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I was wondering if anyone can teach me how to create a mission of a Tu-22M: 1. Take off from Airbase A from a parking spot 2. Attack a ship 3. Land at the same base I have tried but for the life of me, I can't get it to engage the ship. It always seems to not engage the target. It just flies back to base.
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Раньте это делалось длинным зажатием команды вниз взаимодействия с ИИ Джорджа. Перечень команд был в виде таблицы в самом конце мануала, в разделе «GERGE» AI. Мануал обновился недавно, под рукой нет. Были большие изменения Джорджа в крайних патчах. В описании этой команды должно быть что-то типа … regenerate target list
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wjmzwx started following Bankler's CASE 1 Recovery Trainer
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Same testing parameters, Only difference is 35k ft altitude. All have been done with full fuel & no fuel only to see if how much of a factor weight was and tested over a 40nm span, Which the differences in fuel of that have been incredibly insignificant. "2x PL-5 + 4x SD-10: Max Speed of Mach 1.15 before complete fuel exhaustion" This of them all is the biggest concern with it all, Now let me also say I am not questioning this in a sense of I am right and it is wrong. I just merely don't understand how a loadout similar to; "2x PL-5 + 2x SD-10 + 2x GB-6 SFW" Has a 45% higher drag value, weighs more (I will see exactly how much more later when I am home) and somehow gets closer to its top end much faster than the first loadout. While at the same time only reflecting a 15% difference in its top end.
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Давно не летал на Апаче. Забыл каким образом вызвать список целей Джорджа , НЕ ОТДАВАЯ КОМАНДУ НА НОВОЕ СКАНИРОВАНИЕ.? Раньше так делал для экономии времени. Кто подскажет?
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Hi ED team, This is a safety request. I fly DCS with a motion simulator chair. I use Sim Racing Studio (SRS) to read DCS telemetry and drive the rig. The problem is what happens after the player aircraft is destroyed: the airframe tumbles unpredictably and the telemetry reflects that. SRS dutifully follows the data, and the rig thrash violently, without a secure harness, a user could be thrown around and potentially injured. The first thing I did is contacting SRS support, and this is their replay: I’m not asking for a gameplay change. DCS is already amazing. I’m asking for a small telemetry addition that would let SRS (and other motion software) switch to a safe profile as soon as the player’s aircraft is no longer flyable. Proposed solution ( any of these would work ) A boolean flag: playerAircraftDestroyed (true/false) An enumerated field: playerFlightState = { Normal, Ejected, Crashed, Destroyed } Why this helps: Third-party motion apps can immediately cut motion or fade to a neutral pose when the flag/event appears. This is backward-compatible, doesn’t affect gameplay, and meaningfully reduces risk for motion-rig users. Thanks for considering this. It’s a small change with a big safety impact for a growing part of the DCS community.
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@Flappie @BIGNEWY Any chance of having this as feature similarly to the R-60 control box?
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Hello @Charley, Did you check the Hyd pressure? I'm not sure if this could be the reason, but next time you have the issue, retract the gear and flaps, make sure pressure is within limits and then lower gear ... And then flaps.
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Anti-aliasing in DCS graphics-meny seem to have an impact. DLAA gives the best image both close up and at distance (for me). Pixel-densnity and Texture Resolution in the DCS graphics meny also seems to have a large impact aswell. In my Hornet flying VR I can see the HUD very good, but I have to lean forward a little bit to read text on dials (but actually in real life I have to do that aswell to be honest :)) Here is my thread about my current settings, performence results and things I discovered up to now:
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I don't know your testing parameters but in my tests, the JF-17 with CMBT engine mode, full internal fuel, QNH 29.92, +20°C, 30k ft altitude hold, starting speed of Mach 0.75 are this: 2x PL-5 + 4x SD-10: Max Speed of Mach 1.15 before complete fuel exhaustion 2x PL-5 + 2x HF20 - 16x BRM-1 rockets: Max Speed of Mach 1.04 before complete fuel exhaustion 2x PL-5 + 2x SD-10 + 2x GB-6 SFW: Max Speed of Mach 1.00 before complete fuel exhaustion With all three payloads generally starting to plateau in speed after 10nm traveled with the 2x PL-5 + 4x SD-10 loadout taking the longest to get to the max speed I recorded. The values presented for the HF20 with the BRM-1 rockets in the post by AeriaGloria are incorrect, as they have an effective payload drag value of 8.192 (0.002 * 4096) for one pod. I would personally attempt to double-check the payload drag values themselves for inaccuracies since the ones posted don't seem to be 100% accurate. I personally do not see anything wrong with the drag for these weapons. The only gripe I have would be the payload drag for the LS-6-250 being the same as the LS-6-500.
