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  2. CoreMods\aircraft\AircraftWeaponsPack GR66IZ (No implemented, Beluga Submunitions) GR66EG (No implemented, Beluga Submunitios) CoreMods\aircraft\chinaassetpack\shapes\vehicles GD-Load-PL5 (No implemented, GD-20 Lift Truck cargo, Missing vehicle cargo funtionality?) GD-Load-PL8 (No implemented, GD-20 Lift Truck cargo, Missing vehicle cargo funtionality?) GD-Load-SD10 (No implemented, GD-20 Lift Truck cargo, Missing vehicle cargo funtionality?) ZTZ59 (Type 59 tank, No implemented) CoreMods\aircraft\chinaassetpack\shapes\Weapons
  3. I took from another's strike fire in the downloads section, now I can't find the file, then I ran across your script here. I will post to here, I believe this enhances yours! Strike Fire V1.1 – Mission-side utility script for DCS that lets you call precision launcher strikes via map marks ([FIRE] / [CLEAN]), with smart target selection, budgets, cooldowns, and no client mods required. Strike Fire V1.1 is a mission script that lets you call in launcher strikes by dropping a map mark like [FIRE]. It automatically finds valid enemy targets near the mark, picks the best available launchers (HIMARS, ATACMS, Iskander), and assigns them to fire one missile each. New in V1.1: Prevents rapid double-triggering (flood lock). Tracks per-unit cooldowns and ammo budgets (persist through mission). Smarter target choice (SAMs/artillery/armor first, no shooting too close to friendlies, no crazy mountain shots). Marker overrides (e.g. [FIRE R=800 B=10 FAMILY=GMLRS]). Safer ROE handling (won’t break AI settings). Expanded compatibility (vanilla + mod launchers). [CLEAN] resets all state and clears spawned units. Practical use in-mission [FIRE] → Default strike package around the mark. [FIRE R=500] → Shrinks search radius to 500m. [FIRE B=12] → Allows up to 12 shots per launcher family, per unit. [FIRE FAMILY=GMLRS] → Only task HIMARS with GMLRS. [CLEAN] → Clears all internal state and spawned groups Strike Fire V1.1.lua
  4. I feel like we're missing modern medium utility/cargo helicopters. Troop transport, CSAR, SAR, Maritime patrol, and even more civilian type operations like HEMS, Police work, Firefighting (?). The Huey and Hip fill the role, but are better suited for an early cold war/vietnam era. The UH-60 mod currently fills this niche a bit, but given the large variety of helis in use today, why are we limited to these 3? Would anyone else be intrested in some modern versatile multirole helis? I'm thinking something like: EC-135/145 AW-139 AW-109 AS365 H225 NH-90 Modern Hueys I know many of these have civilian variants with extensive documentation available, while others are obviously more classified (NH-90 my beloved), but I feel like we're missing on a lot of really interesting operations right now.
  5. Ship Disposition/Formation Save for Way-points: Like the preloaded Aircraft formations, but modifiable/saveable for ships. A mission Carrier Strike Group will typically operate on a 1+15 Cycle (75 min.), and consist of the following disposition: 1 - Carrier (center/guide) 1 - CG (300°R at 3,000 yds) 1 - Plane Guard DDG (171°R at 4,000 yds) 1 - Lead Destroyer DDG (010°R at 14,000 yds) 1 - Picket Destroyer DDG (090/270°R to Threat Axis at 30,000 yds) Fine for Foxtrot Corpen and the initial launch/Recovery phase of the cycle. But, after the 180° turn and sprint down wind to regain sea for the next cycle? - Carrier is fine, on reciprocal heading. - CG is on the opposite side but corrects quickly. - Plane Guard follows and corrects fairly quickly. - Lead Destroyer is 28,000 yds out of position to a Carrier sprinting at 27 kts away from it. - Picket Destroyer is 60,000 yds out of position and racing Away from the Threat Axis. A Waypoint Disposition Change - would allow: - Carrier to proceed. - CG to proceed, or remain on the same side. - Plane Guard could become Lead Destroyer, now only 10,000 yds out of position and ahead of the Carrier. - Lead Destroyer could become Plane Guard, now only 10,000 yds out of position and behind the Carrier. - Picket Destroyer could remain on the Threat Axis and simply reverse course. Pretty slick. Please consider. Bowie
  6. RCtrl+RShift+Num2 or Num8 should allow you to move your camera up/down. Otherwise you'll find a full list of camera controlls/view controlls in the settings-> Controlls
  7. same DLL is showing in the crash. try this. find C:\Users\Nick\Saved Games\DCS\ and rename it to C:\Users\Nick\Saved Games\DCS.bak run DCS. close DCS. go back to C:\Users\Nick\Saved Games\DCS.bak\config\Input and copy all the contents of the folder to the newly created C:\Users\Nick\Saved Games\DCS\config\Input (these are your controls!) run DCS to check results. also i am unsure if it will affect your issue but you have parked cores. 2025-09-01 21:33:08.922 WARNING EDCORE (Main): CPU HAS PARKED LOGICAL CORES (this can be source of stuttering and reduced performance especially on hybrid CPUs with P/E-cores)
