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This. I've been asking for this for ages now. Let me setup my own SMS page. It will be needed when and if they implement stores failures where reloaded the SMS page will be required. But If you have an AA loadout and want to use GM on the FCR just use it in NAV. AG mode requires an AG munition that can use a mode other than CCIP.
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From my earlier comments in this thread. The implementation of the CAT Switch is correct in terms of loadout configuration. ECM pods on the centerline is CAT I. They go CAT III when loaded onto the wing stations. Centerline tanks are also CAT I. However, if you do 3x tanks that is a CAT III. So for instance if you do 2x or 6x 9s and three tanks that is a CATIII configuration. But you will or should get a stores config caution with certain A2A loadouts as it is a reminder that if you shoot one off the rail on either side you are now asymetric which is a CAT III condition. The minute you throw 120s on then it will be CATIII since the 120s we have are the C5s. Also keep in mind that if you start with an A2A loadout and end up being asymetric later in the flight (i.e. 2x msls on left wing and 3x on the right or 1x and 3x) that is a CAT III condition. Just think of the STORES CONFIG light as a caution or advisory (hence it being on the Master Caution Light panel) to check your stores and ensure you are in the correct CAT. Just like in real life, it is the pilot's job to ensure he/she is in the correct CAT option as during flight your conditions can change. So know what is on your jet and you will be ok Anything on the Caution Light panel is a caution and requires your attention to check/verify something and not a warning which requires your immediate attention/action to fix/correct something or to land immediately. Warnings are what shows up on the left and right glare shields so they are right in your line of sight.
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StopGaps - Script to fill empty player slots with planes
Nialfb replied to cfrag's topic in Mission Editor
#cfrag I have taken some time looking into the issue I'm having with the radio in the Su-25T and my mission, and I can confirm that it seems to have nothing to do with StopGaps. If I create a new mission with basically the same scenario, the radio works fine so there must be something in my mission that is preventing the radio from working when the Su-25T is set to "Take off from ground". I may continue to investigate the problem, more out of curiosity than a need to fix it -
Mein Lead wurde heute von Internetproblemen am Fliegen gehindert; einmal war er kurz vor dem Taxi weg, beim zweiten Versuch nach dem Betreten der Startbahn. Ich habe dann im Sonnenaufgang zwei ILS-Approaches auf Batumi geschossen und bin von da aus über unsere Low Level Area knapp nördlich der türkischen Grenze zum Tanker geflogen. Hab leider erst beim Tanker dran gedacht, die virtuelle Fotokamera auszupacken. Shell 7 hilft wie immer gerne mit ein paar tausend Pfund Sprit: Auf dem Rückweg nach Senaki habe ich den HI TACAN Y RWY27 Circling RWY09 in letzter Zeit so oft abgeflogen, dass ich heute mal das ganze moderne Gedöns ausgemacht/ausgeblendet habe und einen Raw Data Approach geflogen bin. Noch circa 30 Meilen bis Senaki. Base Leg RWY09 mit circa 30 Knoten Seitenwind - ich hätte früher eindrehen sollen, so wurde es ein 3-Mile-Final. Immerhin kommt der Wind auf dem Final fast genau auf die Nase. Als Spieler kann man auf unserem Server keine anderen Einheiten in der F2-Ansicht und Co durchschalten, deshalb habe ich leider keine Screenshots der anderen Staffeln/Piloten am Start. Da sollte sich aber sicherlich was finden, das wir demnächst nachreichen können.
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It would be nice to have some drones to saturate or takeout AA defenses so RedFor has some options to engage ground targets from close range. As far as i know current RedFor aircraft doesn't have many SEAD options, this way the MiG 29A / Su 25 and other RedFor FC3 planes have abit more chance to make an impact on the battlefield.
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It's hard to say, as again, that engine is never heated up. Criticality- wise, I agree with you, it's a much bigger blunder. However, I've had teammates engines cease working during multi-group flights for reasons associated with proper heat-up. And while the startup list doesn't mention this specifically, the manual does state very clearly that this switch is to be controlled specifically. (Manuals pre- modern times are notorious for not being thorough, containing mistakes and generally being disorderly written. I would expect the manual to have such flaws.) The interactive training missions aren't always up to date, no. The prime way of verifying their up-to-date, is by having the newest revision of a specific manual, and controlling the tutorial against a checklist. A final tip from me: I noticed that you fly the Bf-109K4 very by the book. Meaning, if manual allows MW50 right after take-off and for 40 minutes continuous, then it'll be a 40 minute flight with maximum power. There is a delicacy aspect to flying esp. older prop aircraft. Especially back then, while the aircraft were capable, a pilot was often taught to avoid doing "stupid" things, or unnecessarily strain the machine physically. What you do isn't wrong per book, but if realism is of value to you, then you have to consider that just like you sprinting constantly would tire your body out (and shorten lifespan), so will a piston engine at maximum conditions constantly. The mentality should be that if you need it, then you'll run it up, but for a pure climb after take-off (not associated with interception - time being cruicial) or cruising, it might be clever to adhere to maximum 1.35ATA sustained. Props back then, were just a different game from jet engines of the modern times.