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Good luck buddy with your purchase! Let me know how it went
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Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
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Hi again guys! I have only 2 things to add to my post above. In Virtual Desktop I had to set OpenXR Runtime to VDXR. Also connecting a high speed internet- cable between my PC and my Router (a LAN cable) improved performance also. Performance also seems to be dependent on map and module (how well optimised they are). What I noticed is that generally EDs modules runs the best (for me atleast). Best performance I get with the F-18 Hornet and Viggen. Apache also has good performence. Worst for me seem to be Chinook and Hind. So I am right now playing F-18 Hornet and Viggen on Cacasus and Syria Map. I get solid 72 FPS in singeplayer and solid 30-40 FPS in multiplayer, without any crashes or disconnects.
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DIY F16 DED Screen Instructions - Tekcreations Is it just me? I bought the hardware. Other than moving the resistor, I followed the instructions and have had no problems at all.
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I have put everything I have in that mission into one ship and it's still trucking along, drives me nuts.
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These goggles are far more realistic than the full screen NVG. Have you tried adjusting the gain on them? I have to fine tune it depending on the ambient light constantly
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sleighzy started following Long start times from desktop to main menu
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There is no crash in this log, was it taken directly after one? What do you actually see when it crashes? Check if you have any dcs-logs-<timestamp>.zip files as well around the time of the crashes. This log only shows some errors from what I'm assuming are your Echo9 mods. Might want to remove those, run a slow repair, and see what happens. It also shows you are running Process Lasso, do you need to? If this is a log after a crash then it is possible that Windows is killing the process. Run the Windows DxDiag tool, save the report, and attach it here.
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What is the current state of damage model in AH64 module?
Ivandrov replied to normanleto's topic in DCS: AH-64D
I've had more instances of noticeable damage to systems rather than complete destruction of the aircraft, personally. Definitely had my radar altimeter and radios shot out. -
rear animated cargo crew chief would be nice.. addition.. option to add one
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image very good ingame read dials etc displays?
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Rudel_chw started following Please Address Game Bloat from CoreMods & Excessive Liveries
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Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
seems to me that if 50GB is that important, then most likely what you really need is a larger storage … 50 GB is not going to solve your lack of storage.- 50 replies
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So I finally sorted out my speaker problem on my Super (turns out the DMAS speakers that shipped with my unit are defective... sigh) anyhow I'm now 8 days away from needing to make the decision as to whether I'm keeping the Super or not. Coming from the Reverb G2 I was hoping the local dimming on the Super was going to make for a much better experience flying at night... my initial experience has not been great though. Launching the F/A-18 Case III recovery mission and the F-16 Night Free flight mission I have to say - at least on my unit - flying at night is a literal kaleidoscope of colors in the clouds. I tried to snap a picture of what I'm seeing on my phone through the lens.... I see REDS, PURPLES, BLUES... it looks.. well terrible and completely unrealistic. Is this what everyone else is seeing? Is this the Chromatic Aberration effect I've heard about? or might this just be a case of a poor set of screens? Or am I crazy... null
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correct as is Unrealistic GMT radar? DCS is too good?
lee1hy replied to lee1hy's topic in Bugs and Problems
open public level (media, old pdf etc) we can access. of coruse, we dont know see real gmt f16 If there is something that makes sense of material, of course dcs players will understand. -
Please Address Game Bloat from CoreMods & Excessive Liveries
Bowie replied to celestHawk's topic in DCS Core Wish List
Have a cull (DCS Hanger) file system on a storage drive for unused and archived stuff, like liveries and entire modules, w/ a "Deployed" text file in each folder. Takes a few minutes after every update to toss ~ 50 Gigs of don't need. Bowie- 50 replies
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It was already set at 0.5, since im in VR and there's no gains beyond that.. Thanks!