  8. After years it's time to shake off the dust from my Harrier and take it off the hangar. Tks for your material!
  9. I don't understand how to adjust the camera seat height?
  10. If you're not providing updates and you're not giving owners of early access modules a response when they ask what development is being done, then the module is effectively abandoned. This module is dated before its even been completed. Why should people keep buying EA modules if this is how development is going to go. It's the same with the supercarrier, just endless early access.
  11. i have the AI bombing from 50 - 100 ft. AGL using the bombing Advanced Waypoint action and bombs with 11 sec fusing (in BOTH ends or they will not be delayed!!! - plugged in the nose and 11 sec in the tail is not working). in the bombing action you need to set "Altitude Above" to the altitude you want the AI to deliver from. I have it set to 98 ft. and they will drop from 98 ft. AGL. I think the functionality is miss labeled and should be called "delivery altitude"
  12. Today
  13. AI will only drop 2 bombs on an Advanced Waypoint (Bombing) even if the action is set to either drop ALL or drop 4. This is also valid if the AI flown mosquito has 4 similar bombs (2 in bay and 2 on wings) They should be able to drop all bombs no matter type or fuse settings in one go if that is selected.
  14. Here is the latest Log file. I looked though it but can tell what item might be related to the crash. Thanks! dcs.log
  15. So SSAO on VS off looks the same to you? And yes it is 100% a QV issue. However I'm quite surprised that SSAO "on" made no change on your end.
  16. Just flew M10 again today. Wingman died again. At some point after ordering him to attack the convoy he attacks with his mavericks, runs in another one with guns and at some point just flew away and than died/disappear. I could RTB and finish the mission. Shadow will be back
  17. What you say is true, and I still need to do more testing to see if the reduction in base frame rate and added input latency is worth while. However my main purpose for both smooth motion and DLSS frame gen (in MS FS) is to improve the smoothness and clarity of looking around the cockpit and moving scenery for my pancake display. I have an IPS LCD which has more visible ghosting at lower frame rates. The difference between 30, 60, 120 and even 144 (res limited) is astounding, like a completely different display.
  18. @ChillNG that’s awesome news! I loved FIWOS and LOWOS
  19. I would have NEVER told you this in Feb 2024 when I built my rig but TODAY, in Sept 2025 you should be OK. From my chair the problem stemmed from Intel's neglect in setting the Intel defaults for the Motherboard manufacturers and instead of perfecting the Microcode themselves, they left it to the motherboard manufacturers to do it. This ended up with the most base default setting driving up the CPU voltage and heat creating a level of degradation that wasn't normal and would basically kill these CPU's in 6 months to a year if left unaddressed. As it stands, Intel forced all the manufacturers to follow the same template for the microcode so that the advertised and labeled "intel defaults" really were safe parameters set by Intel. All that to say, you should be fine. - Now if you are looking at another CPU and MB combo, I'd also recommend AMD's 9800 X3D.... If I had waited long enough I would have opted for that build.
  20. There are mods who take care of that. Run a search, and you’ll easily find them.
  21. That will be difficult to say without a track or video. From my experience watching people debug user reports regarding Shrikes almost on a daily base, I can say that the weapon is very tricky to use and most user reports end up being incorrect usage on their side. For example the SAM site turning off their tracking dish or tracking another player instead. Or you (or whatever the SAM targets) not flying in a way anymore that the shrike rides down the radar beam anymore but sidelobes instead... really complex topic.
  22. I flew the F-4 a few hours ago, and sounds are normal on my end.
  23. Does it work if you disable this setting again? The soundscape is usually optimized and mixed for it being off. Other users have not mentioned such a problem yet, so sounds odd.
  24. Just tried that; No joy. BUT. ..it was the quadviews. But with QW off, it is even more jittery and swimmy.
  25. I just bought the map today, and none of the videos I watched on YouTube prepared me for this. Thank you Ugra Media, you already had me with Normandy and Syria, but Germany CW might have earned my eternal respect!
  26. In my case it significantly reduced the issue. but I can still see it. Turn SSAO on and see if its worse.
  27. from the operator's seat, point the sight at the target; hold down the laser and hold down the "target designate" button. The target data with coordinates will appear on the screen. Then, press the "store" button.
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