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Showing content with the highest reputation on 06/08/09 in all areas
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I'd like to leverage off some comments that I made elsewhere to give my view of why Black Shark and to potentially open new thoughts to others. IMHO, this sim is brilliant. It combines many complex features and places them in an evironment that offers serious learning opportunities to the user, creates the possibility of development of personal strategies to deal with complexity, offers memorable graphical eye candy, and creates access to a new world of enjoyment. Flying the Ka is no easy task. Anyone who can do it well has learned much. Dropping in on a frigate with a skidding turn followed by a perfect descent and gentle flare out are seriously challenging and very rewarding for the pilot when done well. The feeling is of a pilot in control of a very complex instrument in a dynamic environment. There are boundaries to the sim - there have to be otherwise the sim would be as complete as the real world and would no longer be a sim! Without such boundaries, the sim would be impossible to comprehend or learn. I suggest to all flyers/users/rubbernecks that in the first instance they concentrate on what this sim offers - what we simmers can get out of it - how we can use its functionality for fun and for our own learning (for more on this see 'The Decisive Moment' by Lehrer that describes how simulators can be used to increase brain power and personal capacities). It's always possible to point to missing elements or things that could be different (what no chaff, no target recognition, no blood, no oil in the road) etc. But all of these minor points miss the point - the sim is a computer representation of a reality that itself is flawed and is frozen in one moment in the infinite strand of time. It's easy to call for perfection but we can too easily end up with absurdity (How come this Spitfire doesn't have missiles?). Various ideas for improvement may, or may not, be useful. The problem really exists for the novice who starts to focus on what might be, rather than on what is. The Ka-50 exists, it has flaws, the enemy can outgun it - but that's the way it is. Failure to recognise these realities acts to prevent full enjoyment of the sim and stands in the way of personal learning. The developers of this product should rightfully be proud. They have constructed a simulated reality that is second to none on the PC. They need ideas to improve on it along with encouragement to keep at it. It's a tremendous tribute to see a product in this high quality condition still at version 1.0. The testers and release team got it so right - if only Microsoft would learn from this!! Constant complaints and minor carping won't encourage much except resignation and apathy. These are not outcomes that the sim community should want from developers of this quality. Yes, development will drift onto the new pseudo reality of the A10 (I hope) and again it'll be a partial representation of the real world. By that time I will have had some very enjoyable and positive experiences for my modest investment of $80 and will have a product that I can return to at any time. In addition my eyes will have been opened to more of my limitations and I will have been presented with the opportunity to overcome them. Once a flyer has learned to control the Ka beast, they can relax more and start to get deeply into strategic and tactical problems like how to approach a defensive position. While they are doing this, they are exercising more of their brains than most people are going to use in much of their lives. They are going to learn to control their own responses and reactions (like controlling the 'hunting' of over/undershoot when trying to land on a small area) and gain other important insights into their own capacities. That learning is invaluable and probably cannot be achieved any other way for most of us. I encourage everyone, seek first to understand before trying to be understood. :thumbup:5 points
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Hallo! Ich stelle ihnen meine Kampagne für DCS: Black Scark "Die Republik" vor. Die Kampagne ist von vornherein russisch gemacht, aber ich habe auch auf deutsch übersetzt (nur audio bleibt russich). Version 1.0.1: http://narod.ru/disk/198624440/RepublikDe101.zip.html http://rapidshare.com/files/3774000/RepublikDe101.zip.html Version 1.0: http://depositfiles.com/files/1fd77nz Dateigröße: 38 MB. Ich äußere die riesige Dankbarkeit den Genossen Rustam, Albacore, DS, dragony, Беркут und DarkWanderer für die Vertonung. Verzeihen Sie mir bitte meine Fehler, Deutsch ist für mich keine Muttersprache. Die Kampagne ist so aufgebaut dass man sie möglich ist, zu verlieren, rückwärts nach den Stadien zurückrollend. Aber mit bestimmt (positiv) des Stadiums ist der Rücklauf nach den Gründen des Sujets schon unmöglich. Die Bemerkung anlässlich der Kontrolle des Erfolges der Missionen. Fast in allen Missionen für den Erfolg unbedingt, auf dem angegebenen Platz landen. Aber ist ein Paar Missionen, wo die Punkte nach der Zahl und der Qualität der zerstörten Technik angerechnet werden. Die Warnung! Alle Ereignisse, die handelnden Personen, die Grenzen der Staaten und die Staaten sind erfunden. Das Territorium kam nur ausschließlich aus den Gründen der maximalen Brauchbarkeit zu den Bedingungen der Missionen heraus. Wer über die Politik streiten will, kann das irgendwo anders machen. Der angenehmen Flüge!1 point
