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  2. Нууу... Горячие скалы уже четвёртые вышли и все за деньги, и только в последних самолёты добавили! Акула 3, Кабан
  3. Check DCS options > system: color theme. Or those VD apps.
  4. The website currently lists only the latest version, but the team is working on creating a repository to include older versions as well. The swirl issue was reported last week, and the developers will investigate it. If so, you could try the v1.41.2 - https://dlappstore.pimax.com/release/play/PimaxPlaySetup_Release_ToC_V1.41.2.157_202508082008.exe
  5. Вот это да! А когда-то 3д модели за деньги обновлялись?) Значит МиГ в ноябре выйдет
  6. Of course! As long as you have bound them correctly, and haven't bound anything on the one you disconnect on the module you want to fly. Sent from my SM-A536B using Tapatalk
  7. Су-25 и автопилот?
  8. Today
  9. Alright, something has changed. Can't say if this is related to switching to Quad Views or if it has something to do with the latest changes to SteamVR. SteamVR beta 2.13.1: - Reduced memory usage for user interface textures (improved performance) Since that update i never had the problem again, i can always switch to SteamVR dashboard without going into 2 FPS mode or DCS crashing, even after long sessions.
  10. Hello and good morning, DOWNLOAD of newest version of the AI MiG-23 replacement: https://www.mediafire.com/file/trqpute3b9ibgd9/TOMsMiG23-MOD_V2.0.rar/file Before you overwrite and replace file, please make safety copies first. Cheers TOM
  11. Unlike Mission 01-04, Radio frequencies are not initialized as brief in the kneeboard by default, not sure if it's expected
  12. iirc,u switch to IFA only if there is gps available so the GPS can keep updating ur INS position,since ur mission is in 1989,so no gps in ur mission,u need to keep it in NAV after alignment. But if it initialized as IFA mode for hot/inflight start by default in non-gps era I think that's a bit odd.
  13. Some numbers the log file spits out with these settings (i tried to make the viewbox rectangle more square to better fit the PSVR2 panel size). 2025-09-06 07:39:28 +0200: Found option 'smoothen_focus_view_edges=0.33' 2025-09-06 07:39:28 +0200: Found option 'sharpen_focus_view=0.33' 2025-09-06 07:39:28 +0200: Found option 'peripheral_multiplier=0.33' 2025-09-06 07:39:28 +0200: Found option 'focus_multiplier=1.0' 2025-09-06 07:39:28 +0200: Found option 'horizontal_focus_section=0.3' 2025-09-06 07:39:28 +0200: Found option 'vertical_focus_section=0.33' 2025-09-06 07:39:28 +0200: Eye tracking is supported 2025-09-06 07:39:28 +0200: Recommended peripheral resolution: 1374x1400 (0.330x density) 2025-09-06 07:39:28 +0200: Recommended focus resolution: 1250x1400 (1.000x density) 2025-09-06 07:39:28 +0200: Stereo pixel count was: 35344032 (4164x4244) 2025-09-06 07:39:28 +0200: Quad views pixel count is: 7347200 2025-09-06 07:39:28 +0200: Savings: -79.2% 2025-09-06 07:39:37 +0200: Session is using quad views 2025-09-06 07:39:37 +0200: Edge smoothing: 0.33 2025-09-06 07:39:37 +0200: Sharpening: 0.33 Reducing the needed rendered amount of pixels from 35 to 7 million only, with boosting the image quality and sharpness on top, at the same time, is just phenomenal.
  14. after watching ur video tweak i set to 0.4 and set executable to run admin help a bit, but turning mirrors on ground gains back fps would suggest to u to disable full screen optimaizations along with your tweaks thanks for tweak guides
  15. hi Masterofzen! First, I want to make a enterelly new ground crew system, with modular models, more details, better animations, etc. Second, For the moment the animations are triggered by red or green state. This means, a two position possible,the rest and the sign. So, its not possible, with this mechanism, that one single object make 3 different animations.
  16. The INS were initialized as IFA mode by default and stays in the QUAL: 0.5 OK state and won't continue to work as POS/AINS in the stock Campaign (Both the vanilla version and the supercarrier version). In order to make it work I have to turn back to NAV mode again upon each mission start otherwise the navigation and weapon designation will degrade at unacceptable rate as the flight progress advances. Is it a bug or what is the correct way to work with IFA.
  17. I love my honeycomb throttle and yoke I got for the civi sim but it looks like there’s some good ffb options now.
  18. If I have the Orion2 Viper Ace and Orion2 Navy Ace, can I just change throttles when changing from the F18 to the F16 and back when I change jets without having to reprogram the controls in DCS?
  19. Thanks MAXsenna...ya, don't know if the problems are related but it would be nice if they were and cleared up soon!
  20. Bump with a pretty please
  21. Que tal amigo, yo tengo muchas campañas traducidas, lo mejor que se podría hacer es compartir el archivo dictionary donde se graba la traducción, ya que para las personas que compraron la campaña solo tendrían que agregar ese archivo para tenerlo en español.
  22. :\Users\use name\Saved Games\DCS\Mods\aircraft There is no OH-6A module in the catalog
  23. Of course, it's just a detail but for me it's very characteristic of this plane. Applying the same effect to all aircrafts in DCS is inaccurate because it does not occur at the same frequency and it looks different depending on wing design. Here are some direct comparisons below. F-35 in formation with an f-16 at the end of the video. No vortices for the F-16 F-22 in formation with the f-35, not trail on the F-22: F-22, A-10, F-15 and F-35 in formation:
  24. Nearly certain it's related to wind - too much weathervane effect (and maybe not enough tire friction). It's been discussed a lot in the past 4 pages of this thread... It's simple to test, just make a mission with 0 wind at the surface, taxi around. Then change the wind to 5 knots, notice how it's harder to turn. Then make one with 10 kts or greater and notice it's impossible to do a 180 degree turn, you'll hit your limit around 90 degrees to where the wind is coming from. it's a bug in my opinion, really hoping the devs look at it ASAP.
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