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Command: A Battle Damage Assessment(BDA) check on your aircraft. Yeah panels don't pop off but we can take damage. Formation or command: Loose deuce formation. Ideal for a two ship, flight lead and wingman. The wingman is allowed freedom to maneuver within 1 mile of the lead. So like a tether between the two aircraft.
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FCR elevation slowly drifting downward when playing multicrew
Jaro replied to Jaro's topic in Bugs and Problems
@MAXsenna yes, TRK file, zipped TRK file and also video recording are attached. -
С налетом всё придет. Истина в 2-3 секундных зажатиях и отпусканиях FTR вверх с быстрым возвратом девайсов в центр.
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Hi All i have created small tool for mission maker to help with all airbases Dynamic set up that merged my 2 previous script to enable dynamic spawn and aircraft templates assignment This tool helps you set up dynamic aircraft spawning in your DCS World missions. You will be able to configure each airbase with all different options and assign Dynamic Template for aircraft, all in one place you can found it in ED user files: https://www.digitalcombatsimulator.com/en/files/3347203/ and for more details and updates in GitHub: https://github.com/sevenfifty777/DCS-Dynamic-Spawn-Template-Manager
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loczekx2 joined the community
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Lapida320 joined the community
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I'm looking at system upgrade for DCS too. I'm not especially budget limited, so I was also eyeing up the 9950X3D. Are there any disadvantages to running this over say the 9800X3D in DCS? (don't do a great deal of other gaming at the moment other than MSFS2020 & MSFS2024).
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MAXsenna started following FCR elevation slowly drifting downward when playing multicrew
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FCR elevation slowly drifting downward when playing multicrew
MAXsenna replied to Jaro's topic in Bugs and Problems
@Jaro Is the attachment a zip file? Logs and videos will only get you so far. You should add a short track and the devs will probably be able to see what's going on in their debugger. Cheers! -
Jaro started following FCR elevation slowly drifting downward when playing multicrew
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Bug report — AH-64 Apache FCR elevation drift in Copilot Gunner (CPG) A/A mode -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Summary When operating the Fire Control Radar (FCR) from the Copilot Gunner (CPG) seat in air-to-air mode, FCR elevation begins to slowly drift downward to its minimum immediately after releasing the Right Hand Grip (RHG) cursor. Re-adjusting elevation and releasing RHG causes the same automatic downward drift, rendering the A/A mode unusable. This happens without any input from any controller (even when all controllers are disconnected and unmapped). I tested it with other player and it happens the same way for both of us. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Module AH-64 Apache -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Component FCR elevation control from Copilot Gunner (CPG) using Right Hand Grip (RHG) cursor -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Steps to reproduce 1. Spawn in AH-64 Apache and occupy or switch to the Copilot Gunner (CPG) position, in multicrew configuration (with another player) 2. Select Fire Control Radar and set radar to air-to-air (A/A) mode. 3. Use the Right Hand Grip (RHG) cursor to change FCR elevation to any value, then release RHG. 4. Observe FCR elevation slowly drifting downward to its minimum. 5. Re-adjust elevation with RHG, release RHG, and observe the automatic downward drift repeating. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Expected result FCR elevation remains stable after releasing RHG cursor and maintains the manually set elevation in A/A mode. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Actual result FCR elevation continuously and slowly drifts to negative values until it reaches the possible minimum after RHG is released, repeating every time elevation is adjusted and RHG is released. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Additional observations / test matrix - The bug is not caused by controller input signals; it occurs with all controllers disconnected. - The issue occurs in multiplayer when the CPG is a human player. - The problem is independent of server and map; it occurs on all servers and maps tested. - The issue affects both Player 1 and Player 2 CPG positions equally. - A/A mode is the only mode that uses exclusively manual elevation setting; this bug prevents practical use of the radar in that mode. - When you switch to TADS and turn on LINK, FCR stops to drift downwards. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Impact The bug prevents reliable manual elevation control of the FCR in air-to-air mode from the CPG seat, making the A/A radar mode effectively unusable in gameplay and training. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Logs / attachments Game engine Logs attached. Video attached. Reproducible without any input devices connected. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Suggested priority High — blocks core A/A functionality for CPG. 4YA_SYR_PVE_V2.93[03_JUN_BKN]-20251004-213326.trk 4YA_SYR_PVE_V2.93[03_JUN_BKN]-20251004-213326.trk.zip AH 64 FCR Elevation Bug.mov
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AI Fail to attack target behaviour
MK-82_1_EACH replied to MK-82_1_EACH's topic in Bugs and Problems
I made another vid for comparison working AI and No working (Fails) to attack target. The comparison to get a better view of the jerking behavior of the AI that will not attack targets. AI on the left is functional. CNTRL + F4. view. -
Being of the russian/soviet variety, one has some inherent difficulties to overcome when compared to western models most of us are used to. Basic things such as units, the availability and layout of cockpit controls and in more general terms, the installed equipment supporting solely the soviet doctrine of aerial warfare are quite different. So a fair comparison is not an easy thing to do. My suspicion being that it is meant to replace the M2k eventually and compared to the Mirage I find the Mig way more challenging to learn. But then again, the Mirage was build around the idea of an easy and flat UI with only a few knobs and controls to operate in order to make things happen the right way. Thats not my impression of the Mig. Russian/soviet design choices do not seem particularly user friendly across the DCS board. Speaking of leverages to work 20+ switches on startup or such things. So yeah, you may be in for a treat.
