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Процедуру запуска не из головы же взял мет хз, можно только так запускать сейчас в dcs, или варианты есть. Никто сейчас не скажет, ру ветка для ответов разработчиков не активна уже давно.
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HSD and HUD showing target at different azimuth
uboats replied to tekwoj's topic in Bugs and Problems
did you actively set the SPI by either HUD or radar or other sensor or it's just from selecting WPT (i.e. 5 from your screenshot)? -
Everybody talks about being close to reality ! Unmanned vehicles and AAA just don`t look right. Hope they will give them staff later.
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amikmaj joined the community
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eclatmedaesthetics joined the community
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Датакартридж пока имеет отношение только к 16 и 18 и только в пределах пресетов радио и настроек системы противодействия. На апч файер зоны это больше инструмент для назначения приоритетов и распределения целей здесь и сейчас. Чем что-то предпланируемое. Это может и должен рисовать командир пары/звена который при этом нередко CPG и не отвлекается на пилотирование.
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As far as I understand, these trace the helmet movement. Part of the off-boresight dogfight capability.
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investigating mk82, 83 bombs explosion radius too large after update?
shagrat replied to SalakauHeadman's topic in Weapon Bugs
Maybe this visualization helps to better grasp what 425 m of "danger close" to friendly forces actually means. First picture represents a Mk-84 (2.000 lbs) bomb and shows the difference between the direct effects and the fragmentation radius "in the open". The second shows a comparison between the Risk Estimate Distances area. Note the 100m RED of the AGM-65 Maverick in the center, in comparison to the Mk 80 series bombs. Source is this article, PDF direct link: https://article36.org/wp-content/uploads/2016/10/PAX-A36-Areas-of-Harm.pdf -
AAA cannons work fine, heavy cannons track but don't fire. Use German units for now.
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Hi, Following the last video from Wags, I notice two "things" displaying something next the HUD at a certain moment (see screenshot). I didn't find that on the real flight manual. Maybe is it still work in progress. Thanks, Vincent
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Divadov started following Manual DCS & Radio Communications
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Someone can share the DCS manual of the aircraft to learning the module before the release? The radio communications with ATC will be translated to english? Thanks
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ZACHI started following AH-64D Exported Display Images Look Very Dark
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OMG I just found this thread and it’s a game changer! Finally my F-16C Viper TGP is usable on my external MFD display! @Floyd1212 Well done and thanks a lot for this workaround PS I still hope that ED would have a proper fix some day…
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HSD and HUD showing target at different azimuth
tekwoj replied to tekwoj's topic in Bugs and Problems
No, sorry, it happened in a multiplayer session about an hour or 2 into it. I tried reproducing it but no luck so far. I don't think so, I'll try to verify, but I think the only thing I did different than usual is during the INS alignment I didn't input heading because it was 000 anyway. -
[OFS] Iceman started following Gespeicherte Spiele Ordner DCS
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Hallo Ich habe eine Frage? Muss der Gespeichertze Spieleordner zwingend auf C liegen oder kann der auch auf ein anderes Laufwerk? Ice
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issue found, i renamed those ug90mm unguided rockets to prepare for other 57mm rockets come with j-8pp
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Oasis Driver now in Steam Store for windows mixed reality
Aapje replied to Kayos's topic in Virtual Reality
List of known issues/workarounds: https://github.com/mbucchia/Oasis-Driver-for-Windows-Mixed-Reality/wiki/Known-Issues -
Release in 2026 but barely any info 6 months before 2026?
skywalker22 replied to LimePartician's topic in DCS: F-35A
its pointless to talk here, this plane won't get released for a couple of years. -
Ничего страшного. Бывает. Нынче редкость - кампания, да ещё и на Могучем.
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forgot to ask, when did this issue happen for the first time?
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Good morning, I followed your steps and obtained the following result: C:\Users\YH>nslookup cdn.digitalcombatsimulator.com 服务器: 192.168.3.1 Address: 192.168.3.1 非权威应答: 名称: 1231349722.rsc.cdn77.org Addresses: 2a02:6ea0:c800::26 2a02:6ea0:c800::27 2a02:6ea0:c800::32 2a02:6ea0:c800::33 2a02:6ea0:c800::23 2a02:6ea0:c800::24 2a02:6ea0:c800::25 89.187.187.19 89.187.187.11 143.244.51.59 89.187.187.15 89.187.187.4 143.244.51.249 143.244.51.246 Aliases: cdn.digitalcombatsimulator.com The problem persists, I still can't update DCS. Tkx
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Iran 2.0.0 released! Changelog Version 2.0.0 Added LODs Changed textures to reduce size Added encyclopedia entry Changed folder structure Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. -
I really liked the campaign! The campaign is designed so that it is convenient to fly beyond RIO. I fly mainly for RIO. I learned how to install the markpoint (ST) and remembered how YY works. I used to use it very rarely. I've already completed 10 missions. The only drawback is that after landing, due to static aircraft on elevators and helicopters, ground staff cannot control taxiing normally. When I tried to get into the parking lot using Ctrl+Shift+Alt+T, I exploded.
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... and you should not use any override if you are swapping DLLs manually. If you don't see them in NPI then maybe the version you have does not expose them. That's not really important as you can still use NVapp to disable the override and let the game choose. Both NPI and NVapp work with the same parameters and as such they translate between the apps - it's just a different interface and NPI exposes more of them.
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Piper L-4A "Grasshopper" (J3 Cub)
mimi80 replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
bonjour très beau travail , il sera disponible quand ? -
Ben1 joined the community
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@JG54_NF2 two posts seem to be same/similar issue, merged
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jg54_nf2 is testing with various maneuvering and operations to reproduce those issues and we have some summary and key operations to reproduce we are working together to fix it.