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Showing content with the highest reputation on 03/19/09 in all areas

  1. Hi to all, I present to them the state in which my new project is, is a slightly ambitious project, and the one who knows perhaps someday is seen by us inside the BS or in some of the Series of DCS. Good gentlemen the new project in which I have embarked in these moments, after looking for all the information that I could have found on the topic for different routes, it is the new acquisition of Spanish Army Aviation “Famet“, together with France, Germany and Australian Army Aviation and this one is the new helicopter of attack Eurocopter Tiger, in this case I have praised myself for the one that I have closer that it is Eurocopter Tiger HAD, but good you will try to do four variants that exist today of the Tiger, that are, the German variant the Tiger UHT (Unterstützungshubschrauber Tiger), the French the Tiger HAP (Helicoptere d'Appui Protection), the Spaniard the Tiger HAD (Helicóptero de Apoyo y Destrucción) and the Australian the Tiger ARH (Armed Reconnaissance Helicopter). I put a series of Render of the Tiger, the project is very young, and a lot of work stays that to do, so that to give completed the process of modeling, but good already sees something and wanted to share it with you, and with the hope that I have said before when the model should be finished it is possible to include inside the series of Sims DCS. These render are the different aspects for the one that the model has spent for the time being. The current aspect of the project. I hope that they should like this project and good anything that they see does not hesitate to comment on it but remember that a lot of modeling work still stays. If it finds information, interesting linkage, photos, etc, on the Tiger, they will be well received. They can continue the development of the project in this link. http://www.cruzdesanandres.com/foro_v2/viewtopic.php?f=18&t=5447 A greeting and good hunting.
    7 points
  2. вот именно по этому и мое предложение ввести типы целей для наземки потому что читаю что написано в мануале по поводу спешки теперь понятно почему много багов в игре потому что тестеры тоже наверное очень спешили или сильно отвлекались на кликабельную кабину
    3 points
  3. Dirty Warmachine hope u like it :thumbup:
    2 points
  4. Привет во все, Первое извините мое написание. Я показываю им внешний вид, в котором он находится моей последней работы в 3D, это не одна из модели комментируется в ссылке этого раздела форума, но - вертолет, который хотел мне много моделировать 3D. Все еще остается большая работа, но уже похожа на первоначальную модель и он хотел делить это с Вами. Я надеюсь, что он им нравится, и уже они комментировали то, что им кажется. Они могут продолжать его развитие проекта в этой ссылке. http://forums.eagle.ru/showthread.php?t=39521 Приветствие во все.
    1 point
  5. STOP! HOLD IT RIGHT THERE! READ NO FURTHER UNTIL YOU HAVE READ MY PRE-QUESTION!!!!!!!! Pre-question: I am 36 yrs of age. I have been flying Falcon since day 1.......on and off. What I love about falcon> I just love to fly man. I love the *idea* of realistic weapons systems, and avionics......and I love the *idea* of having to learn 487 button combinations just to start the aircraft, if I so choose. What I hate about Falcon.......same as above LOL. Seriously, I've noticed a pattern with myself. I install it, fly around for a while, buzz the towers and stuff :thumbup: but I think only once have I ever really taken it seriously enough to fly 100% realism, actually program my HOTAS, actually LEARN the weapons systems, and I did manage to win ONE campaign. ONE, in 10 years now? LOL. I get frustrated at having to learn it.......get bored.......uninstall it or never fly it until the "Next" version comes out (which is now FF5) and then have to "re-learn" everything. It get's old, and frustrating. Now, let's be real for a moment.....when LOMAC came out.......A LOT of die hards from the Falcon camp frowned upon it. I DON'T CARE WHY. I DON'T KNOW WHY. All I do know, is at the time, I was firmly in the Falcon camp so I never bothered with LOMAC. Fast forward to today. DCS BLackshark. I personally was like OMFG , I could not believe the videos I was seeing. Ok, So I'm hooked on Blackshark. Cool. The graphics in my humble opinion is jaw dropping. I LOVE IT!!!!!! And it seems to have the same falcon like learning curve (huge) if you want to go that route. (Like I said, I love the IDEA of that, but probably won't ever learn it lol) So, tonight, I was browsing thru the forums here and hit the lomac forums. Honestly, it's the first time I have seen screenshots, and screenshots of the mods. In a word: OH MY GOD!!!!!!! I wanted to say all of that because I have been around long enough to know that there is somewhat of a beef between the Falcon camp and the Lomac camp. I know that. I understand that. I don't know why exactly, and I don't care why honestly. I'm not here to start any crap. What I want to know.......what is the major differences between Falcon, and Lomac? The falcon camp says lomac is just eye candy. That may be true, I don't know......but if a good lookin' chick is just "eye candy"....sure doesn't stop me from trying her out. So the logic there doesn't make sense to me. Could someone with 1st hand knowledge of both give me the real low-down. An adult, non flamewar, straight to the point low down on both games? Pro's con's. Etc. I am sorry for the long windedness of my post, but I wanted to make 2 things clear. 1) I've been around awhile, so I know this somewhat murky water........and 2) This is only my 3rd post here, and wanted to be crystal clear that I only seek the truth about lomac compared to falcon, without starting a ridiculous war and being percieved as a trouble maker or something. Thank you in advance for any answers.
