ERROR - The Train does not halt and bounces back off the final waypoint and continues back and forth between first and last waypoints for ever. Result is that if a Train is set to late activation it cannot be invisable and it will not halt using the advanced waypoint actions. Compared to the road vehicle - 1 - When road Vehicle is set to late activation it is invisable. - ok 2 - It does become visable when time more 10 sec trigger activates it. - ok 3 - The Vehicle does halt and wait for 5 seconds at first waypoint. - ok 4 - The Vehicle does Halt at final waypoint for ever. - ok Result is that if a Vehicle is set to late activation it will be invisable before activation and it will halt using the advanced waypoint actions. NOTE - If late activation is not used the Train will halt as required. Late Activation not visable before activationTrains.miz Late Activation Trains.trk Late Activation Visable before activation Trains.miz No Late Activation Trains.miz No Late Activation Trains.trk
  17. @MonmineDCS Rudel_chw is correct that there is no direct keyboard support for direct control You might be able to use indirect control via keyboard commands for trim controls for more limited movement until you can obtain a controller. From the mod's Input\keyboard\default.lua: --- Control --- {combos = {{key = '.', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimUp, up = iCommandPlaneTrimStop, name = _('Trim: Nose Up'), category = _('Flight Control')}, {combos = {{key = ';', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimDown, up = iCommandPlaneTrimStop, name = _('Trim: Nose Down'), category = _('Flight Control')}, {combos = {{key = ',', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimLeft, up = iCommandPlaneTrimStop, name = _('Trim: Left Wing Down'), category = _('Flight Control')}, {combos = {{key = '/', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimRight, up = iCommandPlaneTrimStop, name = _('Trim: Right Wing Down'), category = _('Flight Control')}, {combos = {{key = 'Z'}}, pressed = EFM_commands.KeyRudderLeft, up = EFM_commands.KeyRudderStop, name = _('Aircraft Yaw Left'), category = _('Flight Control')}, {combos = {{key = 'X'}}, pressed = EFM_commands.KeyRudderRight, up = EFM_commands.KeyRudderStop, name = _('Aircraft Yaw Right'), category = _('Flight Control')}, {combos = {{key = 'Num+'}}, pressed = EFM_commands.ThrottleIncrease, name = _('Throttle Smoothly - Increase'), category = {_('Throttle Grip'), _('Flight Control')}}, {combos = {{key = 'Num-'}}, pressed = EFM_commands.ThrottleDecrease, name = _('Throttle Smoothly - Decrease'), category = {_('Throttle Grip'), _('Flight Control')}}, The ones with RCtrl are combos with right ctrl key. The throttle may be the + and - on the number pad.
  18. I'm having the same issue, can't access the computer menu. Has anyone else have the issue and a fix, mission 10 next, loving the campaign.
  19. Very smart guy.Thank you for your efforts.
  20. I have found that I have to hold the key-bind for quite some time for it to work, in either direction
  21. Here’s a link for a couple of the rio knobs/ tacan https://ebay.us/m/h2JLiJ
  22. Yesterday
  23. Hey it’s a bit expensive but a time saver, here’s the knobs found all over the cockpit if anyone is interested. He said he had 100. https://ebay.us/m/h2JLiJ
  24. I thought it was Desert Cockpit simulator
  25. Yes for better imetsion, we miss here at least P-14 and matching PRV height radar.
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