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  2. I like how it is now because my 25 year old sidewinder can’t do much force lol
  3. I've never been a fan of cockpit reflections. I don't think the sim handles it well. If it were a real reflection, you'd be able to focus through and past it as one naturally does in real life. Drive your car during the day or night and while you're driving around tell me if you ever saw a reflection of interior lighting and was unable to see past it at the objects outside of the vehicle. If that were the case none of us would be able to drive at night because the lighting would blot out our ability to see outside the car. And yet, that's what happens in DCS. It was so bad in the older models like the MiG-15 that they finally got rid of them or put a switch in settings to turn them off.
  4. Hi, What should the correct behaviour of FFB sticks be at the limiter and past it? What I experience is, as I reach the AoA limit, there is an aggressive vibration. I can't say I feel a clear pulling force, that would match the visuals where the stick moves back slightly to reduce AoA. In addition to this problem, it has been mentioned that the override 'button' is not a physical button, but that it represents the force the pilot applies IN ADDITION to pull through the limiter. I interpret this as follows: constant force buildup to the limiter. Than an additional '17kg' force IRL pulls the stick back slightly, and then the pilot can further pull past the limiter if they want to override it and increase AoA. This should translate to FFB too then. Up to the limiter the FFB should not max out, so that it can actually pull forward on the stick (same time as it starts vibrating). Then once it pulled back a bit, with some additional force I should be able to pull the stick further back (these forces are scaled of course). How do you guys experience this? Do you think the limiter could be implemented differently to FFB? Any explanation by the devs on this? Thank you for this amazing module, absolutely loving it!
  5. В итоге взял MFD от F/A18C. Качество отличное, рёбра между кнопками также являются кнопками, так что этот MFD можно пользовать и в Апаче. Для использования нужно установить ПО от WinWIng (но по-моему не обязательно если хочешь самостоятельно копаться в конфигах). В нём выбираешь ЛА и дисплей(и), который(е) изображения с которых будут выводиться. Запускаешь игру - всё работает, т.е. в конфигах копаться не надо, ПО это делает за тебя. К MFD подключаются два кабеля один USB 2.0 для рамки, второй USB 3.0 для дисплея. Можно к дисплею подключить и USB 2.0, но тогда необходимо будет подвести дополнительное питание USB-C. Если руки прямые можно купить просто рамки и подключить к ним свой дисплей. P.S. Есть существенный минус - в DCS дисплеи темноваты, в инетах пишут что проблема со стороны DCS. Специалисты решают эту проблему через Reshade. P.S.S. ПО показывает что есть поддержка MSFS, BMS и чего-то ещё(не запомнил). К BMS подключить не удалось, возможно делаю что-то не то. Будет время - спрошу в поддержке.
  6. Exactly what @rob10 says. We were supposed to have Afghanistan completed last year, and here we are. Not complaining, as it seems they redid a lot of it from scratch, and we know they added things not originally planned. I'm happy about that. Same goes for Iraq, so it's done when it's done. Cheers! Sent from my SM-A536B using Tapatalk
  7. I’m not sure this is incorrect. Combat employment says nothing. You can always use coop with rest in dummy do if one sensor loses lock the other will pick it up
  8. Typical F-16C Block 30 had the AN/APG-68 family (earlier V-series software/hardware typical of 1980s/early 1990s OFP). Block-50 commonly built or retrofitted with later AN/APG-68(V) upgrades (V5/V7 depending on lot and MLU), providing improved range, modes and SAR/GMTI growth options. Also the Block 30 Often fitted with the GE F110 on many (Block-30 introduced the “big-mouth” MCID inlet for GE engines on GE-powered examples). Some early Block-30s mixed engines but most GE-powered Block-30s have the larger inlet. I guess that is some what good starting point: https://www.digitalcombatsimulator.com/en/files/3330321/
  9. rob10