    1 point
  6. До выхода в свет ЧА, я время от времени летал в Lock On, отличная игра, но это была не совсем моя стихия. В жизни сложилось так, что все свое детство с 1976 по 1986 год я провел на границе с КНР в военном городке вертолетчиков и это не могло не оставить свой след, далее был СВВАУЛ J отличные годы!!! До сих пор снятся сны …и наши ребята «КЛОПЫ» набор 90 года, раскидало всех конечно, я к сожалению с ними не доучился, ушел в 92 из Сокола, так и не вылетел со своими из гнезда L но не по нелетке. Времена были, какие то стремные, как говорят близкие мне китайцы со своим проклятием «Что б ты родился во времена перемен». Но видимо карма. Клопов в инете никого не нахожу, только, некоторые старые отсканированные фото на сайте СВВАУЛ(решили вот говорят в Краснодар перекинуть говорят J). L Может здесь, кто окажется, хотя… Прошли годы, жизненный опыт и все такое….. седина в виски, два сына, а я как все тот же мальчишка хочу летать, как отец. СПАСИБО РЕБЯТА! ОТЛИЧНЫЙ SIM! Получая нужную инфу из вашего форума, подобрал все нужное и то, что понравилось самому по ощущениям и ВПЕРЕД! Да еще и знания некоторые остались J Задора не убавилось! Увидимся в ИГРЕ. Времени бы вот побольше J
    1 point
  7. Thanks alot ED for ****ing up my dvd device. INstalled the game, activated, rebooted and now the dvd device doesnt work anymore, cant read cd/dvds anymore. Who to ask for a compensation?
    1 point
  8. Well then it's time for you to move onto HAWX!
    1 point
  9. Yes...thank you very very much ED. I will be posting rave reviews on as many sites as possible because we need to keep sims as good as this one alive and well. And even though I am a frugal person, I have no problems paying another $50 for the manual or even buying it twice if needed to help support the direction, R&D, and innovation of DCS/ED/Ka-50/A-10C and hopefully more to come.... This sim is absolutely worth every penny and we all need to help keep it alive. Thank you ED very much.
    1 point
  10. According to what I heard, the Indians aren't rookies - they had a mix of experienced people and inexperienced people to get the most out of the exercise. So I guess it goes to show you, it depends on the pilots. ;)
    1 point
  11. hello, i have been rebuilding completely the left side of the 25T. Adding new volumes, cables and more realistic shapes. the throttles are also rebuild. [ATTACH]26007[/ATTACH] [ATTACH]26006[/ATTACH] the horizontal left panel is WIP. :pilotfly:
    1 point
  12. The Director's Notes from Matt have been great, don't get me wrong. But, purposefully, they lack depth. And as a constructive criticism, they do spend a little too much time on advertising the game. Just a little. But they are overall excellent introductions to the basic systems. A second set of Advanced Notes would be great. Showing multiple systems working together in flow. Showing a mission beginning to end, etc. We also could use a Mission Editor Note, an LUA editor note (to walkthrough ALL the customizations possible, from graphics tweaks to radio settings...maybe we'll learn some things we didn't know where in those LUA files!)... I only wish I had the time to do one myself. Making the video would be educational in itself.
