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Showing content with the highest reputation on 12/05/08 in all areas
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4 points
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you're right ;) i 'am quoting someone else Wags said "Wonderful to see you making skins for Black Shark Mitch. You do great work. " @Laivynas your reputation will drop quickly if you continue in such a way is there a moderator here ? :lol: @Mitch wonderful skins like...always ?:thumbup:3 points
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Official explanation Hello guys! The biggest reason for trees to be non-collidable is because they consist of large 'blocks', 1-2km in size. We can make these blocks obstacles, with individual trees collidable, and get these results: 1. AI surface units get confused when these blocks intersect roads, they will not be able to move through or near forests areas at all. 2. Impossible to place surface units into the forest. Even if we force them there, they can't shoot from there. 3. AI aircraft & targeting get confused by corners of these blocks going beyond mountain slopes, they will see obstacles where there isn't one. So, all in all, forests become just 'elevated' mountain slopes. With this block representation AI will not see clearings in the forests etc. To effectively model trees we have to keep them separate objects and then, with our huge territory, there are too many of them. There are ideas on how to make trees work well, but it's not a quick fix, and I can't give you any time estimate. Really sorry about that. Best regards Grisha2 points
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You are just working against the autopilot. I will explain: You are zipping along at a nice stable airspeed and altitude, let's just say 200kph and 500 meters (no special meaning here, just some numbers). You have all autopilot channels on, including altitude. Suddenly, you decide that you are too hot, and your ventilator fan just isn't helping, so you think to yourself "Self, we must get up higher where it is nice and cool!" (I think your self has a great idea, by the way!). So you pull in some collective (let's say for argument's sake, you just pull in a teeny tiny bit of collective), and lo and behold, nothing happens! You VSI stays pegged at zero! So you pull in some more collective, still nothing...then a bit more...until FINALLY your VSI starts to move. "Great!" says self. So your climb is initiated and you have the rate of climb you want (never fast enough when you're sweating and you want some cool air, eh?). Eventually, you start feeling that nice cool air up at 2,000 meters flowing into the cockpit, and you decide that you're high enough, so you reduce the collective until your altitude stabilizes (VSI back at zero). (but it never "quite" stabilizes...oh it gets close, but something seems amiss...but along you go, oblivious, etc.) Hey! It's time to turn! (or slow down or speed up or whatever) So you start your bank (or whatever) and the aircraft starts to turn (or whatever)...but then starts to lose altitude (or even gain, depending on what the "whatever" is). "What?!?" says self, very upset that his altitude channel is not working. Well, your altitude channel IS working. It is trying to hold you at 500 meters. Well, you're way up at 2,000 meters! What is going on?! Remember back when you were at 500 meters, and you wanted to climb, so you pulled in some collective (a teeny tiny bit, if my memory is correct)? Well your collective input to the collective servo moved (oh yes indeed it did, since it is physically connected, it has no choice!) But your collective control rods are not the only thing that tell the collective servo what to do. The autopilot also has a say. And you autopilot says it wants to stay at 500 meters, so as you're adding collective, the autopilot is taking it right back out. Not out of your control input, but out of the servo. Eventually, your collective movement will exceed 20 percent of its travel. (Note: I have an X-52 throttle, it moved about 10-15%.) When your collective input exceeds 20% of its travel, the autopilot runs out of authority, and your input starts to work. So your started climbing...up and up...until you got to 2000 meters, then you lowered the collective to zero your VSI. The catch here is that your autopilot still wants to lower the collective, but it can't, as it's already "lowering" it by 20% (which you have happily overriden by moving the collective more and more). Now if you do any maneuver that would cause a change in altitude (just about anything in a helicopter will do that, they sure are touchy), then your altitude would start changing, because your autopilot has done all that it can do. About this time, you realize the error of your ways, and you hit your collective brake button (just a tap here will do). You have just told your autopilot that you want to hold THIS altitude (2,000 meters). Here it helps to know that your autopilot's input to the servo is not really a direct mechanical linkage like your collective is (it's all computery, using little things called feedback sensors that tell the autopilot exactly where your collective is set and how much pitch is in the blades, etc....very complicated and all that). So when you hit that button, not only does it tell your autopilot to hold this new altitude, it ALSO zeroes your autopilots collective input! Now your autopilot once again has the authority to make minor changes to the collective servo to hold your altitude, and you're back to making turns, etc, without losing or gaining any altitude! Yay! Everyone wins!2 points
