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  2. Remove gunner_export_hook.lua from Saved Games\DCS\Scripts\Hooks
  3. F-5 remaster
  4. Thanks for the crash zip. Your original crash files when you raised this were from 2021 so were irrelevant. I've had a look at the initial feedback from Stone Sky, this was based on Grok AI output. AI cannot be strictly trusted for analyzing stuff like this, and can spread lots of disinformation. I've run your logs through the DCS log analyzer which has the following to say: The crash occurred inside AH64D.dll. Try a slow repair with the option selected to remove files. Delete Saved Games\DCS\fxo and metashaders2 and try again. Next, delete %LOCALAPPDATA%\TEMP\DCS and try again. Next, try renaming Saved Games\DCS to DCS.old and try again. Stacktrace 2025-09-04 22:50:28.080 INFO EDCORE (Main): # -------------- 20250904-225029 -------------- 2025-09-04 22:50:28.080 INFO EDCORE (Main): DCS/2.9.19.13478 (x86_64; MT; Windows NT 10.0.26100) 2025-09-04 22:50:28.080 INFO EDCORE (Main): D:\DCS World\Mods\aircraft\AH-64D\bin\AH64D.dll 2025-09-04 22:50:28.080 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffd656d9ec5 00:00000000 (AH64D): ExternalFM::AH64::AH64FM::setImmortal + 0x10EC5 (AH64D): ExternalFM::AH64::AH64FM::getSensorsSystem + 0x29115 (AH64D): ExternalFM::AH64::AH64FM::setImmortal + 0x15D97 (CockpitBase): cockpit::avDevice_BasicTimer::NextEvent + 0x23 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x3D8 [...] Renaming Saved Games\DCS to DCS.old means you'll be able to copy back your bindings again from the Config\Input directory. As well as your missions etc. I'm not sure that this will achieve anything, but at least you can rule it out. The fact that you have zero issues in any other missions, campaigns, or even missions within this campaign itself makes me think it's something in this initial mission triggering something. This is your statement from the other forum post " I am crashing to the desktop on mission 1. I fire my hellfires at the technicals and as soon as I switch to rockets for the humvees I crash to the desktop.". Is this the complete trigger for it each time? Everything is perfectly fine till you perform that action and then it crashes, or it happens for other random reasons in that mission as well? The DxDiag report in the zip file is also showing some issues, the log analzyer has the following output to potentially resolve these: Windows Error Reporting (WER) Application Errors DCS.exe: c0000005 (AH64D.dll) Microsoft Update / Store issues Make sure you have enough free disk space. (disk space doesn't appear to be an issue here) Run SFC and DISM to check your Windows. Run wsreset.exe to reset the Microsoft Store cache .- Run the Windows Troubleshooter and select Windows Update. For the SFC and DISM references open a command prompt as administrator and run the below two commands separately, and then restart your PC. dism /online /cleanup-image /restorehealth sfc /scannow The log file does say that you have core parking enabled, this is the P/E core stuff that Stone Sky's Grok AI was referring to. Use the ParkControl software to disable core parking. https://bitsum.com/parkcontrol/ Some additional performance tuning items also identified: Set Water to Medium or Low. Turn off Depth of Field. Disable civil traffic. Enable Full Screen mode. Turn down Anisotropic Filtering. Turn off SSLR.
  5. А кто заставляет покупать 4е Горячие скалы?) Мне и на ГС3 вполне нормально. На которых обновились все 3д модели, добавили PFM. И это всё таки набор самолётов, а не конкретный модуль. Нас же не заставляли заново покупать Су-27, МиГ-29 когда им внешние модели, модели кабин обновляли и добавляли PFM. Акула и Кабин тоже серьезно переработанные версии с новым функционалом. За который вас тоже не заставляют платить, летайте на ЧА2 и всё)
  6. I don't really know. I just did the procedure from scratch after a slow repair, but still, I don't manage to make the A4 mod work, even if I follow the same procedure. I'll let you known for sure if I figure it out
  7. Menu "Salute" doesn't work. I will try Lshift+U
  8. У них не только трёхмерная модель менялась всё же, но и оборудование, вооружение. Восемьсот рублей были небольшой платой за такое. У Су-25 раннего и менять-то нечего, кроме модели.