    1 point
  13. Well said RT. It appears to me like the former Soviet/NATO cold war generation can't let the past rest and hold some grudge against each other, well that's their war not mine to hell with another cold war, Like yourself I'm more concerned with the irrational fanaticism of certain religious groups currently butchering people on the Pakistan border. Russia is not my enemy. A Russian v's NATO war will yield no winners only losers, As Albert Einstein so finely put it, "I don't know how World War 3 will be fought, but World War 4 will be fought with sticks and stones".
    1 point
  14. This thread is getting better and better every day! WTG! :cheer3nc:
    1 point
  15. Hee hee.. I got Dante doing this once.. but it didn't take him down completely..
    1 point
  16. Beczl, as I know, in max 8, you have to change to face sub object mod instead of vertex sub object mod. Great work on the MiG-21, cant wait! :thumbup:
    1 point
  17. The next we will do is getting ready to release the su-27P version and the update of the flanker model.
    1 point
  18. мне никто ничего не должен но тема топика предложения по патчу но все предложения от пользователей и не только мои здесь со стороны ЕД встречаются в штыки и оскорбления начинаются первыми как раз с Вашей стороны не считайте себя умней других игру для кого делаете для пользователей или для команды тестеров ЕД?
    1 point
  19. А самому создать ярлык — никак? И кроме того, ярлыки есть и в Стартовом меню. Объект: …\Ka-50\bin\stable\Launcher.exe --console Рабочая папка: …\Ka-50 Через «Сменить значок…»: …\Ka-50\FUI\BS-1.ico Объект: …\Ka-50\Multiplayer.bat Рабочая папка: …\Ka-50 Через «Сменить значок…»: …\Ka-50\FUI\BS-3.ico Но можно назначить и BS-2.ico, — модного зелёного цвета.
    1 point
  20. I cannot imagine what use you could have for 500-600 fighters. Such number of fighters haven`t been used by a single side in a conflict since WW2, now that you can hit targets with missiles (not necessarily nuclear ) hundreds and thousand km away its pure wastfulness to maintain such large airforce, which is becoming obsolete in several decades as technology advances. And in a great danger for one of the big nuclear states, i`m talking a full scale war like a new russian D-Day in California or an american D-day in a...lets see..., ah well in Kamchatka - i dont see how using nukes can be avoided. And when you begin to take hits in most big towns and military bases your fleet of fighters and bombers is quickly becoming obsolete.
    1 point
  21. I like that baldy pilot! ;) Keep it up!
    1 point
  22. Related maddoging... 1st: there is no point at all to maddog any used missile at bvr range where i could give it even more guidance by assisting with lock. so why in the hell i should maddog? maybe cuz i dont know anything else? 2nd: maybe and only if i can estimate bandtis position far out in space and time i "could" maddog a "suprise warning" for tactical purpose with less hope of a hit most probably a 250.000$ balistic rocket. 3rd: forget comparsions of reallife maddogs and lockon maddogs. reason why is the search cone and algorythm what allows to use missiles in lockon beyond the capabilites and how they are supposed to be used, meaning screwing up the "challenge aspect" and just exploid-using them. they lack totally in performace and are fully exaggerative in "search n pick" abilities. In some cases they go terminal stage condition straight from the rails - even beyond WVR -and this is far beyond any realism. 4th: maddogs at close range might makes sense in some cases, but really rare. last but not least: whereas standart variables of BVR fights are (compared to alternative sims for example): * denying lock * exploiding the gates * closure * DLZ * pitbull * Poles * and other variables in lockon they are: de-graded "art of fight" (comparsion to book) what is supported by "maddoging", 120s "better" scaning then your own radar and chaffs developed in area51. ******** The most important edge is that rather then exploiding your opponent you can exploid the game <<< this factor is MAIN issue, may it be willing or unintentionally. THIS is why Yoda at least tried to improve things with alot background AND "my friend saw a 120 lauched in real" is something what exploids me right now :megalol:
    1 point
  23. Не надо хамить. 1. Что танки должны с вертодромом сделать? 2. Почему танки должны заниматься обслугой вертодрома вместо устранения непосредственной угрозы для них самих? Возможно я что-то упустил из виду, потому что на работу спешил и посмотрел только начало столкновения. Но это не повод для обвинений в невнимательном чтении. Вот Вы, читаем внимательно все документы. DCS-BS_GUI_Manual_rus.pdf, стр.95 Если цель уничтожить вертодром при обнаружении его передовой группой (той-самой колонной), то это можно реализовать по триггеру. При входе группы в назначенную зону активируется артилерия и начинает обстрел указанной точки или площади.
