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IIRC, Apache is also prohibited to fire rockets from inbound pylons while in hover.
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Переключил кодек на 265, выставил 150 мегабит - и даже на годлайке оно перестало затыкаться. Спасибо всем ответившим! А трекинг рук, работающий в ДКС, в Пико 4 есть? Если да - как включить? В настройках шлема активировал.
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Did some digging and looks like you're right. However, we are missing L&S BE reading from bottom right of the display though.
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I apologize if I am not satisfied with this answer... the DC has been in development for over a half decade. Indeed what you say makes sense when test-bedding at an Alpha state. I can't help but infer that this means "the basics are not done" internally - and thus that the initial launch of DC will be considered a first delivery of "the basics". That the DC (whenever it finally launches) will launch as Caucasus, Modern Era, SP only - and thus leave us many more years of development time for all maps, ell eras, multiplayer... and any other features that we are all expecting. I do not think I am alone in regarding the above as the "basics" - core essential components, and completely reasonable for us to expect at launch after even 3 years of internal dev time (if ED was allocating resources adequately), let alone 5+ years. But what is being done here to surpass community expectations at launch? Or will the DC launch like the "saved game" feature which didn't give anyone what we have been asking for: the ability to save and load games easily, at will, no strings attached, in the most complicated single players campaigns available. What I just heard here is that we will likely get the following at launch: "hey everyone, after 5-7 years, here is our basic first draft... it's EA, more to come". That the DC is going to launch in a half-baked state that many people might have anticipated seeing in 2021, not 2026 (or beyond?). If indeed that is the case, what that will broadcast to us is that there is very little interest, resource, and commitment from ED to harness the fidelity of DCS into the best flight simulation game the industry has seen. It will tell us that there is no misunderstanding from Enigma. I believe we need a transparent expectation setting, likely alongside a genuine and novel commitment from ED to a truly game-centric focus. The Dynamic Campaign carrot is more than just a carrot regarding the DC - it's an unspoken implication of the internal state of ED's "game" focus and an incentive to purchase modules now. Please, PLEASE tell me I am misreading this. Please tell us that the community, wondering what has taken so many years, will immediately cease to wonder upon launch and know exactly what we have been waiting for - know exactly where all those years went. Or will we get a basic launch that broadcasts "this is what we can produce in 5+ years"?
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Flap deflection angle, It's also important to remember that the MiG-29 has adjustable flaps at the front. These aren't slats like the F-16. - front flap opening max angle = 20° - rear flap opening max angle = 25°
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Mattmad1234 changed their profile photo
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Yes I tried with and without it. The solution I have found: Keep clicking weapon release button very rapidly to empty out all the contents. Seems to work ok but the timing between releases can sometimes be imprecise if not doing it perfectly.
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На мой взгляд это такая мелочь, цвет лампочек. Будем докладывать на посадке не "зелёные горят' , а "жёлтые горят" (если такой доклад вообще существует) Расскажите лучше о КОЛС действительно столько помех даже при температуре -40 и на больших высотах?
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I would like to give it a try. Can you be more specific which Lua and the corresponding value are?
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If you have a Warthog, you must bind buttons 29/30 as "on" for "idle off", and 29/30_OFF for "idle on" If that makes sense. Someone posted a screenshot of the correct somewhere else. Sent from my SM-A536B using Tapatalk
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MAXsenna started following Throttle Binding
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Видать с 86 по 91 годы три полка на самолетах которых я летал , были в воздухе. )) Я н когда не видел зеленые индикаторы не на наших самолетах не на самолетах которые пришли из Германии. И кстати не на самолетах которые забирали с Луховиц уже в конце 90-х ) . Видать до нас ваш гост не дошел .
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Это значит, что верт слишком тяжелый. Все зависит от твоего веса и погодных условий. Иногда у Джорджа получается зависнуть, т.к. движки сдюживают. Иногда нет. Если Джорж не может стабильно зависнуть, дай ему команду лететь со скоростью 40 Knots. На этой скорости ты небыстро приближаешься к цели, но при этом верт не проседает. А ваще, Апач как-то не очень тяговооруженный. Это постоянно достает!
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Could somebody help to solve one dilemma about Sidewinders Seems like there are three different propellant grain forms through history of Sidewinder motors -> -first one is internally burning star (most probably 8-point star) and this grain was in AIM-9 -second one is internally burning 6-point star with cylindrical exit and nozzle was submerged. This grain form was in motors of AIM-9C and 9D (CTPB based composite) also in AIM-9L but with double based propellant. And most probably in few more Sidewinders, I guess AIM-9M is in this group -this is third grain form Internally burning cylinder with slotted aft end (most likely 6 slots). This same grain form is in AIM-9X but in that motor nozzle is extremely positioned and with jet vanes included. Question is…what Sidewinder before 9X model could have motor with such grain configuration? Nozzle is still submerged as in Mk36 series and I doubt this motor remained in 36 nomenclature. It is some AIM-9 between L and X but I don’t know which one it could be
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The stock mission "Su-25 Ground Attack" from Persian Gulf Map starts up with another Su-25 crashed on the runway immediately right behind the user position and immediately damages the Player controlled unit, making it completely unplayable. Track:Su-25 Ground Attack Bug.trk PS: I've also create a ticket but closed by ED, suggesting that I should post it in the forum. So is this mission create by ED, to which affiliation should I report this bug?
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у нас самолет не 9-13, ОСТ вышел после того как самолет пошел в серийное производство. А значит большая часть бортов оснащена именно желтыми лампочками,а не зелеными
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You can edit the lua so that clicking the trim button will only give one pulse. It means you have to keep clicking if the trim is far off. But it does help alot with fine tuning.
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Thank for giving time effort to the map, I have friends that I give helicopter sim rides to and I love to share dcs experience to them and dcs Normandy is pleasantly nice to share with them for scenery doing more than just blowing things up
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Oh, right. i forgot about the promised ATC upgrade. PAR would be a good fit for that indeed.
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Thanks! We will investigate! We've been a little late to update the meet the team document, you can get the current file at https://raw.githubusercontent.com/tspindler-cms/tetet-vwv/refs/heads/main/meet-the-team.txt New members are Showtime 100 and sinzov: Showtime 100: Hello, my name is Tyler, otherwise known as Showtime 100. I am a Canadian Forces GWOT combat veteran who served in Afghanistan in 2006, 2009, and 2012. I got into flight sims around 2005 with the Falcon 4.0 allied force sim. Ever since then, I have been hooked, which led me to become a licensed pilot in 2019. sinzov: Hello, sinzov here. I’ve loved aircraft since I was a child. I’m not a hard-core simmer, but I enjoy watching elegant planes soar through beautiful environments, whether in FSX, SF2, or DCS. I also like retexturing aircraft whenever real-life commitments allow. Above all, I make a clear distinction between simulators and reality—war is a crime, and should never be glorified. Cheers, TeTeT
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Having native PAR would be awesome! But that, most likely, would be tie to the (new) ATC system
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FF Mig-29 Weapons Mod
VictorDavion replied to VictorDavion's topic in Utility/Program Mods for DCS World
Yeah from what I've found out the only way to do it is like the F-16I SUFA mod where you replace an existing weapon but that is purely cosmetic and doesnt actually give you the capes of the new weapon you are replacing it with. Just a model swap. -
А как заставить Джорджа удерживать высоту? Он в любом режиме, при нулевой скорости, постепенно снижается.
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RDR ATTK page BE position bug (or feature?)
Muchocracker replied to Kapsu's topic in Bugs and Problems
Intended change, previous behavior was inaccurate for our hornet.