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  2. The two best modules in DCS of course. The Tomcat and Phantom.
  3. Sochi doesn't work for me either,odd...but for some airport it works,(I tried in Maykop-Khanskaya) But if u don't mind modding the game file a bit,I find a way to make the plate displaying things u manually entered. First u need to delete line 152 and line 166 from ARK_MAIN_page.lua,but this file seems can't be packed into the .miz file,so modding the game file is needed. (those 2 controllers seems keeps overriding what u entered from ark.lua using their own logic.) And here is my ARK.lua,u can pack it into the .miz file without touching the original game file. ARK.lua in my ark.lua,u could change the name and callsign(in red circle) to what ever u what and the plate in cockpit will display them. for the beacon_id:(airfilexx_xx or world_xx),u can ignore them,I haven't figure out how to use them yet,and they don't seems affect anything for now To edit ADF frequencies,use mission editor to change them to whatever u want(but no automatic update for the the ADF plate after modding),and manually change beacon "name" and "callsign" in my ark.lua to match them.(also u can try adding more functions to it) For Syria,I guess it's not called "syria" for lua variable,as "elseif theatre == 'Syria' then" doesn't work for it,but when I change that to "else",things starts working.
  4. When the F-86 was released, it was way out of its depth DCS wise, then the Mig-15 came along. We had the Mig-19, also very limited. The Harrier Gr.1, Gr3 were vastly different from the AV-8B. The Gr.9 was in a class of its own compared to the AV-8B and would certainly have a place in DCS. The FRS.2 would also be a very competitive airframe. The Tornado in development is the German IDS, a very different beast to the Tornado Gr. 1, 1a,1b, and would require a lot of imagination to pass it off as an RAF aircraft. The Bucc is a superb prospect, one that I am surprised hasn't been picked up. The Hunter is in the league of the F-86/Mig-15, it certainly has a place. The Sea Vixen and Lightning would also be strong contenders, in my opinion, given the growing trend for 60's era aircraft. As RB are now sitting in their corner and withholding their toys, the opportunity is there for someone to pick up on the Harrier, etc. Regarding the PvE/PvP statement, I am unfamiliar with PvP as it does not interest me. PvE is a different matter; in PvE, the older aircraft have massive potential (Kola and Germany Map), so it's somewhat ignorant to say they don't. If the argument that older aircraft with early weaponry are non viable, then surely the C-101CC, L-39ZA, Mig-15, Mig-21, F-86, F-5E, etc, have no place in DCS? Why are we waiting for a C-130? The Mig-29A, a VERY limited aircraft, is literally just around the corner. The A-1E Skyraider is in dev, the F-104 also in dev, the OV-10 Bronco by Split Air has a decent following... PvP and PvE non starters by your definition.
  5. As F-16C is my favourite mod to fly and I don't want to jeopardize any F-16C functionality I am hesitating to install F-16i Sufa due to modifiying large parts of F-16C core are required.
  6. Not quite the same, but the An-2 would fit anywhere. I've noticed its absence in a few missions I've made. Civil aviation in general would be great to see in DCS. While the are alternatives to that, having everything in one sim is very nice, and DCS just so happens to be the most comfortable sim for me in terms of user friendliness at this moment in time.
  7. R_0xD

    Visible GPU

    +1 but it is not a priority
  8. I wouldn't say no to modern units, but we're missing huge amounts of Cold War assets - and those assets are still relevant today. Old stuff can get reused years or decades later. New stuff can't be used before it was made (well they can in DCS, but it's not relevant to any kind of even semi historical scenario). Even when it comes to the 4th gen fighters I tend to set missions as early as possible. Certainly not in the 2020's. 80's, 90's, and 2000's units are what I feel the lack of.
  9. I'm not quite sure where that value comes from, but either way, trying to peg a single maximum speed for a missile that lofts is not very useful. It might well be the maximum design mach, as in, the maximum that the airframe had been designed to withstand. This will invariably be a more impressive number than any speed that's observed in operational practice (though unless the missile is massively overengineered, it still tells you something).