    1 point
  24. No it wouldn't. It would mean that people can cheat on multiplayer servers where people are flying sim mode and you would fly arcade and thus have a very unfair advantage.
    1 point
  25. The big difference for me between LOMAC and Falcon that defines the two sims is the mission editors. I think I just might be a unique and special snow flake in this department because I don't see too much discussion about this. BOTH have mission editors, but LOMAC's is far, far easier to use. Falcon's tactical engagement creator is a pain in the ass. Both can orchestrate very precise coordination between units. With LOMAC you can do this in minutes. Falcon's takes a lot longer because you have to fiddle with the speed and time on steer point numbers to get the sim to accept your flight plan and have the AI act accordingly. In LOMAC you can just fiddle with the times and give the AI a general behavior to follow. I have created huge missions in LOMAC with air to ground and air to air going on all at once in a few hours that would have taken 10 times as long in Falcon. You have to ask yourself several questions. Do you want to have precise control over the missions you fly or do you want to be given random missions that are never the same? Would you rather fly quick missions with a desired learning objectives or would you rather fly in something like Red Flag? Do you want control over accuracy at the expense of randomness or are you willing to put up with some gamey, unrealistic stuff to get that element of surprise? IMO, the realism of Falcon goes as far as the cockpit. The aircraft is modeled accurately and you have to spend a great deal of time to learn just how to operate it, but the environment in which you find yourself in the campaign is not very realistic. For example, people always told me "you have to realize the limitations of the campaign. It is what it is. Once you get over this, you'll enjoy it more". Very true. When I read about "BARCAP hijacking" in the Red Viper manual, something clicked and I started to enjoy the campaign more. Yes, taking one of the boring, useless BARCAP missions and changing it around to a sweep or SEAD is terribly unrealistic, but that type of thing is the key to enjoyment of Falcon. LOMAC has simplistic avionics and you can learn pretty much all the basic stuff you need to know about how to fight and fly by watching a couple of Ironhand's tutorials. Operating the aircraft is simple. What goes on in the simulation world, however, can be as complex as you make it. People are quick to ridicule the unrealisms in LOMAC, but really it is as realistic as you want it to be. You don't have to use gamey tactics, you can learn how to fight the realistic way. You can set up realistic, accurate missions -- ones you've read about or could reasonably expect a pilot of your aircraft to actually encounter -- and fly them over and over again. You can change things around, add things, take away things and see how that effects the outcome. You can set up missions just to focus on one particular aspect and fly those several times to understand the concept. And, if you want random encounters, there's always this: http://forums.eagle.ru/showthread.php?t=36455 :) Maybe it's just my personality, but I've found the latter to be far more entertaining and something I always come back for. Therefore, LOMAC is a shoe-in for my vote. The way I approach it seems to be similar to the way the military clients ED works with approach it. I prefer tactical fidelity and practicing defined concepts vs. OMFG randomness!!1. :P
    1 point
  26. Well again, happy birthday my friend! :)
    1 point
  27. hello superkungfu, and thanks for your great flanker:thumbup: i have to finish all the russian planes because they share files. (hud...ect) so it would look a bit weird to release only the fulcrum and 25t and have alf the other done. i need one more week to finish the 25t. then i will go back on the 27 and the 33. on thoses two planes i will only do the front panel, not the sides and canopy. later perhaps.:cry:
    1 point
  28. A-10C HOTAS for the Pitbuilder? I have come in contact with a very helpfull and nice guy here in Norway that used to import SunCom Joysticks and Thrustmaster. He told me that he had a couple of SunCom Stick and Throttle 'Combos left over that he could be persuaded to sell to Pitbuilders?:thumbup: The Combo Pack..! (Am I wrong when I say that the A-10B have this "F-15" type HOTAS?) The real A-10C Throttle and Stick: If you mix it up with an old Thrustmaster FLCS Stick like this: You'll get the right combo... He told me he would look into what he had in stick and send me prices in a couple of days..:thumbup: Naturally I'm getting one and modding it with Leo Bodnars joystick controller cards..
