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  2. Реальных денег по ценам на момент покупки потрачено - 42000р На данный момент все модули и карты по текущим ценам - 60000р Цена аккаунта - 40 000р
  3. ottima notizia ...speravo anche in ghedi ma mi sa che è troppo fuori dalla zona
  4. Great news, balkans will be also a great map for navy assets.
  5. There's also the physics issue: you put 4 hellfires and 100% fuel on it, and it becomes agile as if it weren't carrying anything, even with a lot of excess weight. It seems that the weight doesn't affect its physics.
  6. Thanks Thor. Another question if someone can answer it. Does someone know of a software that is really free and can really transcribe full youtube videos? Like this Wags video here. I dont have time to watch or even listen to most of what i would be interested in, but i can read (skim) much faster. Or maybe it is not possible due to copyright reasons or because this way the commercials would be skipped?
  7. In short, Kiowa has the worst textures and 3D model in DCS. The team disbanded and support for the module has practically disappeared, but you can see the thread below for more information. https://forum.dcs.world/topic/350717-what-did-i-think-of-kiowa-it-needs-to-improve-in-some-areas/
  8. Must've been quite a bit of time to do all these. Thanks very much for the effort I've hit a performace "unplayability" wall with Corsair and Marianas WWII on my aging hardware. Will take a look at your test results to see if I can try to improve things a bit without sacrificing too much eyecandy.
  9. @currenthill is it true that your mods will be included in the DCS core?
  10. Today
  11. @currenthill did you see my comment re the sky sabre not launching missiles until enemy aircraft directly overhead - even when alert status set to red and roe set to free to engage ?
  12. If you recenter the map to the west without need to increase size, you can include full swiss and Italy. i think Swiss will never come as a standalone map, this could be the time and it could be a future payment upgrade (balkans +italy/swiss). Full alps, full italian afb. sardinia is becoming a reference point for modern military training. i also hope you don’t “waste” 80% of time in modeling all italian custom city buildings . by the way great project, very needed!
  13. Surprised at all the negativity here. I like the Sinai map. It's not my most used map but the performance is good and it is certainly nice enough to look at. The Balkans map is welcome news after a few light newsletters of late, and more AI units is always good to see.
  14. Any chance to add the Austrian Zeltweg airforcebase aus well? https://en.wikipedia.org/wiki/Zeltweg_Air_Base Combined with the Eurofighter Module this would be a perfect starting ground for new custom missions in this new Terrain.
  15. Nice! Maybe file a radius on the corners for extra style points?
  16. Good Morning! I will try to find another button on my Thrustmaster MFD. So to give more details ... If I bind pushbutton 6 it is recognized in the control tab but not in game. this holds true for the Anton and also the Kurfürst. but NOT for F16 or F18. Strange.. is there maybe sometimes I can change manually in the config file?? Greetings
  17. Hi everyone, after studying Timberwolf’s original EA-18G-style electronic warfare script and experimenting with my own server environment, I decided to rewrite the system from scratch. With the help of AI-assisted tooling, I created an independent, modernized version of the script. This new version keeps the spirit of the original concept, but refactors most internal logic to make it cleaner, lighter, and easier to integrate into multiplayer missions. I’m sharing it here in case anyone finds it useful.I’m sharing it here in case anyone finds it useful. What’s new in this version? Compared with the previous public script, this version includes several major improvements: 1. Completely removed the dependency on MIST The script now runs fully standalone. All vector math, position checks, zone calculations, and utility functions were re-implemented using pure DCS API and Lua. No more mist.lua required. 2. Full support for dynamic respawn The jammer system automatically attaches to: newly spawned aircraft dynamically respawned slots any EA-18G player that enters the world No more need for mission-start initialization only. No matter when the aircraft appears, the jamming logic activates immediately. 3. Cleaner architecture and easier configuration I reorganized the entire code structure: clear jammer registry modular helper functions simplified event dispatch system rewritten power / heat simulation rewritten suppression logic independent status display manager This version is easier for mission creators to modify or extend. 