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  2. I doubt it. There are still numerous model errors and the rear cockpit is untextured. We've been asking for years to get it updated and nothing has come of it. Just a few weeks ago the F-16 was deemed feature complete and left early access so I doubt ED will go back and fix it now. Upgrading the model and textures for a released module that most people already have won't make them money. The shiny new modules like Mig-29, F-15C, and F-35 will. Hell, look at the hornet. It has model and texture issues noted since early access almost 8 years later. Most of the textures are low resolution too. It needs updated more than the F-16 but neither will likely be fixed until ED sells a paid remaster for the F-16 and F-18 v2.0
  3. Индикация ИЛС действительно такая маленькая?
  4. Could you do the 19th in case you're done by then? It would be a very nice birthday present for me
  5. Ok but this can be edited "easily" by those skilled in skin works. Other systems, FM etc. are up to the dev team.
  6. Today
  7. @DLEGION Firstly you will appreciate that this mission was made about four years ago and has been flown by thousands of pilots without a problem. So if it is not working correctly then it is either a new bug or something you are doing. Firstly not sure what you mean by heading not stored. If you mean to create the shorter alignment process then that is available in this mission if you press the correct button on the HSI at the correct time. If this is not it please clarify. The first targets were given you via way points unlike the last which you have to enter the coordinates yourself. So make sure you are using the correct precise coordinate format. This video of this actual mission shows you how. Make sure you do exactly the same. Also below is a complete fly through of the mission by Flying Kenny. Hope this helps, if your still stuck send me your track so I can check things out.
  8. Yes, if you need the ground crew, adding just one Humvee is enough. I did the same thing years ago, I guess you’re using Cribob’s old CTLD. I’d recommend switching to the MOOSE one so you can do cooler stuff, but in any case just adding a Humvee will be enough.
  9. This is very cool. Awesome flying! Quick question - is this using the standard DCS F/A-18C flight model? Or has the flight model been tweaked here somehow?
  10. In reality, the RIO would be in charge of the whole intercept, including launching missiles. The pilot would only take over when closing to WVR. Since that's too much to ask from Jester, more callouts is something that's worth considering. Would've been nice if he could run a few "canned" intercepts at pilot's request. A stern conversion, for example, is a fairly well attested technique that's discussed on open source materials. Since it can be ran by checklist, Jester should be able to do it.
  11. Some answers were provided HERE
  12. From ED Discord Development Highlights.... A6M5 Zero cockpit.
  13. LockOn Greece | DCS World Greece and Joint Air Task Force (JATF) are launching their massive Iniochos campaign in the map of Syria. In a 30v30 environment, Red and Blue side fight over a vast territory. Jets, helicopters, naval assets, AWACS, ground commanders, ATC/GCI and human JTACs are in place for victory. Both sides will have a preset battlefield. Red side will operate with F-16, F-18, F-15E, F-14B, MiG-29S, Su-27, J-11 and JF-17 along with CH-47F, UH-1H, Mi-8 and Mi-24P while Blue will have F-16, F-18, F-15E, F-14B, AV-8B, A-10C II, AH-64D, OH-58D, CH-47F, UH-1H, Mi-8, Mi-24P and KA-50 III. Helicopters on both sides can make use of the Dynamic Cargo to resupply bases with ammunition while Blue will have a CTLD capability for limited unit deployment. Ground commanders can move and operate all ground and naval assets as well as MQ-9 Reaper drones for recon purposes and mark targets on the F10 map for strike packages. CSAR option is available via DML scripts. Be aware, things on the battlefield might change as the scenario unfolds.
  14. LockOn Greece | DCS World Greece and Joint Air Task Force (JATF) are launching their massive Iniochos campaign in the map of Syria. In a 30v30 environment, Red and Blue side fight over a vast territory. Jets, helicopters, naval assets, AWACS, ground commanders, ATC/GCI and human JTACs are in place for victory. Both sides will have a preset battlefield. Red side will operate with F-16, F-18, F-15E, F-14B, MiG-29S, Su-27, J-11 and JF-17 along with CH-47F, UH-1H, Mi-8 and Mi-24P while Blue will have F-16, F-18, F-15E, F-14B, AV-8B, A-10C II, AH-64D, OH-58D, CH-47F, UH-1H, Mi-8, Mi-24P and KA-50 III. Helicopters on both sides can make use of the Dynamic Cargo to resupply bases with ammunition while Blue will have a CTLD capability for limited unit deployment. Ground commanders can move and operate all ground and naval assets as well as MQ-9 Reaper drones for recon purposes and mark targets on the F10 map for strike packages. CSAR option is available via DML scripts. Be aware, things on the battlefield might change as the scenario unfolds.
  15. LockOn Greece | DCS World Greece and Joint Air Task Force (JATF) are launching their massive Iniochos campaign in the map of Syria. In a 30v30 environment, Red and Blue side fight over a vast territory. Jets, helicopters, naval assets, AWACS, ground commanders, ATC/GCI and human JTACs are in place for victory. Both sides will have a preset battlefield. Red side will operate with F-16, F-18, F-15E, F-14B, MiG-29S, Su-27, J-11 and JF-17 along with CH-47F, UH-1H, Mi-8 and Mi-24P while Blue will have F-16, F-18, F-15E, F-14B, AV-8B, A-10C II, AH-64D, OH-58D, CH-47F, UH-1H, Mi-8, Mi-24P and KA-50 III. Helicopters on both sides can make use of the Dynamic Cargo to resupply bases with ammunition while Blue will have a CTLD capability for limited unit deployment. Ground commanders can move and operate all ground and naval assets as well as MQ-9 Reaper drones for recon purposes and mark targets on the F10 map for strike packages. CSAR option is available via DML scripts. Be aware, things on the battlefield might change as the scenario unfolds.
