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  2. у версий Т и ЭТ вообще новой ФМ нет
  3. The developers have added various fuse types for Soviet bombs, which has added many interesting bomb tactics. Are there plans to add customizable fuses for bombs unique to the Mirage F1 module in the future?
  4. Thank you. Regarding the HOJ, I'm sorry, after several evenings of research, I cannot find any official information. I took it for granted as many many peole mention it, but I have no evidence to show.
  5. ED seems to be stuck on tagging gear problems with "over-speeding gear" "not a bug". The real jet has a gear operation limit of 370 KIAS so i doubt that's the case. This is an indication of how robust this landing gear is IRL. Regards, John
  6. Surprisingly my performance also seemed better in VR
  7. Thing is the Soviets planned to achieve air superiorty the way they did in ww2, and they did it with numbers and short range aircraft, and quick turn around times. It's a different model, but the plan was to still control the airspace, just with overwhelming numbers, and mobile SAM support, That's why so much focus is on robustness and being able to land and take off from remote airfields, and have quick turn around times.
  8. Why in DTC is no section for setting up presets of channel for R-862?
  9. Вот это да. Мешает. Но если его убирать, то не атмосферно получается!
  10. It's not the repair process that breaks the plane. It's broken from the outset, at spawn. The repair process doesn't solve the problem either. We can't test this when spawning in the air, but I guarantee no matter how well you land you'll find the plane is damaged, strongly suggesting it's damaged with an air spawn too.
  11. I'm also seeing this issue. Track file from the training mission here: https://drive.google.com/file/d/1Ktbs_3u4rQWr0vo5LfA1YOglDKnPemo_/view?usp=sharing I'm not using a Force Feedback stick either. Additionally, the in cockpit stick does not move when adjusting trim or starting the AFCS
  12. Just to confirm I didn't overspeed the gear, I flew a test flight using the Mig-29G numbers. I retracted and extended the gear at several KIAS points up to and including 400 KIAS. The gear didn't fail at all which tells me the development team has the correct 370 KIAS gear operation speeds modelled. Track attached. Regardless of the above, the gear is too weak on the ground as currently modelled. And please remove the "overspeeding gear" tag as it doesn't reflect what I'm reporting. Regards, John Mig-29 gear speeds.trk
  13. If there is a dedicated .lua file for one of your game controllers (in your case the Warthog Throttle) then that game controller can only use the lines defined in that dedicated file. Good decision!
  14. Еще. РУС полностью перекрывает указатель числа М и V-ист, придеться без отображения РУС летать или просить разрабов вывести его на виртуальный HUD вместе с указателями органов управления черех CTRL+Enter
  15. Just going from the crash and the log I would suggest disabling the following: secondary shadows, SSS (screen space shadows, iirc?), SSAO, and SSLR; which all show as "ON" in your log, and the crash directly refers to "secondaryshadowmaps". It wouldn't hurt to reduce shadows to medium as well, which would also reduce VRAM and CPU load a little.
  16. Logically no(bc there's no other signal other than the STT HPRF and if it changes, the change occurs when missile is selected and target is under 1.2Rmax) and everything points towards it. No clue at all
  17. Hi, I can confirm, after deleting the news.lua file, DCS is functional. Thanks for the quick community hotfix.
  18. thanks for the logs, I will ask the team to take a look
  19. @BIGNEWY Please remove the fixed tag, as the issue is not fixed and appears worse than before. I had to drop my mouse polling rate to 125Hz for the stuttering to stop completely.
  20. I agree. I always think of the MiG-29 as a MiG-21 on steroids and dialed up to 11 which is what I felt they were going for. It's mission profile was basically the same. Just "upgraded" for newer times. Intercept and point defence. And light air superiorty and ground support near the front line, and move your with the troops as they take NATO airfields,or work from forward operating posts, as the line moves forward.
  21. @STONE SKY Mission 13. Where you have to destroy the friendly Apache. null
  22. Is there no way that the troops can be added/removed dynamically? i.e. linked with CTLD so that when troops are picked up they appear in the Huey? I'm guessing that this is a limitation due to the troops being a 'livery', but it would be nice to know the reason. One of the latest DCS updates allows the cargo to be shown in the loading bay when loaded from an airfield, so maybe ED has future plans to show troops.
  23. Вопрос как смоделен двигатель? с помощью графика или формул? и задействован ли режим РПТ?
  24. Are we specifically talking about the SU27 now right? If yes, we now know a lot more about the real capabilities of the basic SU27 compared to the F15 of the 80s, the conclusion that can be drawn from that are: -US had a big upper hand in SA given by much better radar; it's not a raw power or range advantage but a usability, resistance to EW and overall radar azimuth, F15 is a true search radar, whereas the flanker and fulcrum are much more reliant in GCI -Better RWR giving incredibly more SA -Arguably better missiles (AIM7 M vs basic R27 comparison). Enviado desde mi RMX5011 mediante Tapatalk
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