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Склепал вот такую миссию. Пробуйте, как она. Правда получилась немного большая по весу (2 метра), но меньше уж никак. К озвучке сильно не придирайтесь, я всё-таки не актер и не звукорежиссер, вам. Но, сам считаю, что лучше что-то, чем совсем ничего. :) зы Миссия коротенькая, не сложная, предназначена для одного игрока. Если вы убьетесь, или не выполните... короче, появится сообщение "миссия провалена", то восстанавливаться не имеет смысла (не будет дальнейшего развития событий), лучше - рестарт. :) Perekrestok v.1.0.1.miz1 point
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Tacview 0.93c has been released: IMPROVED: 'Too huge' flight recordings can now be loaded (unnecessary data is now discarded) ADDED: Notification when the flight recording has been optimized and should be re-saved (also work on non bugged files) FIXED: Minor bugs in the GUI http://tacview.strasoftware.com/ :doh:1 point
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1 point
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Mod download links at the bottom of the post! Hello. Its my pleasure to announce the release of this mod!. We would like to thank Racer of the Virtual Blue Angels for giving us his source model of his original hawk. Big thank you and god bless! Thanks to Crow who did the total makeover of this aircraft, he made it possible. Crow did all the new modelling, pilot modelling modifications, mapping and animations. Awesome job bro! thank you. Skins and mod making is by Shaggy of the Virtual Red Arrows. Video by firstdate. link to video: http://www.virtualavia.com/vra/Hawk v1.0 movie.rar I'm happy to bring you the Virtual Red Arrows Hawk Mod!. This brand new fresh mod includes 3 models and 13 skin slots! Also available is a paint kit for the Hawk made by Shaggy of the Virtual Red Arrows. Paintkit template: http://www.virtualavia.com/Lockon/Vra_Hawk_Template.rar Included is also an automated number system controlled by a .tga file which allows you to change your tail number in the payload editor. Skins and models in the Hawk mod. Models: RED Arrows Hawk with only Pilot and smoke dye container on the belly. RED Arrows Hawk with Circus and Pilot and smoke dye container on the belly. Royal Air Force clean hawk T.1A Skins Included: RED ARROWS RED ARROWS with Circus RAF Standard 1 "with number system" RAF Standard 2 "with number system" XX184 Royal Air Force Hawk, Spitfire style XX172 RAF Valley 1984 XX337 92® Squadron (7 FTS) 1993 XX226 Royal Navy Hawk XX342 Empire Test Pilots School, Test and Evaluation Centre At Boscombe Down Midnight Hawks 1-5 If you go the the Ukrainian country and select the Su-27 you will find the Finnish Air Force Midnight Hawks Display Team skins. The skins is high resolution 2048X2048 skins, so if anyone have low FPS issues with the mod. Link for downloads: Main mod: http://www.virtualavia.com/Lockon/BAE_Hawk_mod_1.rar Low res skin pack: http://www.virtualavia.com/Lockon/Hawk_512_skins.rar Hope you all enjoy the mod :smilewink: Best wishes The Virtual Red Arrows1 point
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Although I like competition, online retailers have really screwed the computer store industry. I remember there used to be more than a few that were around the block, and I could get just about anything I wanted. Now I dont mind ordering online, but you have to wait for shipping, and if there is a problem, it is a PITA to resolve. And then if the product needs RMA, you got to pay for shipping. Which adds to the cost. Anyways. I am leak testing now, and I should have some new pics of the completed water loop shortly. I am changing out all the green stuff also, it just clashes.1 point
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Please note the following:- Distributors worldwide have been chosen to distribute the boxed version of DCS:Black Shark. We will in the next few weeks go code final with the English version, then German, French and Spanish. We then need to get Age Rating cerificates fron ESRB (USA), PEGI (Europe) and USK (Germany). We then need to manufacture, based on sales forecasts from distributors. So realistically we are looking at a launch in Feb/March, depending on which part of the world you live in.1 point
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We work on it.....give us some time, please. Think it will be a good Mod. Best wishes, TOM1 point
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'Work folder' field (2nd line in shortcut properties): […]\Ka-50 (not […]Ka-50\bin\stable\). And you can change a label icons from green (Launcher.exe) to orange (DCS.exe) for singleplayer and to blue […]\Ka-50\FUI\BS-3.ico for MP but this is not necessary.1 point
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1 point