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Cold war Germany and big part of "Bayern" is missing? Why?
Fmonster replied to LcSummers's topic in DCS: Cold War Germany
Would be nice for the C130 and Lechfeld for the Tonka even it's the wrong version -
GeoS72 started following Radio Freqs not retained in Dynamic Spawn Template
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I have an issue concerning the Dynamic Spawn templates: Unique radio frequencies are saved for each aircraft in the Mission Editor. However, when a user spawns into a Dynamic slot, my list of unique frequencies are overwritten with the default radio frequencies. Therefore, a custom list of radio frequencies are not retained in the Dynamic Spawn system. Does anyone else experience this? A track file will soon follow. For example, F/A-18 Comm 1 channel 1 is set to 230 MHz. After spawn-in, channel 1 is set to 225 MHz.
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dresoccer4 started following Good template for carrier operations?
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Anyone have a good mission editor template for WW2 carrier operations with the Corsair? Looking for a saved map or template with a carrier group and lots of units placed around the deck to make it look realistic. There are lots of super carrier templates like that, but haven't found any for the WW2 carrier.
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Recommended spec for dedicated server?
Maverick87Shaka replied to Lace's topic in Multiplayer Server Administration
Windows server is by default not fullfilled by stupid/annoying services that are more busy to "spy" you rather than make your system works. But they indeed share the same core engine, so basically you can achieve same results by disabling services, remove stuff like overlay and others on windows 11. It tepends on what is the purpose of the machine: Host time to time a dedicated server for your group of friends? Windows 11 will be ok. Host 24/7 complex mission with persistence feature, several player, open to public? Go for Windows server -
For the love of God, fix this plane or the superpower AI
Doughguy replied to Sunbather's topic in DCS: Fw 190 A-8 Anton
Tactics differ in the axis planes. These are pure b n z fighters. Flying against AI is pretty much worthless. -
kotor633 Mig-29: Training Guide ( no discussion )
kotor633 replied to kotor633's topic in DCS: MiG-29A Fulcrum
Another good source: Fly & Wire Topic: TWR, Fuel & Performance https://flyandwire.com/2025/10/06/mig-29-9-12a-twr-fuel-performance -
Also bei den MB Recherchen die ich bereits getätigt habe raucht mir langsam der Schädel.... Ist ein B650e Chipsatz heutzutage noch ausreichend oder doch einen X670/X870 weil neuer und ggf. zukunftsicherer.... auf der anderen Seite bis ich mir in ca. 8 Jahren wieder ein neues System zulege behalte ich mein altes MB noch...??? eher nicht... also wozu ein aktuelles MB zulegen wenns die älteren Versionen auch noch gut machen.... Ich bin in der glücklichen Lage nicht so auf das Budget achten zu müssen aber übertreiben muss ich es auch nicht... Asus Rog Strix B650E E Gaming Wifi wäre mein Favorit... oder doch ein MB mit B850 Chip??? Ist echt mühsam das richtige MB zu finden!
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Ali Hyder joined the community
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Расклад может быть другим, но несущественно. Более точные датчики и бОльшая длина рычагов лишь сделают точное пилотирование любого вертолета более простым и всё. Главное отличие - при зажатом FTR вперед система стабилизации полета (SAS) приостанавливает работу, а при пилотировании с выкл удержаниями и без зажатия триммера - работает и SAS, и координация разворота если не отклонять педали от триммированного положения. Независимо от игровых устройств.