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В доке говорится о двух вариантах программы угроз - штатной и автоматической. Штатная делалась под исторические типы угроз и более-менее соответствует документации, т.е. реально не определит то, что в нее не заложено. Но автоматическая, которая по идее используется по-умолчанию, учитывает виды угроз из миссии, и должна реагировать не только на древние хок и С-75. Тут еще, конечно, стоит сопоставить с ограничениями, которые отдельно расписаны.
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Interview with the pilot will be made available in english in future. We have a rather graphical proverb in Serbian( for those not easily offended): "Лако је туђим курцем глогиње млатити".
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О факте пуска не информирует никогда, только о факте захвата на сопровождения и только у старых ЗРК типа Хок/С-75. Ещё красная лампа включается за 3-4 секунды до попадания при подлете АIM-120.
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What is a bit confusing, at the moment, is that the HMS sight symbology is displayed where there is no possibility to get a lock. What I have found during testing: The IRST (OEPS-29) has good upwards elevation capability. Keep the target above the canopy rail and you should get a fast and easy lock. For targets directly Left or Right of the aircraft: the limit to achieve lock is around the canopy rail* *This limit is a bit confusing if you are familiar with F-16C and F/A-18C Targets over canopy = good locking ability Targets to the side of canopy = limited locking ability
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Das ist die Idee. Wittstock ist auf der Map, soweit ich sehe, und der NVA-Skin ist hübsch. Ist halt schade, dass die DCS-F16 im Grunde zu modern sind, um in dem Szenario authentisch zu sein. Vielleicht Phantoms oder so als Gegner, die A-10A begleiten, welche ihrerseits abgefangen werden müssen – sowas kann ich mir gut vorstellen. Vielleicht erbarmt sich ED ja auch, und erschafft noch eine F16-Variante aus der Zeit (auf Drittanbieter braucht man da wohl nicht mehr so zu hoffen …).
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The "pi_server.exe" use a lot of CPU. Often as much as 20% And on my PC it uses core#4 -same as main core for DCS. This caused my CPU to max in almost all my DCS sessions. So I re-installed process lasso, and made sure pi_server.exe has no access to this core. Voila!
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Аа, в этом плане потеряли. Ну да, бывало всякое. Я про другое "потеряли" подумал.
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Please start with the date of the release of the page of the manual you got. So far this is the only manual that states this, while we have at least technical document also stating explicitly that SPO does not get blinded by radar. Would be nice to have at least the exact reference so we can lookup further things.
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Update to 2.9.19.13478 failed or is corrupted.
silverdevil replied to Esteban73's topic in Installation Problems
no worries. good luck. -
I know how radar altimeters works and how/when it's displayed in the MiG. I just wasn't sure if there's a way to force barometric only. Now after AeriaGlorias response I know that's not design feature.
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Пошли замечательные истории, что самолёт говно, потому что мне так бабки у подъезда сказали: у них ёлочка засветила в тысяча девятьсот девяносто шестом году, поэтому не удалось сбить би два. По идее что-то с корабля, но ракета падала сверху как феникс. Сейчас уже и не понятно. Понятно только одно, что СПО не просто не информирует о пуске, но не всегда информирует даже о захвате. Если я верно ваши слова понял.
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... ich hoffe nur, ihr fliegt dann das Teil auch auf der Roten Seite! Als "Real" Target. :o)
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Post it up.
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Incredibly loud AI Corsairs - Can't hear my own engine start
RacerOne replied to RacerOne's topic in Bugs and Problems
Copy all. I guess I've just never noticed it with any of the other aircraft, except maybe the Tomcat. It certainly isn't as loud with a Mustang or Thunderbolt when they are on the field. I'm not talking about if the aircraft is right next to you. This is when I'm on the parking stand at the start of a mission and clear on the other side of the field a Corsair starts up. It's so loud I simply wait for him to start up, taxi and takeoff before I do anything. Same thing happens (I'm talking specifically on the Marianna's cold start mission, when the two Corsairs come in and land. As soon as they hit the ground I can no longer hear my own engine running, it gets drowned out by two Corsairs rolling to their hardstands until they shut down. -
The F-35B is cool and all, but has some significant limitations over the A such as: A lower airspeed limit of 630KIAS (compared to 700 on the A). A G-Limit of only 7 (compared to 9 on the A) A smaller weapons bay which can't fit 2000lb class bombs. It also lacks the internal gun. From a FM/FLCS perspective also don't need to model the 6 control law modes on the F35B (excluding all the gains) and the weird flight dynamics that come from entering STOVL flight. There are some weird workarounds, but using TRC on a throttle that lacks FFB and adjustable gates can also pose issues.
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Falls jemand Interesse an dem Video mit korrigiertem Seitenverhältnis haben sollte → PN, ich lad’s dann irgendwo hoch. Schade auch, dass der Uploader versehentlich die Englische Sprachspur der DVD angeklickt hat … On-Topic: Nach drei Tagen Überlegen und Abwägen hab ich mir das Modul letztes WE auch gegönnt, und muss sagen, dass es sich gelohnt hat. Klar, ist unfertig und hat hier und da Bugs, aber insgesamt fühlt es sich von den Modulen, die ich hier habe, am authentischsten an. Passt auch super zur CWG-Map – ich hoffe sehr, dass diese Vorlage für ein Cold-War-Multiplayer-Szenario adaptiert wird, und sowohl Map als auch Modul eine gewisse Verbreitung erfahren.
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celestHawk started following HUD altimeter
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You probably noticed that the altimeter works as RALT up to 1500m and if you don't bank too much which make it to lose ground (pun intended ) will show BALT. It is not a bug but a mere feature of the airframe as smaller brother to the Su-27 this is common behavior for all fighter jets from the Soviet era.
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investigating Radar losing lock way too easy in all modes.
CrazyGman replied to LaCiKa's topic in Bugs and Problems
Practicing against ACE AI and in Mutliplayer the radar does most of the time drop lock if the target beams and drops chaff. Espessially when going cold. Even when using head on and then switching the pursuit, at high altitude. -
The A is First, whenever, then comes the EF :-/
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I bet ED's next helicopter will be the Cobra, but I can't say if it will be the most modern version.
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MIG-29A BVR - how to force enemy aircraft down low?
TheFreshPrince replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
Have you tried the tactic where you constantly notch the enemy in a 90 degree position but also fly very slow and low? It could work to get the enemy closer. -
Awsome thanks!!!