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- Past hour
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It’s been announced that it’s coming, first as AI, then a flyable
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King_Shanee1971 joined the community
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Edgehog changed their profile photo
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Definitely having the Fw 190 as a zero is not fun. It takes punishment like a tank (maybe because of its designer??). Zeros and Japanese aircraft were known to burst and catch fire easily, no self sealing tanks, no pilot or systems armour protection. Or is it that the .50 BMGs sucked?
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HvanE started following Warthog HOTAS Spring 4x
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Anyone using the spring 4x with their Warthog HOTAS flight stick? Interested in your experience… Currently having a 2x fitted but find it much too easy to move…
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I find it rather unfair that enemy (AI) aircraft can ditch after being riddled with bullets and are not destroyed (and the kill is not registered). Further to this, If the player aircraft ditches, then it is immediately destroyed and the "kill" is counted. Ditching in WWII had a high probability of survival, especially near ships or land. I think this should be modeled and if AI aircraft are not destroyed, the player aircraft shouldn't be either. (It'd be nice to see the pilot bobbing up in the swells on a yellow raft, just as it can be seen dangling from a 'chute! Or at least bobbing with the mae west...)
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Потом окажется, что это банальная ошибка. Но некоторые дети-ютюберы уже видят в этом заговор рептилоидов "начальства и партнёров".
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Weather mod v1.8.1 for DCS
Cepacol replied to bandit648's topic in Utility/Program Mods for DCS World
Ahhhh Thanks man! I'll try latter- 331 replies
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- thunderstorms
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Yeah this is my experience now. Before this update I could make them look where I needed. Now they stay looking basically the same direction and mostly it's at my face, which is annoying/distracting when the pilot avatar moves.
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yeah copy, I was just saying I had everything closed down and buttoned up but still getting the shakes around 2200 rpm all the way up to 5200
- Today
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My biggest problem with the pilot is that I can't see the trim position indicators and most of the left-side controls because his arm is in the way.
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Yes. The mirrors are now completely useless unless you want to trim your mustache in flight. You can remove all the images in the mirrors with Right Shift + M
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investigating mk82, 83 bombs explosion radius too large after update?
NytHawk replied to SalakauHeadman's topic in Weapon Bugs
Are you able to link a credible source supporting this 20 metre lethal radius claim. Peak overpressure from a Mk82 blast is 117kPa 16m according to the GICHD document linked above, with overpressure decreasing to 34kPa at a distance of 31 metres. According to the CDC; 69kPa overpressure is enough to kill most people, with 34kPa is enough to universally injure people with widespread fatalities, and serious injuries at 21kPa. I feel like "serious injuries" to infantry in DCS should count as deaths, purely because they prevent the soldier from fighting in any capacity. This is not even factoring in fragmentation. It's not uncommon to see videos of several large pieces of shrapnel to travel over 75m even from just a 155mm artillery shell explosion. And those only have an explosive filling of ~15 pounds. Just imagine the amount of shrapnel, and the distance it will travel with the ~200 pounds of explosive filling in a Mk82. -
Is there any way to remove the bottom pylon for visual accuracy or is it part of the planes mesh?
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Pegger joined the community
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The airbase environs circle for ATC comms, etc. is not centered on the runway. The runway itself appears to be a highway strip, however there's no highway connected to it. There is also no parking available.
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On MAP view FRG 25 is showing where it should be, within West Germany. However on ALT view the drawn border differs, and shows FRG 25 in East Germany.
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I agree, hard limiters are unrealistic AND a game-breaker considering none of the AI are beholden to the same limitations. They get to run at WEP until they run out of fuel with zero consequences while we have a dead engine for going 1" over on MP--on a gauge that's so spastic you can't even tell what MP you're pulling--for 1 second over some hard-coded time limit.
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А зачем мне Ту-95, когда речь в посте о Ми-28? Сами не делают и уже даже скопировать нормально не могут. Как тебе такой ребус?