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There is another way - namely the Su-25TM entry :) . This is a special case because it, code-wise, is a flyable aircraft assigned separately named cockpit files(which can be provided simply by renaming copies of the Su-25T cockpit files) and when made flyable it shares the AFM of the Su-25T. So not only does this allow you to use the AFM of the Su-25T without affecting this entry itself, but it also provides the possibility to use a custom-made cockpit without affecting any of the original flyables.1 point
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Thanks for the link! and Sorry for my ignorance - I'm quite new to this sim... But what I saw makes me very happy! Finally the look she deserves!1 point
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And here's what the 25 could look like :) http://forums.eagle.ru/showthread.php?t=248361 point
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(Bold is mine) Hi enigmatics, Spot on. While attempting precise maneuvers at low speed and altitude, I struggle to get my bearings on where my Ka-50 is actually going. IIRC, IL-2 had a small circle that indicated where your aircraft was flying towards. A thing like that would help a lot in DCS Black Shark. Just to compensate the lack of inner ear sensory input. Cheers,1 point
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Hi Snack, OK Lets help. First off do you see the texture/skin shown up as green when you open MODMAN ? (Pic 1) All Installed OK Now un-install and they should go red The files are all in one folder within modman called "addons_dcs" ie C:/ModMan/addons_dcs you should see the texture you are installing in there. You can delete the file from here if you wish and it won't show up in ModMan. Now once you have deleted it with in ModMan it does what it says deletes it from the system completely so make sure you do a back up. Timm1 point
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На F-16 он в принципе никуда не отклоняется, если что. Он тензометричесикй.(Да, настолько медленно)1 point
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What stuff? :huh: Please try not to get too excited, it was a general response not intended to offend you. The debate here in the US revolves almost soley around the scientific and the religious views on the subject. So those are the arguments most often heard. I was not trying to imply that was your belief, I was asking your views and anyone elses views that cared to post on the subject and trying to have a little joke about it as well. My apologies if you were offended. Out1 point
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А стоит ли? Вдруг до кучи вместе с УАЗиком ещё проц с видюхой разорвёт!?!?! ;) ЗЫ: Блин ... чего-то у меня сегодня такое шутливое настроение весь день :D1 point
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Медведев -ED для mindrock срочно сделайте су-33 с нормальной АФМ1 point
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link: http://www.liveleak.com/view?i=d77_1240574878 Never Forget. related: Bloody Omaha - BBC - Part 1 (15 Minutes) http://www.liveleak.com/view?i=4b3_1219678048 Bloody Omaha - BBC - Part 2 (15 Minutes - Approx) http://www.liveleak.com/view?i=59e_1219679332 Bloody Omaha - BBC - Part 3 (15 Minutes - Approx) http://www.liveleak.com/view?i=a99_1219680340 Bloody Omaha - BBC - Part 4 (15 Minutes - Approx) http://www.liveleak.com/view?i=78b_12196811661 point
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fix throttle control problem I can not stop out put from engine fully from the throttle controller I have to go to the key pad and hit the minus key until the engine stops.1 point
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Sometimes i reall do wonder ...why you waste so much time ..in reality and LO comparsions..... .............. :megalol: Is future worth that?1 point
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Well, I think it's your browser setting. Nothing that ED can do about, because the 'life span' of a cookie on your machine depends on your own settings as well. I set my browser (Firefox) to 'remember me' which equals unlimited log-on time, and it works well. Haven't logged in since months... Don't have to... I'm always 'in' . So which browser ? May be we can figure this out ...1 point
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not to open a new topic, I've just noticet that the FAQ section on the english website is "a bit" outdated :D1 point
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Tags: Su-25, Groznyy, Adler. Timing — 11:34. http://video.yandex.ru/users/kuslin2/view/10/1 point
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I second this. I have to basically hold my hand dead still on the stick just to get the gate to stick to anything and STAY THERE. It's not just ships, but vehicles too. It sucks to waste a precious maverick I intended for that Tunguska because I lose the lock as I move my thumb up to pickle.1 point
