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  2. mai to thik hu aap btao aap kese ho aaj kal
  3. You can try the "reshade technique in VR" option, and play with either "color matrix for VREM" or "technicolor2 for VREM" settings (of course you must select them at first) There are some people having game crashes when the "reshade technique in VR" is selected, but I can not reproduce... You can toggle on off the option in game with ALT+F5.
  4. Looks like they had ChatGPT back then
  5. I get what you mean. There are still S and G variants when you purchase MiG-29 FC3. So no point to exclude this module. However A variant will surely be shadowed by FF one, no doubt. FC3 is good when someone is new to DCS.
  6. Yeah, good point. And the PSVR2 brings so much to the table now, best PCVR/Playstation entry class headset because of pricing and even some benefits on top that you can't get even beyond spending 1K.
  7. When I did my comms menu test, I only tested with one carrier in the group. I understand your meaning, which is why, to avoid confusion, I only placed one carrier in the #2 slot with the #1 slot taken up by another ship (an Arleigh Burke). As described, no comms function with the carrier in the #2 position. The comms issue is secondary to the actual issue of the arresting cables not functioning with carriers not as the #1 in the ship group.
  8. Today
  9. I also have issues with AI F4, specifically flying into the ground at a higher rate than one would expect. Attached is an engagement as part of Reflected's F4 campaign. 2/3 AI F4 crash into the ground. Thanks Tacview-20250914-210237-DCS-MIG Killers - 08b - 4vUnk.zip.acmi
  10. Маленько кольцо? Сильно огорчён.
  11. No all Comms are handled the same way in the editor, I'm not terribly clued in on the specifics, I just know MP is something many have tried to do and it's always failed to work correctly.
  12. I proudly present - my new Apache mission "Operation Firestorm". https://www.digitalcombatsimulator.com/en/files/3346851/ Storyline: Syrian HTS rebels obtained TOS-1A thermobaric launchers from abandoned Russian depots at Tartus and are now moving north from Aleppo towards the Turkish (-backed) controlled northern area around Azaz. You are CHAOS1-1, a Turkish Army Apache and your task is to seek & destroy the TOS. Sounds easy? The enemy has a say in this as well and there might be some surprises Key features: 1 to 4 players for single player, multicrew or coop lead Apache with FCR, wingman without for optional coop hunter/killer ops. adaptable difficulty via F10 options dawn and night versions of the mission F-16 CAP and SEAD flights standing by to support you, depending on your actions 110+ quality voice overs custom ATC custom kneeboard PDF manual Enjoy! P.S.: I'd be happy to hear if you liked the mission, but equally happy to hear why you maybe didn't like it. Only such feedback can help me make better missions.
  13. Тут пехота ещё копытами шевелить не научилась, а Вы хотите что бы корова свои передвигала. Если стоит мотает головой и как бы жуёт траву уже достижение.
  14. AtlantBrave В русскоязычном разделе пользуйтесь пожалуйста соответствующим языком для постов.
  15. I just re-downloaded the Cold War Germany map and everything is back to normal. This was normal before the Cold War Germany map update, so I suspect it happened during the large map file update.
  16. That helps thanks! Hopefully they update the briefing soon!
  17. Sweet. Little confused about your original question then, not sure what "some" of it means then. Turbo mode in general, whilst works for some people, effects the frametime pacing with the runtime so can cause issues. > You can also use Quad Views (Quad-Views-Foveated) which enables turbo mode by default. Correction on my part, SteamVR is the only runtime this isn't enabled by default, but can be turned on.
  18. I understand about accessing the overlay in VR. As for the Haze, after much experimenting and changing settings in a number of places, I've discovered that if a mission is set with "no clouds" I get the fog ring/haze. But if I set some clouds in the mission the fog/haze is pretty much gone. The super white clouds in DCS really mess with the HUD, hence my next question. Question: Are there any of the parts of ReShade that could be configured to as as a sun visor or sun glasses? Similar to a polorizing filter. I know there is one for the F-16/F-18 in 2D but apparently there isn't one for VR.
  19. Something's definitely wrong there.. I don't have the CWG map - for comparison, how does the Marianas map take ? (I chose that because I saw "Dispatcher (Main): load terrain from ./Mods/terrains/MarianaIslands\terrain.cfg.lua" in the log you posted)
  20. Very cool, can't wait to see this. One day we might see a Jag as well hopefully
  21. Multiplayer tracks are saved automatically in Saved Games\DCS\Tracks\Multiplayer
  22. cool Thanks for your input!
  23. Life's been too busy to do much, so it's been slow going, but I found time to weld all the smaller parts together and connect it to my desk mount
  24. I believe this behavior isn't as intended: upon landing at Base runway 22, Devil 41 turns around at the southern end and taxis back north (runway 04) despite Devil 41 having been cleared for landing runway 22. Devil 41 proceeds to shut down at the northern parking area. However, back in briefing 01: "Unless told otherwise, we will taxi to the parking spot ahead, so southern for runway 22 and northern for runway 04." (DCS World v2.9.19.13478)
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