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There seems to be a new issue introduced with the latest 8/13/25 DCS patch. After testing on a private server there seems to be a FPS drop Issue associated with destroying vehicles submerged in water. FPS loss seems to happen slowly. If any sensors or the clients look at the area that the submerged vehicle wreck is located FPS issues persist, but if clients slave sensors and look away from the wreck the FPS issues resolve themselves. Current track file is too large to include in this post. Edit 1: Testing with one BTR-80 on land and one BTR-80 in the water. Destroying the land BTR does not damage FPS, a destroyed water BTR will drastically reduce FPS over the course of about 1 minute. In game FPS monitor does not show an increase in CPU usage or VRAM usage.
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You need to open them with the new cooling model if you don't want your engine to cook.
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Hey Hoss, it's the same GT from your group Attach a track file where your engine quits and I'll gladly look at it for you and see what's up. Taxiing and ground handling has been very difficult since the module was released. There are other threads on that, so no need to discuss it here and start a new conversation. It has not yet been addressed. I'm confused what you mean about the slash command for comms. I press it, the menu appears, and I'm able to hit the F keys to select items from the list. So for VA, I would assign wingman cover me command as: \ + F1 + F7. Is that not working for you? Would be strange. Not sure if you knew this or not, but you can also assign keybinds to move up/down, select item, etc once the comm menu is open. I assign them to a hat switch along with a modifier that I hold. It's awesome and not so well known. In the controls options, instead of picking the aircraft in the drop down, choose Coomand menu. I have hat bindings for Command menu next item, Command menu previous item, Command menu return, and Command menu select item. There are also keybinds for F1 thru F12, so check there that they were not cleared from your list. Cheers, -GT-
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In Free camera mode I cannot move the camera position using the W A S D E C keys . Is there something additional i need to do to get this functionality ? (Win 11)
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The pilot head in mirrors is new. Unfortunately, we don't have the option to turn it off. I have not noticed a difference in the rudder behavior. This plane requires lots of rudder. If you have your trims set to neutral, you're not flying a warbird correctly, especially this one. There are so many reasons rudder is needed: Prop torque, P-factor, gyroscopic force, prop wash vortex influence on the tail, etc. And the effect changes for each at different airspeeds and angles of attack. You will ALWAYS be playing with the rudder on this bird. This is normal and the principles are realistic. Just google "more right rudder" and you'll find more memes than you can imagine. The new noise (and possible shaking) you are hearing is the engine knocking (kinda sounds like a roller coaster climbing up the track). You are pushing the engine too hard if you hear it. Takeoffs from carrier are 54 inches max., not full throttle. If you hear the knocking, pull the manifold back a little. The checklists and real world old training videos that I've seen mention setting your MP and prop to desired conditions after takeoff, before your landing gear is retracted. Likely because it's important to manage that engine quickly. The artificial horizon is correct. The dot in the middle represent your aircraft's nose (or tail) and the two horizontal line to the right and left of it are your wings. These make up a rear-view image of an airplane. The line that moves around is the horizon. When that line is running from 10 o'clock to 4 o'clock, for example, you can see the "image" of your plane shows the left wing is below the horizon, and you are in a left bank. Cheers
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There's 8.5min of water injection. The 5min is the "manufacturer's suggested operating limits or void your warranty." It shouldn't be acting as a time bomb ticking away that your engine is going to blow up. You can push past 5mins and normally be just fine...or maybe you'll throw a rod or burn out a gasket. Then again,you might just get a small oil leak that your crew chief will hunt you down with a monkey wrench for later. There are SOME engines that had notorious problems with failing due to excessive heat (IE the Wright 3350 use on the B-29 had a tendency to catch on fire) but the R-2800 especially was noteworthy for its ROBUSTNESS. We've all seen this photo, I'm sure: This P-47 had a cylinder head shot out and still made it home despite losing much of its oil painting the fuselage black. I wish to god a better system could be found for handling engine temperature issues than "tick tick tick tick tick BOOM." It's been forty years, surely there must be SOME alternative by now.