  10. Is it possible to create / Store / view the MGRS coordinates of a vehicle targeted through the MMS? Sorry if rookie question...doing my head in
  11. For Mi-24, we got a quick start guide early. It was nice. But know what we still only have?
  12. VR Test on Germany map, instant action at Berlin with UH-1H Nvidia 581.15 August 28 - DLSS/Quality - Quest 3 and Virtual Desktop - RTX 4080 --> With my current parameters and Smooth Motion OFF : Takeoff site : ~64fps. Radar site : ~76 fps --> Same parameters with Smooth Motion ON : Takeoff site : ~51fps. Radar site : ~60 fps - Much more blurry/fuzzy fps value taken from DCS (frame rate counter RCtrl+Pause) The ones given by NVidia App are completely different Conclusion for me, 10-15 fps decrease and image more blurry. I will stay out of this Smooth Motion functionality for VR.
  13. It does not need to though. As the manufacturer describes it, the datalink process is seemingly identical to R-27 and that is the only interaction between it and the host during missile flight. It gets updates in Cartesian coordinates from the radar and target size. That’s all it needs. It even calculates pitbull on its own. And any R-27R/ER carrier can send datalink updates in STT for up to two missiles
  14. You misspelled the name which you put into R_NAV_data.lua, you wrote "Marinas" instead of "Marianas" Anyway, check my example file, how the content of the actual rsbn file should be done (I didn't include ARC, just RSBN). R_NAV_data_Marianas.txt Don't forget to add a comma after last name inside of the Maps_Table, and then add Marianas at the end, so it should look like this: Maps_Table = { "Caucasus", "Nevada", "Normandy", "PersianGulf", "TheChannel", "SinaiMap", "Syria", "Kola", "GermanyCW", "Marianas" }
  15. I'm not saying don't stop development I am just pointing out that I don't know if he's trying to be funny if this is an actual concern (right now) but I empathize with someone dealing with a feature getting reported as a bug. So I want optional random weapons failures.
  16. Today
  17. Okay how is the TWS mode activated in N-001? In Su-27SK manual I find no switch labeled TWS/TWF and no radar function described as such.
  18. What exactly do you mean by "blocks"? You cant select the weapons anymore or they dont appear visually? If latter, only in the mission editor preview or also in-game? The mission-editor preview is fully ED controlled and hence sometimes differs from what it will actually look like in-game. If it works in-game, it would likely be sth for ED to look into.
  19. So was I. And there's any number of reasons. Complexity, weight, technology simply not being available, or because they just plain didn't think of it.
  20. It works. You lower opposite's engine throttle, raise collective until engine temp raises and then push the button to lower the threshold. Thanks a lot.
  21. I happened upon this thread because I wanted to add some radio navigation options for the 21 in the Sinai map. It doesn't seem that making missions for Egyptian MiGs will practically support ADF homing. All I wanted to accomplish was to set up a transmitter truck on the airport. Thanks for the useful information. Perhaps I'll make a custom Lua file and share it, maybe mission creators might use it in the newer maps.
  22. Normally with the prepurchase you have it.
  23. Thanks for the work on the mod @rato65 ! I use it all the time as a Lynx, as it's the closer we will ever get to fly one in DCS.
  24. USAF ACC 64AGRS remake soon
  25. You're better to post this in the WinWing section of the hardware/input subforum here. IIRC there was someone else with similar symptoms. I don't remember if they figured it out or not. One thing you could try is going into SimAppPro\resources\app.asar.unpacked\Events\wwt\wwtExport.lua and changing the value at Line 19 -- winwing.interval=0.03 to 0.3. That reduces how often it is checking for inputs (although that should have no impact if it's just the screens causing issue. If you're connecting/disconnecting the frames at the same time it might).
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