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[SPOILOR ALERT if you haven't played the mission] The plot is to locate and land on frigate "NEUSTRASHIMI" in a boxed search area. The only vessel in sight upon "I have visual" trigger is a warship without a helipad, making it not possible to achieve. Here's the what the vessel look loke (unfortunately I wasn't able to cycle to that unit with F7) Here's the frigate in the briefing, which doesn't seem to be consistent with the spwan vessel null Here's the current location as indicated in ABRIS, (North West to the X spot of the ship, very close to the west boundary of the search area) [SPOILER ALERT] Is it a bug?
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I also have the same stick in the same condition, all postage will be paid for by the buyer
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Unfortunately, this is static.
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Added to second post thanks
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The OP has not been updated with new info. It's already implemented:
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kolpakov_79 started following MiG-31BM & MiG-31K mod by szcz
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thanks, and no rush, enjoy your day, feel free to tag me when you post.
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Thanks, but I don't know what you are talking about. What game settings? -These are folders..
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I will prepare and upload a sample after work. Thanks for looking into it.
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Can you add a simple mission example with just the units needed on Caucasus, we can take a look. yes speed and altitude can be set for the waypoint
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Yes, in theory. But as stated above, when having the AI doing an external cargo transportation, it ignores all waypoints and races directly to the drop off zone. AFTER that, he will fly to his waypoints and adhere to the set restrictions.
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AI flies way too fast with sling load
Raven (Elysian Angel) replied to Don Rudi's topic in Wish List
I believe you're overthinking it. You can add a speed (and altitude) for AI to fly at in the waypoint options. I think that's what Bignewy was alluding to. -
Problem is you cannot do so. If I have an AI with advanced waypoint option Cargo transportation (external), it will race in a straight line from pick up to drop off. It also overrides a manually set Group.getByName(myLittleChinook"):getController():setSpeed(30) (also tried to set it in continous trigger) Maybe add a fourth field to the external cargo action to set the speed? Or am I missing an option here (certainly don't want to rule that out).
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[Cricket-chirping] Any further questions?
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Anticollision-Light immer an. Außer im Feindgebiet. Am Tag bei guter Sicht keine Positionsleuchten. Bei Nebel und Nacht an. Formationslichter nur wenn ich nicht allein fliege. Und dann auch nur nachts. Im Feindgebiet immer alles aus ausser Formationslichter. Weiss aber auch nicht ob das alles so stimmt. Wer es mit Sicherheit weiß...ich bin auch interessiert.
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Кабина у нового Мига - просто офигенная! И она лучше, чем кабина у Ми-24! На Ми-24 я очень много часов налетал. ИМХО
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HI, I understand your point, however to add speed restrictions automatically would create other problems. The current way is for the mission designer to set the speed for the AI, it is the easiest way to have them match a speed required for a particular part of a mission. thank you
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Don Rudi started following AI flies way too fast with sling load
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The AI flies at 110 to 114 knots IAS with for example an L118 as sling load. Way too fast. As a player aircraft, the external cargo will tear off at around 70'ish knots. Not a big issue, but a pain, if you want to build a mission, where the player is not the lead aircraft. So an automatic speed reduction, if a sling load is carried would be very welcome.
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JTAC reports wrong coordinates
flanker0ne replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
@Supernova-III I'm not an F-18 user, but the coordinates the JTAC passed (WE02530543) in the format 8 digit, in an avionic that work with 10 digit, should be entered as WE 02530 05430 not as WE0002530543 -
é sempre giusto sentire le due campane, eventualmente apri un ticket dalla home page di DCS e chiedi maggior info o la revisione del provvedimento preso. Può trattarsi anche di un errore di moderazione.
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Mission 9 : AGM65D laser guided by JTAC ?!
dave76 replied to Falken2's topic in F-16C Red Flag 21-1 Campaign
when i have to enter MGRS coord, i tried from both icp 4 stpt, press dobber right seq a couple of seconds enter mgrs, press convet but ithen if i recall stpt 21 i have no alt/long . i tried the reverse process, pressl LIST, 1 DEST, SEQ, enter mgrs , convert, go to icp 4 stpt and always no lat/long nothing been converted to any stpt coordinates........ i tried also LST with tgp, press uncage, laser arm off, but tgp sees no laser -
F-4E Intercept Advice – Best Practice After a GCI BOGEY Call (AI Jester)
Zabuzard replied to Zev's topic in DCS: F-4E Phantom
Thats right. Jester is supposed to tune his search for expected target areas, including inputs from AWACS, RWR, mission-relevant data or also the pilot pointing in the sky or at a specific part of the radar screen. Im not sure when this feature will be available as it is quite complex. But this is the next essential step for Jester-Radar. Currently he runs a "default search pattern" that pretty much covers the entire relevant airspace ahead (from roughly 10k ft down to 10k ft up at 30nm). The Jester Wheel offers some extra entries to tune this search, getting him to focus on a specific setting instead (for example +7k ft at 30nm) and similar. Once the contact appears on the radar screen, Jester will be able to work with the contact. He will automatically check IFF and you can for example focus or also lock the bandit through the use of the Jester Context Action (V) or by using the entries in the Wheel. -
JTAC reports wrong coordinates
buur replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
@Supernova-III one additional point: Your orbit task blocks the AFAC task. You have to delete it for work. This is a working configuration: null -
I'm really late to this topic, but I can see that it says that destroyed units are 'removed' from the mission file, but would it be possible to replace them (like for like) with a destroyed static as well? That means you can easily migrate the mission file from one sortie to the next and know both the remains of existing groups but also have persistent wrecks that would accumulate over time.
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Да вы правы. Если бы я условно разделил вирпилов и пилотов-вирпиов, то провёл бы границу: вирпилы стремятся к реализму, а пилоты-вирпилы — к похожести, когда речь идёт о «картине» естественно. У пилотов-вирпилов акценты реализма смещены в сторону управления: грубо говоря, для вас важнее именно реализм управления, РУС или даже сайдстик это не джойстик ниразу:). Говоря «вам», я, конечно, не имею в виду кого-то лично — это всё тоже очень субъективно. А по поводу догфайтов, боевого применения и вообще полётов — тут и обсуждать нечего. Банально, но когда в одной ситуации максимум, что можно потерять, — условный «фраг», а в другой — жизнь, меняется не только набор тактических приёмов: меняется вся психофизиологическая модель поведения человека.
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Наверное, только американские лётчики смогут ответить, как выглядит настоящий маневренный бой с МиГ-29.