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Do they write English in Australia?
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MAXsenna started following Since the update, I can't move past the loading screen
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Since the update, I can't move past the loading screen
MAXsenna replied to Hikaruncat's topic in Game Crash
Look at the paths in the log, and you should be able to remove the files. I guess if you tried to remove them, you probably forgot the entry in the export.lua Just delete the line, use Notepad++, and you should be fine. Cheers! Sent from my SM-A536B using Tapatalk -
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dont know about your version, Iam using tr i can map my view in which in can view to the right and left 110degrees roughly, also i can also pause the track ir if needed in one spot so you cant do this in your set up
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You like what you like. Me? CFS2. Took me quite a while to get DCS so that it didn't just absolutely suck. Now it's awesome. Driving your car, looking down the road, you can't see the dash, nor your side windows or mirrors. Look at any of those, and you cant see down the road. Same thing with this, except that one snaps/pans to point their nose, instead of turning their head. The eyes still wander around a ~55° FOV. Puts me IN the cockpit. And the Mil ring on the gunsite works. Fill half the ring with wingspan or fuselage, pull lead, and squeeze... and it's 4th of July on the other end. No superhuman zoom, no labels, no cheats. Just pilot stuff. Bowie
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Yes I also am getting this problem.
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carss started following Any updates for 2025?
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Quite curious to know and see the progress of what has become of the J-8 so far. Would be an excellent and unique aircraft for red for!
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Let us start the show.
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Hi, just got the notification that my Crystal Super has completed production phase (switched to ultra wide) and I just looked at some through the lens footage of the micro oled dream air and it looked great. Given the problems that I have read about on hear with the oled version, I am wondering if I should switch to the Micro oled optical engine or just switch to the dream air given its lighter form factor. Would love to hear peoples opinions.
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For whatever reason, I'm not able to have my NS 430 show as a 3D addon in the cockpit... What's weird to me, is that if I go under "modules"-section, where one can see which ones are bought and activated, I do not have the "NS 430 Navigation System for MiG-29A Cockpit". Yet, if I go to the "Special"-tab under settings, I have both the "NS 430 for MiG-29A" and "NS 430 3D model in MiG-29A" (both hooked off (as in, "ON")). I can also verify that in the mission editor, I have the option for "Allow NS 430 in cockpit" set to on for the specific MiG-29A. In other words, all three requirements are satisfied for it to show, yet it doesn't for me. Did I miss something? Is the 3D model of Garmin a feature to come, or is it already in? EDIT: Fixed, apparrently DCS showed that I had the 3D module for MiG-29A, even though I didn't... After purchase, all works as expected.
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It does not accept keyboard or joystick inputs.
yakiniku replied to yakiniku's topic in General Bugs
After reverting DCS to version 2.9.19.13478, both keyboard and joystick inputs returned to normal. And after updating to the new version again, it stopped accepting inputs. It seems there is indeed some kind of bug in the new version. - Today
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Доброе утро. Оставлю запись эфира здесь, может кому интересно будет и повиляет на решение о приобретении/не приобретении модуля. (хотя уже на этапе трейлера, как мне кажется, вы должны вводить данные своей карты в магазине ED...) Мне это дело понравилось. Положительных эмоций я получил явно больше, нежели отрицательных. И видна работа, внимание к мелочам и деталям, а так же новые механики (это к вопросу о том мол: "взяли просто ГСый 29й и просто добавили кнопочек"). Плюсы, достоинства и радости уже многие высказали, поэтому здесь повторяться сильно не буду, но скажу - оно того стоит точно. Ощущения от пилотирования, звуковое сопровождение начиная от "Риты" и заканчивая силовой установкой - на высоте. Модель, текстуры внешки тоже приятны глазу. Кабинет - очень хороший баланс между сильно изношенным Хитблюром и новым детским лего от Размаба (не в обиду и тем и другим. Летаю на всех). Все хорошо читается и отлично выглядит...и даже вроде есть вибрации козырька ИПВ при выпущенной механизации на большой скорости. Разработчикам большое спасибо за работу! Напишу часть багов и нюансов которые заметил и которые немного подпортили положительные моменты: 1. Отсутствие крыльевых ПТБ. Будут ли они добавлены? Фото с изделием 9-12 и ПТБ на крыльях хватает. 2. Отсутствие ракет Р-27П/ЭП. 3. Звук стрельбы из пушки. Он стандартный...и очень печальный да тихий. 