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  2. This report confirms my observations with the use of A2A TACAN function, which wasn't working in MP in the Phantom during one of my latest flights. My aircraft was F-4 with me as pilot and another player as WSO. Other aircraft was a F-14, human controlled pilot and Jester as RIO. We weren't able to get it work, even after 10 minutes of struggling around with that, and finally being shot down because 3 heads were totally stuck in the cockpit finally finding out it didn't work ...
  3. Okay, now I'm on an MP server and am having no problems finding SA-3's with 49.1 warheads from 40mi away. Definitely a QAG issue.
  4. Hi Kurisu. This is exactly how i reversed my Cockpit master cdu 737 ( usbpcap etc. ) Winwing seems to be much more complicated. And i had no clue on what was going on. Now that i see in the C# code Font management, USB data stream , Initialization sequence, etc ... Without knowing the the "protocol" I'm afraid it's not that simple. it seems to use a message / stream usb (i'll look again at my USB complete book fifth edition) By the way since few minutes, i'm testing the v0-alpha of my bridge between DCSbios and the Mcdu ( key binding left to DCS ) , and it's looking good. And i have no code that explains how to communicate with mcdu as i use the mcu-dotnet lib on High level !
  5. My genius is frightening, sometimes in a positive way, sometimes in a negative way. Thanks for pointing that out, I forgot about that. Stupid me copied the file from a buddy. Attached is a track. I align south to north. I can handoff my mavs. Then I turn to the left, and fly in from the west. The target is offset to the left, the maverick points to a point south of the target. Handoff kinda works at larger distances, but not a bit closer, because the lateral offset becomes too large. I fly over the target, come in from the east, and target is now offset to the right, maverick still points south. I come in from the south, I can handoff. So the mav doesn't have an angular offset but an offset in north / south / east / west direction which would explain why people like me that align mavs on their way in, usually in a different direction as the final attack, almost never are able to handoff, and other people never have this issue. It should be an angular offset, like always 0.003 degrees to the left and 0.05 degrees up, or probably depend on range since TGP and mavs aren't in the same axis. It should not be "always south". Drop me a line if I messed up the track, I think it worked now. Maverick_test_boresight.trk
  6. Update roadmap with the new A5M6 Zero module and the updated PTO IA units.
  7. That CPU apparently has 24 PCie lanes, so coupled with the right motherboard, you should be able to have one nVMe and still take full advantage of 16 lanes for graphics. And with the AMD AM5 socket you'd be able to eventually upgrade the CPU without needing to change out the motherboard.
  8. Will the asset pack be released when all those listed there are done. Or will some of the stuff close to finished state be released before that is further from completion.
  9. You can pretty quickly ascertain the value of a presentation by asking yourself if it's meant to please shareholders or end-users. So far, it's always the former. If AI were so game changing, it wouldn't be getting integrated into software before asking an end-user base. Dotcom all over again.
  10. Did you know that many of those Mods are not fully authored, but use purchased assets that not necessarily allow their use on a payware product like DCS?
  11. Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: As always, subject to change. United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman
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  13. I noticed recently I could L&S and DT2 onboard trackfiles via the SA page.. is this new, or did I just not try it in the past?
  14. Decided to run the HB Wilder Than Weasels instant action mission and had no issue finding, tracking, and killing an SA-3. Decided to do another round with the QAG mission and the SA-3 attack failed again. Decided to attack an SA-2 instead and still no dice even with 22 seeker head. Might just be a QAG issue. mk22ARM_notone_notrack.trk
  15. here and there...
  16. Das neueste Projekt der 1./JG71 ist heute "live" gegangen und richtet sich mit der zugrundeliegenden Cold War Germany map insbesondere auch (aber nicht ausschließlich) an interessierte deutsche virtuelle Staffeln und Controller. Mit dem "Cold War Germany NATO Training Server" hoffen wir eine Basis zu schaffen für gemeinsames, realismusorientiertes Fliegen mit Air Traffic Control. Wir freuen uns, wenn gleichgesinnte Staffeln dazustoßen und wir gemeinsam "traffic generieren", uns in der Platzrunde oder im Luftraum begegnen und uns "on frequency" hören.
  17. Das neueste Projekt der 1./JG71 ist heute "live" gegangen und richtet sich mit der zugrundeliegenden Cold War Germany map insbesondere auch (aber nicht ausschließlich) an interessierte deutsche virtuelle Staffeln und Controller. Mit dem "Cold War Germany NATO Training Server" hoffen wir eine Basis zu schaffen für gemeinsames, realismusorientiertes Fliegen mit Air Traffic Control. Wir freuen uns, wenn gleichgesinnte Staffeln dazustoßen und wir gemeinsam "traffic generieren", uns in der Platzrunde oder im Luftraum begegnen und uns "on frequency" hören.