4. New multi-language support All player-visible strings are cleanly grouped, and the release includes: English version Traditional Chinese version Simplified Chinese version Mission builders can simply drop in the language variant they prefer.Mission builders can simply drop in the language variant they prefer. 5. 5. Improvements in visual feedback The HUD / message outputs were rewritten to:The HUD / message outputs were rewritten to: avoid overlapping messagesavoid overlapping messages separate status line and suppression lineseparate status line and suppression line use stable update intervalsuse stable update intervals reduce clutter in multiplayerreduce clutter in multiplayer This keeps jamming information readable even during chaotic combat.This keeps jamming information readable even during chaotic combat. How to useHow to use Download one of the provided versions:Download one of the provided versions: EA-18G Growler Electronic Warfare Script .lua EA-18G 咆哮者電子戰腳本 V1.lua (Traditional Chinese) EA-18G 咆哮者电子战脚本 V1.lua (Simplified Chinese) In the Mission Editor, add a DO SCRIPT FILE action on mission start. Players can use the F10 radio menu to: enable / disable jammingenable / disable jamming view statusview status configure jamming modes depending on your chosen versionconfigure jamming modes depending on your chosen version The script automatically handles:The script automatically handles: heat simulationheat simulation power regenerationpower regeneration suppression effectsuppression effect line-of-sight checksline-of-sight checks message display controlmessage display control No additional setup is required.No additional setup is required. NotesNotes This is an independent rewrite inspired by Timberwolf’s idea and design philosophy.This is an independent rewrite inspired by Timberwolf’s idea and design philosophy. If you are using his script already, this version is meant to be a drop-in alternative with cleaner integration for server environments.If you are using his script already, this version is meant to be a drop-in alternative with cleaner integration for server environments. DownloadDownload All three language versions are attached in the post.All three language versions are attached in the post. You’re welcome to modify, expand, or localize further.You’re welcome to modify, expand, or localize further. If you have suggestions or want additional features, feel free to reply!If you have suggestions or want additional features, feel free to reply! EA-18G 咆哮者电子战脚本 V1.lua EA-18G 咆哮者電子戰腳本 V1.lua EA-18G Growler Electronic Warfare Script .lua
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  18. Press TMS left (short) first to switch the to the SEAD DED page, then you can cycle targets with TMS right. You can find the details on Page 434.
  19. Вообще конечно очень хотелось бы продолжить проходить эту мисиию. Запал я на нее Сейчас в сотрудничестве с ИИ DeepSeek, делаю Python скрипт, что бы автоматом удалять эти группы. Думаю, получится. Потом попробую дальше проходить задания. Сохраняя каждый раз миссию и убивая из нее группы статиков DEAD_GROUP. О результате напишу.
  20. What is wrong with the Kiowa? I thought it was widely praised, i even considered buying it. I'm also wary of buying 3rd party aircraft, although for different reasons...
  21. No, you would use a terminal block that is specifically for wires that size. What would be overkill about it? Have you measured the pin spacing to make sure you have the correct connectors coming? You need a JST crimping tool. They come in different sides, make sure you get one that covers your wire size.
  22. Еще, мой товарищ @SaitouJaga заметил, что все эти многочисленные новые статики относятся к группам, наименование которых начинается с префикса: DEAD_GROUP_ Если как-то их удалить из файла mission, может быть можно будет продолжить выполнять задания. Но для этого надо написать программку/серипт, которая будет удалять вот такие конструкции, если ["name"] содержит "DEAD_GROUP_". [3]={ ["heading"]=5.0440016428577, ["route"]={ ["points"]={ [1]={ ["alt"]=0, ["type"]="", ["name"]="", ["action"]="", ["speed"]=0, ["formation_template"]="", ["x"]=-139105.5625, ["y"]=-51413.44921875, }, }, }, ["groupId"]=1588, ["hidden"]=true, ["units"]={ [1]={ ["y"]=-51413.44921875, ["type"]="CHAP_M142_ATACMS_M48", ["name"]="DEAD_UNIT_static-2", ["category"]="Artillery", ["heading"]=5.0440016428577, ["x"]=-139105.5625, ["rate"]=18, ["unitId"]=9, }, }, ["y"]=-51413.44921875, ["x"]=-139105.5625, ["name"]="DEAD_GROUP_static-2", ["probability"]=1, ["dead"]=true, },
  23. So any info?
  24. This most beautiful region of southern Germany and Austria, with its stunning mountains and lakes where I live, should at some point be more than just low-detailed. But otherwise, a great scenario. And at least my holiday region in Slovenia is included in detail.
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