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Showing content with the highest reputation on 11/16/08 in all areas
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Ok - there has been some discussion about the trim system used on the KA-50 in the simulation which takes a bit of getting used to. The reason is in the actual KA 50 the pilot is able to trim the cyclic to any position and leave the stick in that position. In the simulation, the "Trimmer" simulates this as best it can, however, some porpoising of the heli's attitude results because your joystick wants to naturally re-center. Now having said all that, if you have a Cougar joystick and you really want to see how the KA-50 should fly, there is a way to simulate the real KA 50 cyclic in Black Shark to respond very realisticly with the Cougar Foxy software. Simply enter this statement in your profile: BTN S4/I TRIM (JOYSTICK, 0) /O/PLOCK(JOYSTICK, LASTVALUE)TRIM(JOYSTICK, TO_CURRENT) /RUNLOCK(JOYSTICK) What it does is allow the Cougar axis to be reset to it's last axis value when you hold the S4 button and recenter the cyclic. This allows you to re-center the Cougar joystick without changing the aircrafts attitude or get the porpoising that you see using just the Trimmer. I can't say enough good things about what I've discovered with this simulation. I is MORE than worth the wait! Ron3 points
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Oh-my-god: IT got me......:cry::helpsmilie: Hey !!...:huh: Wait .... Now its gone... Its away! :D That was easy -:) I'm such a lucky bastard! Believe me Man..! Ok :music_whistling: nothing to see -step beside I'm scientist! sorry if I bothered someone.2 points
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Hot fix 0.93b available: FIXED Flaming Cliffs flight recordings were twice bigger as required IMPROVED Weapons labels are now a little shorter IMPROVED Russian flight recordings support http://forums.eagle.ru/showthread.php?p=560641 :doh:1 point
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не хочу говорить за ЕД, но сомневаюсь что это будет реализовано уж очень сложно, вся эта "дикторонезависимость" и тому подобная фигня хотя если воспользоватся готовыми разработками) я вот че хочу попросить(:music_whistling:) * Шкурки(скины, если не понятно) в редакторе показывались что бы Это же совсем не сложно, сделать аналогично Энциклопедии где выводится картинка "летабла" с даной шкуркой.1 point
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Динамика реалистичная. А в конце я ступил, надо было малый газ сделать, а я ограничился минимальным шагом.1 point
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Their is no suport in this forum for the rusian releas of BS. If you need help post in their forum for help.1 point
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В ЛО на эту площадку на вершине Эльбруса я прилетел на Су-25) В Акуле прилетел туда на КА-50, так сказать повидал старые места:)1 point
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Не сдавайся, товарищ! ЧА был первый симулятор? Может стоит попробовать начать с чего-то менее хардкорного? Уверяю, пилотировать ЧА с X-52 сущее удовльствие! Конечно, когда учился, были трудные моменты...1 point
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I'll try it as soon as i have time and tell you the result. However i doubt it would be any good 'cause of different engine schemes in Mi-24 and Ka-501 point
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Now that everybody wants to blow it up, I'm interested in it's damage model! Did U guys create a BTR-70 damage model?! If not please include wheels falling off, turret flying, hull pried open!1 point
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Ну, чисто по Фрейду! Но тогда как же песня! - Любите девушки простых романтиков, - Отважных летчиков и моряков!1 point
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I think the problem is how big sims like Lock On FC etc are compared to fps shooters like COD 4 where you have limited space to move in (read: maps). When we fly Lock On, the whole theatre has to be loaded, therefor the big need for RAM. In 2003, it was not common to have 4GB RAM. So I think the devs looked to to future. I think people with todays hardware are seeing what Lock On FC really shows, 5 years later. BUT! It is still Direct X 8, and I bet if the game was written today it would be coded a lot more effective due to newer direct X10 and newer software/hardware. Problem is that devs do not know what will be standards 5 years from now. I actually think that to make such a good looking sim like Lock On FC by 2003 standards is just remarkable with the resources they had at that time. Of course, problem with devs behind Lock On is the small number of employees compared to devs of bigger fps games. More resources, more people, better code, better optimizing of the code. Combat sims is a small market and we can´t actually choose between that many titles. I just hope Eagle Dynamics have learned the errors done in Lock On like making the CPU do a lot of the work. At the time the game was made there was single cores and not that strong GPU´s so they must have thought the game would run better with less resources on the GPU. Games like COD 4 is very GPU dependent and less CPU dependent than Lock On. It´s odd thinking about another game, Operation Flashpoint ran better on my old P3 1GHZ than my P4 3.0 GHZ because the game that time (2001) was made to 2001 standards. I bet my older GPU card handled that type of graphics better than my new one which supports more shaders etc than old open GL/Direct X7 etc. Also take a look at Falcon 4.0 AF. Graphics in that game is by 1998 standards. Regardless of that, a lot of people are still playing it! I even got 20 fps while using the radar at ground targets and there is a lot of activity. It will always be like this. People like us playing combat sims needs to have the latest equipment to fully enjoy our sims and that will never change! EDIT: I got my F4 AF to run better now by disabling T&L and I sat it to Direct 3D HAL only! Got 10 fps better!1 point
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I can force AA whenever i like, in D3D or OpenGL with ATT :) no dumbed down, flakey CCC for me :D .....that nearly rhymes lol1 point
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I totaly agree with Rapid. A distribution via Steam would be great. It's convenient and user friendly, and it also eliminates some piracy issues.1 point
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