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Generally you should keep your propositions and suggestions to yourself ESPECIALY when the question is related to a feature of the commercial product and not a mod! I genuinely asked a question related to a product showed in a presentation, adding the reason I'm looking for to know! P.S. Iranians have also F-14's with western cockpits and Chinese doesn't use any Cyrillic or western writings in theirs J/JF cockpits Fair enough, however I'm a native user of metric system and related to flying I'm more than comfortable with Imperial measurements as I started with western products and have a great deal of confusion when sit in a eastern cockpit.
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mai to thik hu aap btao aap kese ho aaj kal
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joseyed joined the community
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Reshade VR Enhancer Mod (VREM)
lefuneste01 replied to lefuneste01's topic in Utility/Program Mods for DCS World
You can try the "reshade technique in VR" option, and play with either "color matrix for VREM" or "technicolor2 for VREM" settings (of course you must select them at first) There are some people having game crashes when the "reshade technique in VR" is selected, but I can not reproduce... You can toggle on off the option in game with ALT+F5. -
Looks like they had ChatGPT back then
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MiG-29A FF: capabilities and how will it fit into the (meta)game?
Dača replied to PawlaczGMD's topic in DCS: MiG-29A Fulcrum
I get what you mean. There are still S and G variants when you purchase MiG-29 FC3. So no point to exclude this module. However A variant will surely be shadowed by FF one, no doubt. FC3 is good when someone is new to DCS. -
PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Yeah, good point. And the PSVR2 brings so much to the table now, best PCVR/Playstation entry class headset because of pricing and even some benefits on top that you can't get even beyond spending 1K. - Today
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Carrier landing issue as Essex not as #1 in group
Foxtrot2571 replied to Foxtrot2571's topic in Bugs and Problems
When I did my comms menu test, I only tested with one carrier in the group. I understand your meaning, which is why, to avoid confusion, I only placed one carrier in the #2 slot with the #1 slot taken up by another ship (an Arleigh Burke). As described, no comms function with the carrier in the #2 position. The comms issue is secondary to the actual issue of the arresting cables not functioning with carriers not as the #1 in the ship group. -
I also have issues with AI F4, specifically flying into the ground at a higher rate than one would expect. Attached is an engagement as part of Reflected's F4 campaign. 2/3 AI F4 crash into the ground. Thanks Tacview-20250914-210237-DCS-MIG Killers - 08b - 4vUnk.zip.acmi
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Маленько кольцо? Сильно огорчён.
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Need help about the ai voice and message
ChillNG replied to simon111's topic in F-16C Weasels over Syria Campaign
No all Comms are handled the same way in the editor, I'm not terribly clued in on the specifics, I just know MP is something many have tried to do and it's always failed to work correctly. -
Don Rudi started following Operation Firestorm - a mission for 1 to 4 players
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Operation Firestorm - a mission for 1 to 4 players
Don Rudi posted a topic in Missions and Campaigns
I proudly present - my new Apache mission "Operation Firestorm". https://www.digitalcombatsimulator.com/en/files/3346851/ Storyline: Syrian HTS rebels obtained TOS-1A thermobaric launchers from abandoned Russian depots at Tartus and are now moving north from Aleppo towards the Turkish (-backed) controlled northern area around Azaz. You are CHAOS1-1, a Turkish Army Apache and your task is to seek & destroy the TOS. Sounds easy? The enemy has a say in this as well and there might be some surprises Key features: 1 to 4 players for single player, multicrew or coop lead Apache with FCR, wingman without for optional coop hunter/killer ops. adaptable difficulty via F10 options dawn and night versions of the mission F-16 CAP and SEAD flights standing by to support you, depending on your actions 110+ quality voice overs custom ATC custom kneeboard PDF manual Enjoy! P.S.: I'd be happy to hear if you liked the mission, but equally happy to hear why you maybe didn't like it. Only such feedback can help me make better missions. -
Тут пехота ещё копытами шевелить не научилась, а Вы хотите что бы корова свои передвигала. Если стоит мотает головой и как бы жуёт траву уже достижение.
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PXN-2119 Pro и PXN-2113PRO (китайские джойстики)
rybik69 replied to rybik69's topic in Железо и софт
ап 4700 -
MLB Gamer Honors for the First Fifty Percent of the Period
rybik69 replied to AtlantBrave's topic in DCS: Mosquito FB VI
AtlantBrave В русскоязычном разделе пользуйтесь пожалуйста соответствующим языком для постов.- 1 reply
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That helps thanks! Hopefully they update the briefing soon!
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Sweet. Little confused about your original question then, not sure what "some" of it means then. Turbo mode in general, whilst works for some people, effects the frametime pacing with the runtime so can cause issues. > You can also use Quad Views (Quad-Views-Foveated) which enables turbo mode by default. Correction on my part, SteamVR is the only runtime this isn't enabled by default, but can be turned on.
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Reshade VR Enhancer Mod (VREM)
mkel2010 replied to lefuneste01's topic in Utility/Program Mods for DCS World
I understand about accessing the overlay in VR. As for the Haze, after much experimenting and changing settings in a number of places, I've discovered that if a mission is set with "no clouds" I get the fog ring/haze. But if I set some clouds in the mission the fog/haze is pretty much gone. The super white clouds in DCS really mess with the HUD, hence my next question. Question: Are there any of the parts of ReShade that could be configured to as as a sun visor or sun glasses? Similar to a polorizing filter. I know there is one for the F-16/F-18 in 2D but apparently there isn't one for VR. -
Blackburn Buccaneer in development
Phantom_Mark replied to Beldin's topic in Static/AI Mods for DCS World
Very cool, can't wait to see this. One day we might see a Jag as well hopefully -
Multiplayer tracks are saved automatically in Saved Games\DCS\Tracks\Multiplayer
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cool Thanks for your input!