  9. A quick test, then: Image 1: (1920 x 1200, windowed) I move and rezoom the map and save it thus It seems to me that this is how the map should appear whenever the mission is reloaded into the ME and the planner. Not necessarily in the F10 map. It shouldn't change if the resolution changes. If the aspect ratio changes then a choice has to be made as the whether the vertical or horizontal extent is saved, and the same centre point should be used. That would be my wish to add to the wish list. Image 2: I click on the "Fly Mission" icon (green up arrow) and go into the mission planner. The view has changed, and now appears to have recentred on the only unit in the mission. Why? As the mission creator, I didn't want or ask for this. Image 3: I return to the ME. Now it looks like it did in the planner, not as I had originally left it. Image 4: I reload the mission in the ME. It's back to how I saved it. Good. Image 5: I run the mission and open the F10 map. It makes sense that the player's unit should be centred in this view and it is. The zoom level is different, and probably should be the same I include this view because "MAXsenna" brought it up, although I didn't mention it in my OP. Images 6, 7: I reopen the mission in full screen at a higher res (4k), in the ME and MP. A much larger area of the map is presented. I would argue that this is not how it should work. When the mission designer saves the view, the intention is usually to include the area of the map that they wish to present to the player, as e.g. the extent of the player's route. This should not change, no matter what resolution the player is using (except, of course, when the aspect ratio changes as mentioned above).
  10. According to what we know, you will be able to sign all the right engines and the left one separately, so theoretically the TH Warthog will be completely sufficient with two axles as throttles.
  11. Нууу... Горячие скалы уже четвёртые вышли и все за деньги, и только в последних самолёты добавили! Акула 3, Кабан
  12. Today
  13. Check DCS options > system: color theme. Or those VD apps.
  14. The website currently lists only the latest version, but the team is working on creating a repository to include older versions as well. The swirl issue was reported last week, and the developers will investigate it. If so, you could try the v1.41.2 - https://dlappstore.pimax.com/release/play/PimaxPlaySetup_Release_ToC_V1.41.2.157_202508082008.exe
  15. Вот это да! А когда-то 3д модели за деньги обновлялись?) Значит МиГ в ноябре выйдет
  16. Of course! As long as you have bound them correctly, and haven't bound anything on the one you disconnect on the module you want to fly. Sent from my SM-A536B using Tapatalk
  17. Су-25 и автопилот?
  18. Alright, something has changed. Can't say if this is related to switching to Quad Views or if it has something to do with the latest changes to SteamVR. SteamVR beta 2.13.1: - Reduced memory usage for user interface textures (improved performance) Since that update i never had the problem again, i can always switch to SteamVR dashboard without going into 2 FPS mode or DCS crashing, even after long sessions.
  19. Hello and good morning, DOWNLOAD of newest version of the AI MiG-23 replacement: https://www.mediafire.com/file/trqpute3b9ibgd9/TOMsMiG23-MOD_V2.0.rar/file Before you overwrite and replace file, please make safety copies first. Cheers TOM
  20. Unlike Mission 01-04, Radio frequencies are not initialized as brief in the kneeboard by default, not sure if it's expected
  21. iirc,u switch to IFA only if there is gps available so the GPS can keep updating ur INS position,since ur mission is in 1989,so no gps in ur mission,u need to keep it in NAV after alignment. But if it initialized as IFA mode for hot/inflight start by default in non-gps era I think that's a bit odd.
  22. Some numbers the log file spits out with these settings (i tried to make the viewbox rectangle more square to better fit the PSVR2 panel size). 2025-09-06 07:39:28 +0200: Found option 'smoothen_focus_view_edges=0.33' 2025-09-06 07:39:28 +0200: Found option 'sharpen_focus_view=0.33' 2025-09-06 07:39:28 +0200: Found option 'peripheral_multiplier=0.33' 2025-09-06 07:39:28 +0200: Found option 'focus_multiplier=1.0' 2025-09-06 07:39:28 +0200: Found option 'horizontal_focus_section=0.3' 2025-09-06 07:39:28 +0200: Found option 'vertical_focus_section=0.33' 2025-09-06 07:39:28 +0200: Eye tracking is supported 2025-09-06 07:39:28 +0200: Recommended peripheral resolution: 1374x1400 (0.330x density) 2025-09-06 07:39:28 +0200: Recommended focus resolution: 1250x1400 (1.000x density) 2025-09-06 07:39:28 +0200: Stereo pixel count was: 35344032 (4164x4244) 2025-09-06 07:39:28 +0200: Quad views pixel count is: 7347200 2025-09-06 07:39:28 +0200: Savings: -79.2% 2025-09-06 07:39:37 +0200: Session is using quad views 2025-09-06 07:39:37 +0200: Edge smoothing: 0.33 2025-09-06 07:39:37 +0200: Sharpening: 0.33 Reducing the needed rendered amount of pixels from 35 to 7 million only, with boosting the image quality and sharpness on top, at the same time, is just phenomenal.
  23. after watching ur video tweak i set to 0.4 and set executable to run admin help a bit, but turning mirrors on ground gains back fps would suggest to u to disable full screen optimaizations along with your tweaks thanks for tweak guides
  24. hi Masterofzen! First, I want to make a enterelly new ground crew system, with modular models, more details, better animations, etc. Second, For the moment the animations are triggered by red or green state. This means, a two position possible,the rest and the sign. So, its not possible, with this mechanism, that one single object make 3 different animations.
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