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http://www.youtube.com/user/funtimesteve3 R.A.F. / F.A.A. http://www.youtube.com/watch?v=C4vkBWLmnZA Italian Tornado http://www.youtube.com/watch?v=F6Yt3jr5fDE Buccaneer http://www.youtube.com/watch?v=vr4c-e5xNpo http://www.youtube.com/watch?v=LE1J5hy1XMQ http://www.youtube.com/watch?v=0W0wJMsTa4U EJECT!!!! http://www.youtube.com/watch?v=GxTDNlloAH81 point
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I dunno if this was mentioned before but the A-10's Master Arm switch function is not working. Even after pressing alt + space, the munitions will still launch.1 point
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I keep having a very strange experience on auto log out timings. I mean after 15 minutes of inactivity I have to sign in again! I can be looking for something in forums, or looking for some links to enrich and supplement my posts or some of my posts simply take more than 15 min to write and when I press POST button it asks for user name and password. It's a bit annoying don't you think?! I already asked in one of my threads on this issue, I also asked for "Keep me logged for XX minutes" support in vBulletin. Too bad I can't find my previous thread ATM so I can also say that Search engine sucks... Edit: Here it is:http://forums.eagle.ru/showthread.php?p=639526#post639526 As U can see, no answers so far!1 point
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I have feq questions too: 1. Do u plan to add new themes (as option to choose)? Then everybody could change skin for what he likes. 2. Will you add addictional plugins to vBulletin ? I mean for user use. 3. Search engine is worse than before? That searcher is baad or I can't search. But long time ago before... I think it worked better. 4. RSS channel and something like this - let's say I click "new Posts" buton and I just wanna to see New posts from only few threads or only in English. Or only in English and 2 threads. 5. Possibility to more customize own profile? I don't know it is possible with vBulletin but current modification possibility is poor. 6. New languages for forum? (I know English is basic and all people know it, but national language is nice for user). IMHO most important is (don't offend :P) to make possibility to choose new themes. There are so many of them... Glassy, older, or futurists... To be honest previous one (hmm it was light bronze IIRC? was better than present). That's all for now I noticed.1 point
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I posted this elsewhere, but it kinda fits here, too, so... Sorry in advance for what must seem like a dissertation, but this is what I've learned about coaxial rotor flight dynamics. It may help to have a picture or model of the Ka50 in front of you while you read this. In a hover, the two rotor disks of the Ka-50 contra-rotating coaxial rotor helicopter are designed so that they produce the same amount of torque (due to drag) in opposite directions. The lower rotor actually produces less lift/drag than the upper rotor for the same relative airspeed, but since it is working in the higher airspeed downwash of the upper rotor, they match torque production at a hover setting (at sea level on a standard day, <yawn>). This designed so that minimal (ideally NO) yaw input is needed at a hover. During forward flight, this difference in lift production capability results in the upper rotor generating more lift than the lower rotor. The upper rotor rotates clockwise, so you get a net counter-clockwise torque from drag, thus the left yawing tendency at airspeed. This yawing tendency, left uncorrected, will result in uncoordinated flight which is messy and unprofessional. So, in a Kamov contra-rotating coaxial rotor helicopter, like the Ka-50, a Good Pilot, interested in maintaining steady-state coordinated level forward flight, will apply right rudder to counter the left-turning tendency of the upper rotor disk. In a conventional helicopter, applying pressure to a rudder pedal increases (or decreases) the pitch on the blades of the tail rotor, increasing (or decreasing) the lift they generate. The mounting of the tail rotor is such that lift from the blades directly translates to turning moment. So, pressing a pedal directly affects turning moment (aka torque) on the chopper. Unlike conventional helicopters, however, there is no tail rotor on the Ka-50. While removing moving parts from a design is usually a good thing, the function those parts served must be replaced by other parts, or else thrown out of the design. Yaw control is most certainly not an optional "feature" of a combat helicopter and the solution implemented in the Ka-50, while complicated, is quite elegant. In the Ka-50, yaw torque is controlled by varying the pitch of the blades of the two rotor disks. To yaw to the right, the pitch of the blades in the upper rotor disk is decreased which decreases lift which decreases drag which decreases the counter-clockwise (i.e., left-turning) torque it produces. If nothing else was done, the helicopter would yaw to the right due to the excess torque generated by the lower rotor disk, but it would also start sinking due to the loss in total lift. To counteract this, the pitch of the lower rotor blades is increased at the