4. Эффект стрельбы из пушки (огонь и дым). (Да, я знаю, что в разработке - читал). Но как факт. В трейлере доступа эффекты уже есть, а у нас в билде их нет вовсе. Очень надеюсь, что в скором времени всё это доработают да озвучат красивее. 5. "Шпага" на ИЛСе при бомбометании немного не попадает в цвет всей остальной индикации. (тайминг 1:46:08) 6. На стандартной ливрее (та что ещё советская и на фоне в меню) некоторые цифры БН будто не на одной линии расположены. Касается не всех цифр. Оставил тайминг стрима где это показываю - 16:17 7. Не анимирована и не кликабельна АЗС по регулировки высоты сидения. 8. Не анимирована и не кликабельна кремальера дальности на РУД. 9. Триммирование очень резкое. Такое было и на ГСом 29. Об этом человек выше, кто летает на 29БМ(?)(привет - поправь меня если не так), делал видео, где тоже подчеркивал этот момент. При перемещении хатки на джойстике - РУС в кабине очень резво двигается. Было бы здорово сделать это плавнее (такое есть уже на некоторых других модулях), учитывая, что на данном типе летать не прям просто, особенно на режиме посадка. 10. Немного не пойму изменились ли текстуры и модельки ракет В-В, но вот АБСП остались прежние. Их бы тоже подтянуть (всякие ФАБы, КМГУ, РБК), чтобы они не выбивались с картинки как это сейчас делают на паре с держателями (знаю, они в работе). 11. Эффекты срывы потока явно изменились от первого трейлера предзаказа к трейлеру запуска раннего доступа. Стало лучше, но мне кажется у "Фантома" это выглядит красивее, плавнее. Так же заметил, что этот эффект на крыле уж очень резко появляется, имеется ввиду сама текстура. Будет ли это исправлятся? 12. Давно не летал на 29 в принципе, решил поглядеть трейлер ГСного варианта. Там на углах заметен изгиб консолей крыла. Сейчас, на кликабельном варианте - я этого не заметил. Это баг? Будет ли исправлятся? Или я плохо смотрел? (тайминг 1:23:51) 13. Пожелание. Не минус и не баг. Камерой трекира можно приближаться в кабине почти в упор к подушке прицела да приборной доске. Пожалуйста, не забирайте эту возможность. Не создавайте "невидимые стенки" как в "Хорнете". Спасибо.
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On my end the mirrors look great now and performance is good too. I use 1024 every frame option (for both HUD and mirrors) and sequential mirrors option unchecked and like this I can get stable 120 fps (vsync limit & monitor refresh rate) while in flight however it does dip a bit into ~80-100 fps over large cities/forests... I think I haven't seen fps dip under ~80 or so which is ok by me. Mind you I also increase render distances for shadows as well as shadow map to 8196 in shadows.lua file (which is why my fps is bit lower over large & dense forests). Thanks for making this into reality ED!
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Hi MAXsenna! I'm still very green with DCS. I feel I'm "shaking" too much, and I have some difficulty pressing knob or button in the cockpit. Instead with a fix view and help with the zoom I feel more comfortable. Example in the FA18 I have difficulty operating the radar because of all the shaking in the view. I realize as well that I can't look behind me because of restriction in my head movement. Thanks for the reply Any suggestion?
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MiG-29 - The good, the bad, and the ugly
352ndOscar replied to av8orDave's topic in DCS: MiG-29A Fulcrum
CORRECTION: 36th Fighter Wing, at Bitburg Air Base, GE 22d Fighter Squadron, with 24x F-15C Eagle (BT 53d Fighter Squadron, with 24x F-15C Eagle (BT) 525th Fighter Squadron, with 24x F-15C Eagle (BT) 32nd Fighter Squadron, at Soesterberg AB, 32nd Fighter Squadron, with 24x F-15C Eagle (CR) 48th Fighter Wing – RAF Lakenheath, UK 492d Fighter Squadron, with 24x F-15C Eagle (LN) 493d Fighter Squadron, with 24x F-15C Eagle (LN) 494th Fighter Squadron, with 24x F-15C Eagle (LN) 168 F-15C authorized….. -
Hikaruncat started following Since the update, I can't move past the loading screen
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Since the update, I can't move past the loading screen
Hikaruncat replied to Hikaruncat's topic in Game Crash
I thought I removed that mod, but is it still there? How do I delete it? Thank you for your quick response. -
NineLine started following Radar losing lock way too easy in all modes.
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missing track files Radar losing lock way too easy in all modes.
NineLine replied to LaCiKa's topic in Bugs and Problems
Sorry we need a track file to take a look at this, thanks. -
It does not accept keyboard or joystick inputs.
yakiniku replied to yakiniku's topic in General Bugs
The control settings have not been deleted. On this screen, it does not even respond to key inputs. Naturally, both the keyboard and joystick work fine outside of DCS. -
Since the update, I can't move past the loading screen
MAXsenna replied to Hikaruncat's topic in Game Crash
@Hikaruncat Seems to hang on the MovingMap -
Thats how I look at games, go to the Cinema, I dont know what price it is across the globe but probably $20 here in Aus, for max 2 hours. Plus you only get to see it once and you dont get your money back if it is absolutely trash. Although I dont use Steam for DCS, I do refund mis-sold garbage elsewhere. Dont think I have once regretted a DCS Module, I may not use them but thats my issue, possibly done less than 10 hours in the Mirage for example, but dont regret buying it.
