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One small remark here: this is true for a fixed angle-of-attack. In general lift is a combination of airspeed and AoA, meaning you can have same value of lift in both high and slow speed regimes of flight (and anything in between).
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This isn't a solution. If you want to support, buy the module you don't have and that's it. A subscription model won't work here, and thankfully, ED is far from it. It would also have to cover all upcoming models for a fraction of the price, which wouldn't be entirely viable with the system we have now: basically, a third-party devs for two or three years for free, and then potentially a large profit upon release.
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Очевидно исходя из каких именно событий, фактов?
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Что видно тут. Интерактивные чек листы. Vapp = 121 KIAS (скорость захода на посадку). Работа с CDU FMS достаточно необычная, но похожая общими принципами на гражданский сим. Прорисовка контуров полосы на HUD. Где-то это было уже. Мираж2000 или AJS37. Очень много информации на HUD в общем. Шарик суммарного вектора (VVI) не учитывает снос, возможно, просто выключено.
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DCS has no way of communicating with an excel sheet, so you’re supposed to fill it out.
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гугл говорит что это Microsoft Sidewinder Force Feedback 2
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Pimax Play 1.41.1 is out and brings GPU upscaling and adjustable QuadViews
YoYo replied to jaapgrolleman's topic in Pimax
No any DCS test here and opinion how it influences for the dot (air targets), ghosting, blurries ect. DLSS gives the FPS boost and it looks good on paper, but it has a lot of flaws that are unacceptable in VR for me. -
Find this directory “Program Files\Eagle Dynamics\DCS World\Mods\aircraft\JF-17\Doc” Edit in customerRWR
- Today
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Проблема с назначением осей и кнопок на джойстиках и педалях.
Wespe replied to Wasiliy Fesenko's topic in Баги и Проблемы
Настраивать надо для каждой модели, а не общие. Выбранная на скриншоте вообще для мыши -
Can we get some ground texture, in the form of outcroppings and boulders? You know, that could help provide cover to ground forces in places like the Afghanistan mountains, Nevada, Iraq, Syria, Sinai. Instead of perfectly smooth surfaces that look like butt cheeks with trees. And, cliff faces that look like jagged and uneven stone, like rock faces, that are the norm in mountainous areas?
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Release in 2026 but barely any info 6 months before 2026?
MiG21bisFishbedL replied to LimePartician's topic in DCS: F-35A
Money. ED cannot have a repeat of the Viper. -
www.currenthill.com/rdr is it possible to add these abbreviations? right now it all appears as FA. @uboats
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Attached are two photos - one a screenshot of the bottom of the wireless aerial on the Magnitude 3 LLC F4U module and the other shows the wireless aerial on the real F4U in the New England Air Museum. The gap at the bottom of the trailing edge of the DCS Corsair appears to be too large in comparison with the real aircraft. Not a big issue but one Magnitude 3 might like to get their graphic artists to look into in due course. I am very impressed with the Corsair module. Keep up the good work, Thank you. ps. Will we see, in the future, a F4U-4 which was produced by Chance Vought from 1943 with the P&W R2800-18W engine (2,459 hp) and the Hamilton Standard four-blade hydromatic propeller?
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that dora flew better once it lost a few parts and dropped some weight
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Cpt.Schneider joined the community
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Permanent canopy reflection right side
RogueSpecterGaming replied to jethead's topic in Bugs and Problems
Turn your reflections setting down to 0.7-0.8 -
To manage expectations: Vehicles will 100% be transportable/airdroppable on release. Whether or not that means that you will see them drive up the ramp is a different question, and one I'm not prepared to answer. I'd like to do it, and I have a plan to do so, but its not the highest priority item on the outstanding work list.
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Ok, thank you, I think I will just wait for things to be official
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Джойстик MSFFB 2 - что за джойстики ?
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DishDoggie started following AI CH47 internal cargo loading help needed
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I try but can not get the AI controlled CH47 to load internal cargo. I can if the CH47 is under Player control It will load 2 ammo crats into the back just fine. Not under AI CH47 control. The tail Gate will drop but the AI Push task will not trigger the cargo to load using the Internal Cargo push trigger. The base is set up correct the Cargo is 2 Ammo Crates marked Can Be Cargo. They just will not load. Any Idea what I am doing wrong? Like I said if i Change the CH47 to Player Not AI I can get it to load setting it up for a player just fine.
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O.K. - Then its time to start a GO FUND ME page for donations. I am sure users who want fixes to those years old bugs will donate. Then those bugs can get worked on and fixed. Also some kind of List giving information about what bugs are being worked on by the Team is needed. Users have no idea if a bug is going to be worked on or fixed. Another problem is Mod Creators give up waiting for bug fixes as theres no feedback on progress so just chuck all their work in the bin.
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Hello Tom ! When assigning the pair of numbers as one decal, the Args for the first two numbers are 31 and 32, for a second number it would be 442. In the ME the sequence of the board numbers starts with the lowest Arg, so Arg 31 for the last two numbers is 3. The first number at 100 would then be 1 = Arg 442; 0 = Arg 31 and 0 = Arg 32. Unfortunately, I notice that you are not using the roughmet textures I created for the fuselage on the left and right. Worse still, you are not using any roughmet at all because the name for it is wrong. You have entered a SPECULAR assignment and therefore only the gray tones from your assigned texture are read. You'll notice this immediately if you copy the two textures "gdr-jg9-no591-right_roughmet.dds" and "gdr-jg9-no591-right_roughmet.dds" from my texture folder into yours. Since these don't exist in your case, you can do it without hesitation. The reason for this is that roughmet textures are automatically loaded with the base textures, and only if they exist can a false entry be loaded for them in the description of a livery. You can see what I mean by the inclination of the fender on the main landing gear in the picture.
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Wow! 14 months ago and still no fix.
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xxautopsy started following Vampire FB5 Mod
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Hi Toninivak ! Love the Vamp !... much appreciate all your work on it. We have one (static) at our musuem -, happy to offer any help with numbers/ details /images of the real Mcoy if you are interested. D PS...is there a new DISCORD link? Tnx
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I think you're right. I found Quadviews Fixed Foveated Rendering quite helpful back when I was running the HP Reverb. However it gives a lot more control and adjustments than the new Pimax feature. For the PCL - we would need the ability to offset the horizontal and vertical area. (Moreso the vertical area) like the QFVR app. I do like that Pimax is moving forward in trying to incorporate more natively into their system, saving us having additional separate process inbetween DCS and the headset, but at the same time it needs to be of benefit. I'm guessing this is solely focused on improving the super. I'm still on a version in the .20's (Can't remember exactly which). I've been waiting to upgrade for both features, and a stable version - but so far, reading in the following, it seems people are still rolling back. I guess if there's no new features that are going to help, and mine is working as is - I won't risk breaking it. I was contemplating taking the risk in trying to update if there was going to be any significant reward, but for now it sounds like there's no reward for the PCL.