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  2. Rotate speed is the speed you start your stick back action and takeoff speed is where the jet should go weight-off-wheels. At MIL power takeoff you should rotate 10kts before takeoff speed, 15kts for AB
  3. edit: unrelated. Nevermind.
  4. This contradicts with SME input and firsthand experience by at least one team member who has flown the USAF's F-16 simulator more than once. Based on this, a considerable amount of back stick force is required to rotate, unlike the Hornet. Keep in mind the differences in personal control setups and types. Thanks
  5. YEpp, it's because the player spawns at a totally different spot from what he's assigned to, courtesy of ED's AI team. I'll submit a workaround for the next update. You can jsut press spacebar, take off, then find your lead after rejoining.
  6. We can demand things? Cool! I'm making a list.
  7. Same here minus the 4 year experience. 1 and 1/2 years for me. At 170kts most of the time with most payloads I just deflect the stick aft a certain amount and at nose up attitude the aircraft always lifts off no issues.
  8. Hi, I was wondering if we'll be able to try the map with free trial in the future. Thanks for your work.
  9. Dustbag

    New George

    Thank you for the reply and looking forward to the video
  10. I'm sorry, but everything we can share right now is in the first post. Thanks
  11. I also can‘t understand why these two most famous carriers haven‘t been released for DCS.
  12. @RichCotte Hi! Any chance you could make some liveries for Vietnam era as well? Would be awesome. Thanks for your work.
  13. Thanks, I’m so glad you liked it. It’s my favorite mission of the campaign as well. This and mission 9, but 5 is more epic in terms of scale. Good luck with the rest of the missions!
  14. Great post, and I agree it’s exaggerated as it is. To me it feels like the flutter should occur when side slipping, in which case the « improper alignment » would indeed kick in, the mast being at an AoA. Maybe link its behavior to the ball being centered or not, the speed being at a certain speed onward ? Would be a great cue as a visual piloting reference too.
  15. It's coming, just been occupied with higher priority tasks. I'll probably have it out this weekend.
  16. Wags

    New George

    No, just been occupied with other tasks. A video is coming.
  17. I have also flown the viper for a similar amount of time, and while it probably has been this way for a long time, i dont think its correct. Growing up in a "viper-city" i have always watched F-16s jump up after takeoff. If you saw my post a few replies up, you can see that when i do exactly as "the book" says, i end up far over the calculated takeoff speed, and the jet barely responds at all at rotate speed. So its not something im just coming up with, but its something i have been noticing for a long time but only now felt the urge to investigate.
  18. My understanding of this is that it should behave very similarly to how the BF-109 and FW-190D with MW-50 work. As you increase throttle towards the top end, at some point you see a rapid distinct manifold pressure gain (In those aircraft, as well as the P-47 with manual water injection, you also have a distinct audio correlation). What I don't see or hear is any indication that anything is any different. It appears to be a smooth up and down with no MP "bump". Something else I question is the rate of change, at the appropriate altitudes, of switching the blower into different settings. It has quite a bit more delay than I would expect to boost manifold pressure. In general, I remain confused and will let thing settle out because I understand this is a work in progress, but I am unable to achieve historical sea-level performance, but I am able to achieve high altitude performance (20,000ft). *shrug*
  19. By the book, yes. I read that in reality pilots preferred MAG.
  20. On 2.9.18.12722 , behavior was changed to return values as per the change logs and forums post... This was then reversed on hotfix 2.9.18.12899. Returning nil seems like a consistent behavior to me, but that particular tidbit was not spelled out in the change log or in the forum post about this (granted, I did not read all the thread)
  21. These freezes and stutters you guys are talking about, for Crystal Super, OG Crystal and Light - are you talking about in DCS? Or is it in every game you have testet?
  22. Update : Did the same flight with the Chinook, as close to the same route as possible. Stutters ? yes Freezes ? no. So either the OH-58D is causing the freezes (for some reason) , or there something I my hardware config I changed today that actually helped. (Change the power schedule for USB devices to keep USb devices powered when not in use)
  23. Locking onto the tanker is what they do IRL, too, you just need to silence the radar (EMCON switch is good for that) to avoid microwaving the boomer when you get close enough to start using visual references.
  24. The Viper doesn't fly off the runway by itself, you have to "unstick" it from the ground. Yes, that's exactly the word Viper drivers use, and it does feel like that in DCS. The Viper "sticks" to the runway when its nosewheel is on the ground, and it's notoriously sluggish when slow, especially in landing gains (gear down or AAR door open). It doesn't feel like the nimble fighter that it is until you get some air under the wings.
  25. Today
  26. Kaplama hırsızlardan dolayı kaldırılmıştır.
  27. Personally, I have the pedal trim turned off, I removed the springs from my pedals (CH Pro Pedals). The microswitch is set to Automatic Off and I have assigned an on/off switch to the joystick.
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