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DCS Affinity Changer v1.02 Выложил новую версию программы DCS Affinity Changer. По просьбам форумчан было сделано следующее... Версия 1.02: - Добавлена поддержка 4-ядерных процессоров - Добавлена возможность задать соответствие процессоров на ваше усмотрение Лежит все там же, где и раньше - http://forums.eagle.ru/showpost.php?p=579852&postcount=552 ЗЫ: ...после изменения настроек в программе, они вступят в силу только после нажатия кнопки "Сохранить"...1 point
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I took this girl out friday and we.... :megalol: I just couldn't resist1 point
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These are the default settings detected and benchmark results. Statistics Average FPS: 37.40 Duration: 22.14 sec CPU Usage: 52% System memory usage: 59% Video memory usage: 89% Graphics Settings Video Mode: 1920 x 1200 (60 Hz) Texture Quality: High Render Quality: High View Distance: 29 Detail Distance: 47 Hardware Microsoft Windows XP Professional Service Pack 3 Video Adapter: NVIDIA GeForce GTX 280 Video Driver version: 180.48 Audio Adapter: Sound Blaster X-Fi Xtreme Audio Intel® Core2 Quad CPU @ 2.40GHz The game looks amazing, going to tweak it a bit for more eye candy. EDIt: Weird setting Render Quality too very High I got better FPS... Statistics Average FPS: 40.01 Duration: 37.32 sec CPU Usage: 51% System memory usage: 56% Video memory usage: 91% Graphics Settings Video Mode: 1920 x 1200 (60 Hz) Texture Quality: High Render Quality: Very High View Distance: 29 Detail Distance: 47 Hardware Microsoft Windows XP Professional Service Pack 3 Video Adapter: NVIDIA GeForce GTX 280 Video Driver version: 180.48 Audio Adapter: Sound Blaster X-Fi Xtreme Audio Intel® Core2 Quad CPU @ 2.40GHz Anyhow very satisfied so far, back to gaming this will hold me down until the International version of BS comes up:D Cheers1 point
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So you have Vista? and x52pro? What drivers (version) are you using?? :helpsmilie: thanks . -esa1 point
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1 point
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Awesome pics here: http://www.avcanada.ca/forums2/viewtopic.php?f=54&t=483521 point
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Ahhhhhhh yes, look what i picked up this afternoon :D just finished installing, off to have a tryout now :)1 point
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I don't have BS but get online .. Now :D. Remember it's a coop and the sim is new for everyone which makes it a great time to start flying online, with no need to worry about some moron that has figured out how to nade spam half of the opposition as soon as the round starts. :smartass:.1 point
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Here's a training flight that I have been playing with... All in English and simply follow your waypoints. Sort of... The objective here is simply to return to base. You begin from the runway with engines running and loaded for bear. Set the radar altimeter warning to around 30m. Program the countermeasures dispenser. Set the Abris to map. Please excuse my sloppy naming and organization in the editor. I have flown this many times and it all seems to work OK. Any Feedback / Problems / Suggestions welcome. Thanks! Evening_Sortie.miz1 point
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DCS Affinity Changer Делать было нечего - написал небольшую программку специально для любителей перекидывать "акулу" на два ядра... Итак, DCS Affinity Changer при запуске автоматически минимизируется в трей и ждет когда будет создан процесс dcs.exe. Дождавшись создания процесса запускается цикл, который каждые 10 секунд проверяет affinity mask процесса dcs.exe... как только dcs пересядет на одно ядро программа снова пересадит его на два... после чего цикл проверки завершается и программа переходит в изначальное состояние ожидания создания процесса dcs.exe. Плюсы: + почти не занимает места на диске (размер файла ~70 KB) + почти не занимает процессорное время в режиме ожидания + повесил в автозагрузку и забыл... + интуитивно понятный интерфейс :D Минусы: - жрет, собака, оперативку (влом было писать на C++, сделал на C# .NET) - мне не помогла - у меня процессор одноядерный :lol: Системные требования: .Net Framework 2.0 (в Vista он интегрирован) Проверялась на Windows XP SP3 и Windows Vista Ultimate 32-bit... Программа хранит свои настройки в реестре. Если Вы не хотите далее использовать программу запустите приложенный reg файл, который удалит ключи из реестра, созданные программой. Версия 1.02: - Добавлена поддержка 4-ядерных процессоров - Добавлена возможность задать соответствие процессоров на ваше усмотрение Версия 1.01: - Добавлена возможность выбрать приоритет процесса DCS.exe (средний, выше среднего, высокий) - Запрещен запуск нескольких копий программы DCS_affinity.rar DCS_affinity_uninstall.rar1 point
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hello Some few words to tell you that i have bought my russian version from this online site so ModMan 7.0.0.1 will be available soon, very soon. @SuperKungFu sorry, my graphics library can't do that @Shemi sorry, no best regards Skypat1 point
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