    Roadmap Please

    You're never going to even get rough estimate until it's basically ready to go. The reason is, if today they said "we're aiming for June 2026" and then in Feb 2026 came back and said "nope, gonna be July 2026" the uproar on the forums would be epic (and sadly this isn't an exaggeration) with all kinds of accusations of "you promised June 2026". It's not worth the grief it causes to try and estimate considering how difficult it is to estimate anyway.
  10. Very Nice!!!
  11. So apparently the current method of having to hold the trigger safety open to obtain a computed gun pipper is wrong and will be changed to a toggle switch in a future patch. Okay...but there remains an issue. If you lose target lock while in 1st stage the pipper reverts to a funnel - but - you can't re-lock your target from there. You need to release 1st stage and go back to CC and then you can attempt to re-lock your target. Thus the Mig-29 pilot is expected to constantly flip/un-flip the gun safety every time he wants to re-lock a target during a gunzo encounter. This doesn't sound plausible. The FC3 Mig-29 does allow you to re-lock from the funnel which I suspect is the correct behaviour; certainly it makes more sense to me.
  12. Can't imagine who possibly liked your comment but 'good job' man even this couldn't change the situation and once again proved that ED must take time to polish their products and not to count on the magic pill of 'buy new hardware'. Great job man, thank you for proving my point once again. My religious believes doesn't allow me to drink and stop 'providing help' like this as it doesn't do any good to anyone!
  13. Fulcrum and Flanker really shows how scared NATO was. Something that allows you to move a heavy object with less force and something that attacks your weak sides? Oh yeah I would love it too
  14. Could bee. Maybee. Might bee on user files soon. Anyway here is a Thursday teaser.
  15. Tom P

    Roadmap Please

    Can we get a rough estimate roadmap? That way we know how long this one will be getting worked on and the estimate completion of the map. Don't need exact dates but a rough estimate would be nice. I would love to recreate a bunch of OIF missions but the current state it's just lacking. I'm sure a bunch of campaign makers out there are just waiting for this to get good once things are closer to being in their final configuration.
  16. Today
  17. did block 30's get retrofitted with the V5 eventually? or did they continue to retain the v1 well into the 90s or even 2000s?
  18. To offer some feedback the blackhawk canopy glass causes reflections at night. It makes it more difficult on the eyes to fly with Night vision goggles compared to other modules. I don't know if that can be adjusted but i hope it can.
  19. 100% agreed. Both maps are rough compared to Syria for low level. Another reason why I think ED should let 3rd parties handle most of the DLC's while ED focuses on the core and long term bug issues.
  20. Distance in VR is something I don't think yet has been fully mastered. I certainly feel like distant things are closer and smaller than what they should be. I don't know if this is due to the way VR attempts to fool the brain, whether it's just my brain getting used to VR, or other factors. I did a little bit of searching on this. From what I could gather, the whole close seems good, distant seems less good could be due to Binocular cues getting weaker with distance, and that Monocular cues such as haze, scale and perceptive are harder to replicate with limited FOV and resolution. IPD / world scale settings can also have an impact. The one area I've always wondered is DCS's own IPD settings - which seems to make a big difference in the cockpit for the cockpit view, but has no perceivable difference for outside objects. But in the end, I've just accepted that VR is an emulation of an environment - does a good job at helping me to judge distance with things like formation, and gives me a more immersive experience, but that it's normal to feel like the 'world is smaller'.
  21. USN NAWDC F-14A 2020s fictional Remake Soon
  22. The state of international weapons just leaves me sad to be honest. I strongly believe that DCS's future lies in the past. It's probably impossible to get the data for a Super Flanker or Super Fulcrum but we could proabbly get the information for World War and older cold war from various museums. I'm happy about the line up we have in the middle east- I change my statements about the Flanker being possible unles someone can point to something official.
  23. Fair points you raise. The save game one I don't see happening. ED have made their save game feature, and it seems to have revealed that they're going with the same approach that other community contributors used as a workaround - as opposed to redeveloping from the ground up the ability to save the actual state of the game. I have seen some campaign designers 'cheat' by having a separate mission that is post a certain event. (ie, post-refueling, to allow those who can't air to air refuel the ability to proceed from a certain point). That's the only way I see at present or in the foreseeable future that a campaign creator could possibly get around this particular issue - have a starting position that is closer to the action. It is of course a work-around and adds to the content creators workload, but I can't see another way. For me, I find it lacking immersion. I think that really has to do with the 'flow on' effect from one to another. How well you do in one mission doesn't change/affect another. Heatblur may have helped bridge a gap here with the F4 - how you treat it on a previous session impacts how it will be the following one for instance. But overall - I think this is where I suspect a lot of people are hanging out for the dynamic campaign engine instead - so it's unique and more immersive. But this conversation does raise a thought. How epic would the dynamic campaign engine be, if it was an engine for campaign designers. ie - instead of just being a 'go and play' - it was like the mission editor where campaign creators could actually use it as a tool to create their campaign, but the end result would be something dynamic and 'living'.
  24. Was this online? There’s been an online issue of this
  25. They will be forced down when you blow them up!
  26. And have it auto-fill the correct ATC frequencies. This is for the Mig-19 but you get the idea. Hopefully the kneeboard will eventually display radio channel, airfield name & frequency.
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