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Since this update, the loading screen has become stuck. I can't even remember what unofficial mods I installed and which folder they were in. I've removed all the mods I installed with GME and performed a compatibility check on Steam but there was no change. thank you dcs.log
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MiG-29A Fulcrum Launch The full-fidelity MiG-29A enters DCS with a study-level focus on aircraft systems, flight model, sensors, weapons, and outstanding graphics. Designed as a point air-defense fighter, the export 9.12A variant pairs a capable radar and an Infrared Search and Track (IRST) system with an agile platform and deadly weapons. The result is a machine that lives for the merge, yet remains lethal in beyond-visual-range engagements. Why does the Fulcrum matter? Since its introduction, the MiG-29A became a cornerstone of many Cold War and post-Cold War air forces. In capable hands, the Fulcrum can be a deadly opponent, even to other modern 4th generation fighters. Upon the fall of the Iron Curtain and exposure of western fighter pilots to the Fulcrum, it was soon discovered what a powerful opponent it could be in-close given its R-73 “Archer’ and HMS combination. In DCS, the Fulcrum will provide a particularly deadly adversary in Cold War scenarios just employing semi-radar active homing and infrared guided missiles. The MiG-29A is operated by Russia, Poland, Bulgaria, former East Germany/Germany (later transferred to Poland), Czechoslovakia/Czech Republic/Slovakia, Hungary, Romania, Moldova, former Yugoslavia/Serbia-Montenegro, India, Bangladesh (export 9.12B), Uzbekistan, Turkmenistan, Mongolia, North Korea, Myanmar, Syria, Iran, Iraq, Algeria, Egypt, Sudan, Azerbaijan, Yemen, Eritrea,Cuba; and the United States acquired a small number for evaluation and adversary training. Many of these liveries are included in DCS. Early Access Highlights Fully interactive cockpit built from 3D laser scans and photogrammetry with precise switchology and labeling. Highly-detailed external model and pilot with Helmet Mounted Sight. In-depth system simulation including the SPO-15LM Beryoza radar warning receiver and flare/chaff dispensers. Fire Control Radar with both aerial search and track modes. IRST with Laser Range Finder (LRF) that supports close air combat modes and air-to-air and air-to-ground ranging. Helmet Mounted Sight (HMS) that can cue air-to-air missiles by just looking at the target. Air-to-air weapons: R-27R, R-27ER, R-27T, R-27ET, R-73, R-60, R-60M, and the GSh-30-1 30mm cannon. Ground attack modes for unguided bombs, canisters, and rockets including pre-designate, non-pre-designate, and toss deliveries. Navigation suite with Point-to-Point, Return, Landing, and Traffic Re-Entry modes. Program up to three airfields, three waypoints, and three RSBN beacons with Data Transfer Card (DTC) support. Gyro system with Fast and Long alignments, basic IFF modeling, an Early Access Guide, and Interactive Training missions. Cyrillic and English cockpit labels and avionics options. Units of measurement can also be either metric or imperial. The ´first week MiG-29A patch’ swaps the cannon and missile trigger animations, corrects intake louver animation, adds an optional lower-resolution cockpit texture set, refines chaff and flare sequencing, restores the controls indicator overlay, addresses repair behavior after belly landings, and provides an English HUD and HDD option; a dedicated-server IFF client issue is identified and queued for resolution. Known items in work include visual autopilot stick oscillations at low speed, landing and taxi light leakage, brake-chute visibility for other clients, FCR launch inhibition without an LA cue, ejection and muzzle flash visuals, CAJ logic with jamming, an imperial IAS indicator anomaly, and a large 3D detailing pass covering textures, stencils, bays, IRST, dispensers, seat, LODs, FLIR textures, additional national liveries, improved pylons, canopy reflections, and an enhanced pilot model. What is coming? Ground Control Intercept (GCI) command system. Full IFF modeling and full flight manual. Radar and IRST cooperative mode options. An Eagle Dynamics campaign, more missions, and liveries. Improved ejection seat with more detail and animations (see image above). How to fly it? The MiG-29A features a highly maneuverable lifting body, impressive nose authority, and a high thrust-to-weight ratio that can maintain energy in a fight. Combined with the HMS and R-73 high off-boresight capability, it will be a challenge to anyone in a phone booth with it. The IRST stealthiness and immunity to jamming can also make it a deadly sniper. Leverage the Return and Landing modes to get home and land quickly, even to non-programmed airfields (Landing mode). Master these strengths of the Fulcrum, and you’ll see why the Fulcrum became an icon. Bye Phant
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Yes, your instruction really helped me as well. Now I'm consistently landing on the deck, almost never boltering. Thanks for taking the time to write it all out for us! Good day! DrDetroit