same time, increasing lift which increases drag which increases the clockwise (i.e., right-turning) torque it produces. The total change in lift is zero while the total change in torque is to the right. The process happens in the opposite for yawing to the left. This is all accomplished automatically by the helicopter control systems when the pilot stomps on a rudder pedal. This technique was apparently pioneered by Mr. Kamov, by the way. Unfortunately, that's not the end of the story. Due to a number of factors, including the fact that rotor blades are not infinitely stiff and thus flex a little, rotor blades slope upwards away from the rotor mast when the produce lift. This causes the rotor disk, which is essentially flat while making no lift, to form a cone shape, or rotor cone. In forward flight these cones are asymmetrical, even in single rotor disk helicopters, because of a phenomenon called "dissymmetry of lift". Dissymmetry of lift is caused by the fact that, on a helicopter that is moving, the rotor blades on the side of the disk that is moving in the same direction as the helicopter are moving faster through the air and thus generate more lift than the blades on the other side of the cone. More lift means more force pulling up on the blade, which means a steeper cone angle. Less lift means less force pulling up, which means a shallower cone angle. From the outside it looks like the cone is leaning away from the side of the rotor disk that is headed in the helicopter's direction. This side of the cone is generating more lift than the other (hence the handy-dandy "dissymmetry of lift" moniker) which creates a banking torque on the helicopter. In the Ka-50 contra-rotating coaxial rotor, the upper rotor is producing more lift overall, so although the lower rotor is producing a banking moment in the opposite direction, there is net banking moment to the right. So, in addition to the right rudder needed due to the differing torque production of the two rotor disks at airspeed, left cyclic is also needed to counter the dissymmetry of lift effect. Hence the left stick and right rudder we keep finding ourselves using to maintain straight and level coordinated forward flight. It's natural. And it's right. Now for the Dark Side: One of the cons of this design is that the cones of the two rotor disk system lean in opposite directions. This is because the two rotor disks spin in opposite directions. Although the upper rotor is a bit higher than the lower rotor, at a high enough airspeed, the two cones can cross, which, if you remember from Ghostbusters, is a bad thing: Dr. Egon Spengler: There's something very important I forgot to tell you. Dr. Peter Venkman: What? Dr. Egon Spengler: Don't cross the streams. Or rotor cones. Dr. Peter Venkman: Why? Dr. Egon Spengler: It would be bad. Dr. Peter Venkman: I'm a little fuzzy on the whole "good/bad" thing here. What do you mean, "bad"? Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. Or your rotor blades clashing at high speed and breaking off your helicopter, sending you spiraling to the ground! Dr. Ray Stantz: Total protonic reversal! Or rotor clashing! Dr. Peter Venkman: That's bad. Okay. All right, important safety tip. Thanks, Egon. To make things worse, since the lower rotor disk is working in the downwash of the upper rotor disk, its coning angle is more severe than the angle of the upper disk's. In forward flight the top rotor cones a little to the right, and the lower rotor cones severely to the left, bringing the tips of the lower rotor closer and closer to the blades of the upper disk. This is not an unanticipated aspect of the design. Mr. Kamov didn't have a maximum indicated airspeed warning system put in his attack helicopter to keep pilots from getting speeding tickets - he put it there to prevent the pilot from reaching airspeeds that cause intersecting cones. The system doesn't, however, take into account rapid increase of the collective at high airspeed (increased pitch = increased lift = increased coning = see Egon's saftey warning above). Stomping on the right rudder makes the upper rotor disk cone less, but the lower disk cones way more, further reducing the distance between the two cones. Throw in some cyclic controls in just the right direction and voila, rotor blade salad and lots of paperwork! The solution is simple: avoid high airspeeds! If you have to move fast, limit climbing to very gentle rates and avoid strong cyclic or rudder inputs in any direction. If you have a need to climb, pull back on the cyclic first while holding the collective steady. The helicopter will pitch up and start climbing without significantly increasing the rotor coning angles. As airspeed bleeds off slowly introduce collective to maintain your climb rate, but keep the total collective input low until the airspeed bleeds down. There's probably a table somewhere to help real pilots figure out what sort of climb rates they can get at high airspeeds before the rotors clash, but experimentation in DCS: Black Shark suggests you can comfortably climb/maneuver at speeds up to 225 km/hr without coning problems. At 225 km/hr and above, more and more caution is needed with the cyclic, collective, and rudder inputs!1 point
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