  16. LockOn Greece | DCS World Greece and Joint Air Task Force (JATF) are launching their massive Iniochos campaign in the map of Syria. In a 30v30 environment, Red and Blue side fight over a vast territory. Jets, helicopters, naval assets, AWACS, ground commanders, ATC/GCI and human JTACs are in place for victory. Both sides will have a preset battlefield. Red side will operate with F-16, F-18, F-15E, F-14B, MiG-29S, Su-27, J-11 and JF-17 along with CH-47F, UH-1H, Mi-8 and Mi-24P while Blue will have F-16, F-18, F-15E, F-14B, AV-8B, A-10C II, AH-64D, OH-58D, CH-47F, UH-1H, Mi-8, Mi-24P and KA-50 III. Helicopters on both sides can make use of the Dynamic Cargo to resupply bases with ammunition while Blue will have a CTLD capability for limited unit deployment. Ground commanders can move and operate all ground and naval assets as well as MQ-9 Reaper drones for recon purposes and mark targets on the F10 map for strike packages. CSAR option is available via DML scripts. Be aware, things on the battlefield might change as the scenario unfolds.
  17. Looks like the community keybinds mod is gonna do this for me.
  18. LockOn Greece | DCS World Greece and Joint Air Task Force (JATF) are launching their massive Iniochos campaign in the map of Syria. In a 30v30 environment, Red and Blue side fight over a vast territory. Jets, helicopters, naval assets, AWACS, ground commanders, ATC/GCI and human JTACs are in place for victory. Both sides will have a preset battlefield. Red side will operate with F-16, F-18, F-15E, F-14B, MiG-29S, Su-27, J-11 and JF-17 along with CH-47F, UH-1H, Mi-8 and Mi-24P while Blue will have F-16, F-18, F-15E, F-14B, AV-8B, A-10C II, AH-64D, OH-58D, CH-47F, UH-1H, Mi-8, Mi-24P and KA-50 III. Helicopters on both sides can make use of the Dynamic Cargo to resupply bases with ammunition while Blue will have a CTLD capability for limited unit deployment. Ground commanders can move and operate all ground and naval assets as well as MQ-9 Reaper drones for recon purposes and mark targets on the F10 map for strike packages. CSAR option is available via DML scripts. Be aware, things on the battlefield might change as the scenario unfolds.
  19. LockOn Greece | DCS World Greece and Joint Air Task Force (JATF) are launching their massive Iniochos campaign in the map of Syria. In a 30v30 environment, Red and Blue side fight over a vast territory. Jets, helicopters, naval assets, AWACS, ground commanders, ATC/GCI and human JTACs are in place for victory. Both sides will have a preset battlefield. Red side will operate with F-16, F-18, F-15E, F-14B, MiG-29S, Su-27, J-11 and JF-17 along with CH-47F, UH-1H, Mi-8 and Mi-24P while Blue will have F-16, F-18, F-15E, F-14B, AV-8B, A-10C II, AH-64D, OH-58D, CH-47F, UH-1H, Mi-8, Mi-24P and KA-50 III. Helicopters on both sides can make use of the Dynamic Cargo to resupply bases with ammunition while Blue will have a CTLD capability for limited unit deployment. Ground commanders can move and operate all ground and naval assets as well as MQ-9 Reaper drones for recon purposes and mark targets on the F10 map for strike packages. CSAR option is available via DML scripts. Be aware, things on the battlefield might change as the scenario unfolds.
  20. I've noticed that the A10CII seems to be missing some items that would be ideal for axis controls, but don't have them - such as the RWR volume. Is there a reason they don't exist as axis binds or just something not done back when? If they are just missing, is it possible to add them at some point?
  21. Yeah youre correct, that is not what i tried to say, I was thinking about it while moving horizontally
  22. I really hope we get an option to turn those mirrors off as well… already driving me nuts in Wags his videos. Otherwise we kinda have to mod the glass so it becomes so dark we you can’t see the spinning anymore
  23. Here we go.... Running QV via QV companion and everything according to Tallys video PS: Hope ypu don´t mind the settings in German language!
  24. Hmmmmmm kinda funny On The Channel map i see the same as you / 150 ~ 200 m short of target. But the exact same flight copied to Normandy2 Map hits the target with precision. Are we on to a bug with The Channel here @NineLine ? BombTestNormandy.trk BombDeliveryTest - Normandy.miz BombDeliveryTest - The Channel.miz
  25. When spawning a Corsair on a Nimitz class carrier, the plane immediately takes damage. The client plane is "cut in half" upon spawn. The ME setting for this group was Take Off from Parking Hot. Could the spawn point for the Corsair be moved further up to avoid this bug? See image for spawn location being too close to the edge. As a side note, Take off from Runway puts the Corsair on the Catapult. Without any external stores, you could take off without crashing. There was no need to salute to start the sequence.
  26. Это крайне минимальная инструкция, минимальнее просто не придумать. На те вопросы которые я задал она не отвечает. У меня она уже была, засчитал её до дыр.
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