  18. Thanks for the advice and replies, and for saving me from making a bad purchase. I agree that buying the 9900X would be pointless. But now I'm considering another processor: 7800X3D (4,2-5,0 GHz). Maybe that would be a better choice? Considering the price-to-performance ratio, it looks interesting.
  19. I first read the newsletter, I couldn’t believe it. So grateful, thank you ED. Can’t wait to see how immersive this all will be. So glad for the full fidelity zero, and very pleasantly surprised by the AI P38. Maybe flyable one day ?
  20. Review the actual C-47 AI, Missing many cargo capability, and with some valuable parachute launches. Deploy my info: C-47/R4D-5 Dakota Transport Man Rtng: 1.0/0.5 Damage Value: 22 Size: Medium Bombsight: None Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 140 200 Med: 140 200 Ceiling: 7070 m Engine Type: RP Cruise Range: 1320 nm Int Fuel: 2120 kg Additional Fuel Fuel Wt. Add. Range 100 USG aux tank 275 kg 170 nm Ordnance Loadouts: Payload: 4536 kg 9500 lbs cargo 6500 lbs cargo for long distances 21 passengers 28 paratroops 18 stretchers & medical team 6 parachute pack containers externally (I go open other post about them). Glider towing cleat 9 100 USG ferry tanks in cargo hold Remarks: In Svc: 1941 953 built. External mountings for two complete three-bladed propellers. The C-47A/R4D-5 (2099 built at Tulsa & 2832 at Long Beach) was nearly identical except for revised electrics; 962 of which were delivered to the RAF as Dakota IIIs. C-47B/R4D-6 Dakota Transport Man Rtng: 1.0/0.5 Damage Value: 23 Size: Medium Bombsight: None Throttle Setting/Speed in knots Altitude Cruise Full Power Low: 139 195 Med: 139 195 High: 139 195 Ceiling: 8045 m Engine Type: RP(S) Cruise Range: 1320 nm Int Fuel: 2074 kg Additional Fuel Fuel Wt. Add. Range 100 USG aux tank 275 kg 100 nm Ordnance Loadouts: Payload: 4536 kg 9500 lbs cargo 6500 lbs cargo for long distances 21 passengers 28 paratroops 18 stretchers & medical team 6 parachute pack containers externally Glider towing cleat 9 100 USG ferry tanks in cargo hold Remarks: In Svc: 1942 2808 built at Tulsa & 300 at Long Beach. Two-stage superchargers for better altitude performance. External mountings for two complete three-bladed propellers. 896 delivered to the RAF as Dakota IVs. These engines proved unsuccessful, and many of the aircraft were modified as C-47Ds by omitting the engine blower. XC-47C Dakota Transport Man Rtng: 0.5/0.5 Damage Value: 24 Size: Medium Bombsight: None Throttle Setting/Speed in knots Altitude Cruise Full Power Low: 105 168 Med: 105 162 Ceiling: 6000 m Engine Type: RP Cruise Range: 1820 nm Int Fuel: 3630 kg Ordnance Loadouts: Payload: 2890 kg 6500 lbs cargo 21 passengers 28 troops 18 stretchers & medical team Remarks: In Svc: 1943 Amphibian version of C-47. Fitted with a 300 USG aux tank inside each float. Very difficult to load & unload & extremely difficult to change tires. No production was undertaken, but Edo received a contract for 150 float sets and C-47Cs were reported to have seen limited sertvice in Alaska & New Guinea. Certain cargo options on the C-47 have not been implemented, such as paratroopers and parachute cargo drops. With the arrival of the CH-47F and C-130J, it is highly recommended that ED implement these loadouts within DCS World to improve the logistics role for the dynamic campaign and WW2. Another point is the inclusion of gliders (for another post), which can be towed by C-47s.
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  21. Actually, it's very neat idea. If both pedals could be halfway depressed as centre and work the way you want, they would pretty much resemble my Slaws Rotors.
  22. Bummer! I was really hoping we were getting somewhere. Sent from my SM-A536B using Tapatalk
  23. Excellent news and happy to see serious efforts to develop the WWII Pacific theater. Exited about the PTO, but also like to mentioned there is already an impressive content available created by very skilled mod developers from the community. It would be a quick win for all if ED would consider talking for instance to Hawkeye60 and incorporate his mods, like they did recently with Currenthill, etc. Showcased here by Devil505
  24. Same here, and I supported the developer by buying the Gazelle some years ago so I felt a bit cheated to not have a discount when the OH58 came out
  25. Yes, that’s it, always some polynomials which define trajectories to have maximal velocity when rocket reaching target and to be kinematically released when starting to chase target
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