    1 point
  29. Open: Scripts\Aircrafts\Ka-50\Cockpit\Devices_specs\SHKVAL_V.lua then find: slew_acceleration_base = math.rad(6) -- rad /sqr sec and change it (this "6") for another value - higher = faster slew.
    1 point
  30. Почитал ветку и есть что сказать: В локоне вовсе не такая шоколадная флайт модель как тут многие считают. Примеры корявой ФМ в локоне ГС – это далеко не все. Миг-29: Выход на сверхзвук без форсажа с двумя фаб-500 и 4 ракетами р-73 – легко. Максимальная скорость что с 1 что с 3 ПТБ - 2М! Перегрузка на дозвуке с любой загрузкой – 9g. Су -27: Максимальная скорость с 6 р-27 и 4 р-73 = 1.47 М. Максимальная перегрузка 9g на дозвуке при любой заправке топливом и загрузке. Угол атаки 30 градусов – как по рельсам. F – 15 Максимальная скорость что с 1 что с 3 ПТБ – одинаковая. Перегрузка на сверхзвуке 6.5 ед. На дозвуке тоже сфероконина. Угол атаки 22гр. Су - 25, Су – 25Т эти у.. гхм пепелацы лично мне не интересны – подробно не тестил, но падение скорости с движками на МГ и загрузкой ПТБ + чугуний заставляет задуматься. РЛС: И почему срыв сопровождения только на фоне земли и только если цель 4/4. По характеристикам РЛС, только одно слово БАЛАНС. Да и про весь симухлятор то же можно сказать. ЭПР от подвесок не зависит. Су -33 и кораблики: просто шоколад аркадный, даже радиогоризонт пофигу. Ракеты – баланс, р-60 в ППС, захват после пуска ТГСН, наведение на помеху всего что можно, аим-120 опустили, р-77 задрали. Просто прелесть. АИ тупой, в ганзо еще более-менее, продуктивно только тормозит, поставьте хотябы 50 самолетов с простенькими задачами с фпс можно распрощатся, с таким о динамической кампании лучше даже не мечтать. Компания набор миссий не связанных с друг другом, не видел ни одной похожей на масштабный бой. Теперь о Фальконе – пользую Редвайпер до этого ОФ 4.5, ФФ5 пока не видел (судя по количеству баг репортов - сырой). То, что ФМ якобы для всех ЛА там от Ф-16 – неверно. Задаются там все необходимые аэродинамические параметры, смотрите, мануал к RV, не помогает – тогда RV/sim/ ACDATA. Другое дело, что не все ФМ одинаково хороши, но при желании и соответствующей информации характеристики правятся по счету раз. То, что там якобы опущены ВВС – лажа. Очень много самолетов задраны по самое небалуй, но перекосы встречаются, что у синих, что у красных ;-) С ракетами тоже есть перекосы, наши задрали просто Ужас (пример – р98 перегрузка 21g!!!) . Кстати пользователи ОФ не радуйтесь там 90% перекосов в тех же местах (Миг-29 задрали в ОФ так что еще чуток и получиться звезда смерти). С подвесками лабуда, как правило для наших самолетов. Если кто кинет ссылку на толковый редактор подвесок к RV/OF буду благодарен. Минус то, что набор БРЭО для всех самолетов (игрока) от ф-16, характеристики БРЭО отличаются. Ракеты воздух – поверхность с лазерной и рл гсн работают как с ик. Пока все, можете метать табуретки.
    1 point
  31. Take a look at that: http://www.youtube.com/watch?v=V031EBQr7pE
    1 point
  32. When it’s all done it would be like a call for 7 of 9 instead of 999.
    1 point
  33. Посмотри сколько печенья у GK http://forums.eagle.ru/member.php?u=2738 Ему ни как не мешает его кол-во, на качество его моделей. Печенье участь молодых. Очень жду когда Ваня вырастит и перестанет собирать его, а будет собирать качественное портфолио.
    1 point
  34. I guess we are running low on money :D
    1 point
  35. 1 point
  36. Дима! Будь ты тырижды щастлив на фоне ровного пульса и размеренного дыхания (за вычетом времени для утех).
    1 point
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