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Here are some screenshots of two new uniforms that I have made for the Russian KA-50 Pilot based on real life Russian Camouflage. You can find the files here at LockOnFiles under DCS BS Cockpit Mods. Enjoy, Toby2 points
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Графика достаточная, хотя, местами уже очень требуются доработки. HDR - для правильного восприятия прицельной индикации на том же ИЛС, для корректной визуализации ярких источников света (того же солнца), для ночных полетов с использованием ОВН и подобных. Система отражений и бликов (где-то) может быть связана с попиксельным освещением - поверхности водоемов и др. элементы могущие давать мощные блики (ослеплять), демаскировка боевых единиц при "удачном" их расположении (блики на лопастях НВ, на остеклении). Бамп мэппинг и/или дисплэйсмент мэппинг - очень полезен при текущем уровне детализации моделей: расшивка, состояние поверхности: земли, сооружений, корпусов боевых единиц и прочее. Растительность - трава и деревья могут сильно скрасить даже общую скудную геометрию ландшафта. Полноразмерные насленные пункты - работа конечно титаническая, но результат тоже потрясающий. Очень важно соответствие моделей зданий фототекстуре-подложке. К аэродромам это тоже относится. Погодные явления - "отвязанная" облачность, многоуровневая и многотиповая, динамически изменяющаяся. Туман не по всему региону, а в возможных или указанных местах. Взрывы/дымы/пыль - сейчас несколько не такие как в жизни. И речь даже не о взаимодействии дымов с пролетающими сквозь них ЛА, о масштабности и длительности. Инверсионных следов и дымовых следов ракет это тоже касается. А так конечно, пункт 1.2 points
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Предлагаю моделирующему для нашего проекта сообществу морально готовиться к переходу на новый формат моделей EDM. Для чего потребуется обзавестись максом 2010 и новыми плагинами. которые будут выложены на форуме в какое-то из ближайших времен. Что сулит этот переход: - возможность применения specular map - возможность применения normal map - возможность применения multi-sub материалов - предполагается возможность использования костей и морфинга, что пока находится в стадии разработки Для объектов появится возможность использования динамических эффектов, типа загрязнений, заливаний водой, заснеживаний и т.д.. зависящих от внешних условий. В любом случае, новые модели техники, строений, оружия, человеков и животных должны изготавливаться с обязательным наличием specular map и, если есть целесообразная необходимость, bump map. Постепенно, даже очень постепенно:) я буду выкладывать документацию по моделированию для нового формата. Что касается моделей, которые сейчас находятся в производстве для LOM формата. Их нужно продолжать делать в том же русле, но сделать плюс ко всему карты спекуляра. Аргумены имеют обратную совместимость, поэтому анимация сделанная для LOM, будет работать и в EDM.1 point
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Most actual and uber-detailed 3D scan of our planet available today :) In flight sims probably tommorow ;) I can imagine the TB of raw data there ;) http://www.newscientist.com/gallery/2009june30-topographical-map/1 http://www.nasa.gov/mission_pages/terra/index.html1 point
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Alright, I'm going to just post this once. I don't intend to feed the fire or anything but... WTF guys! My god, you sound like a bunch of arguing High School Kids! (and I know what that's like :smilewink:) Look, I, like many others, highly respect the work that Yoda does for the community, and I understand his, and those who have worked with him, desire to defend the mod they have worked so hard on. I completely understand this. However, this doesn't make Kuky's and JohnX's opinions invalid. It could just be me, but the utter disrespect they appear (at least to me) to receive is completely unwarranted. Yes, they don't like LRM, does this mean they are not serious flight simulator enthusiasts and should be cast out of the lockon community to play Ace Combat? I don't think so. *stops to catch his breath* Alright, now to address LRM and my opinions surrounding it. I really hope I don't appear any less of a person then I already am in most people's eyes because of said opinions. First, my understanding of LRM: LRM is simply server based code that is used to prevent various exploits or "enhance" ""game play"" (note the double quotes, A.S) As such, the actual hard coded game engine, which is what actually runs the simulated Flight Model, Radar, and other systems, cannot be modified. Thus, workarounds are enabled. ie. A flashing HUD in the F-15 takes the place of an IFF X in the Target designator box, which was omitted from the official release of lockon and its subsequent patches. Realism?: The above example of F-15 IFF and the new low-level turbulence are the only LRM features that truly replicates a Real life system or real life events. Because of the before mentioned Hard Code, addressing Radar, ECM, ECCM, Countermeasures, etc cannot be changed with the desired amount of realism, which in this type of community, is absolute. Thus, workarounds are done. Example: when a jammer is locked, the estimated range an Russian fighters jumps around undoubtedly using the Ctrl+ and Ctrl- keystrokes. However, this has undesired effects on the Russian birds, which then have their unlocked, RWS mode elevation step changed and must be manually changed. Many don't have this mapped to a HOTAS or joystick, just as I didn't until the completion of my sim-pit. Also, when the pilot knows the jammer is in range, he cannot fire because he doesn't have Launch Authorization. The pilot must then use the dreaded override, Alt-W keystroke (Which is considered taboo online) ad then people get pissed, yada yada. Other examples, such as the anti-barrel-roll feature are once again forced to work not for the missile, but against the defending aircraft, where its g limit is set to something like 3-4 g. Opinions: LRM is, as far as I can see, one of, if not the largest undertaking of any modder the community has ever seen! Howerver, as with all mods in this limited sim, it has its draw backs. Unfortunately, these outweigh the benefits (once again, In my opinion) The Anti-Barrel-Roll feature is just pure and simply wrong. The fact that you limit the defending aricraft's proformance right at the point here he needs every bit he can get is simply incorrect. This isn't realism, this is a handicap! Also, with LRM, my radar locks, unlocks, you name it, with out my even telling it to do so. You can call it realism all you want, I wouldn't know, but it's just so different from the past 3 years I have dedicated to the sim. Suddenly you change the game, say it's the same game, give it to all the servers (namely the popular ones) and expect the whole community to welcome it with open arms is quite frankly ridiculous! Turbulence: Great idea, poorly done. I have had my fair share of small aircraft flights. All I can say is that turbulence feels nothing like what LRM portrays. Realism? No. Virtual pilots trying to cover their @$$ from exploiters? Yes. Conclusion: Sometimes I really do wonder what was so bad about the "old" lockon, which is why all of us are here, because the "old lockon" was good enough (and pretty damn good too!) Because LRM changes the very way we have played lockon for many years, there is going to be opposition. In my opinion, We have gone from a somewhat realistic sim to a slightly different sim at the same level or realism with a very "foreign" and buggy online play environment. I don't want to have to feel like I'm testing a piece of beta software every time I play online. In short, we're not going to see the changes we want until 1.13. I think that's they way it's going to stay. I could go on, but I've practically written a book, so I'll leave it here. However, remember I share these thoughts with the utmost respect for Yoda, GG, AS and all those others who have brought wonderful ideas and mods to the lockon community.1 point
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I'll say it again: LRM does not affect CAC auto-lock functions within LOFC. You have not explained anything. You have only whined and complained, with no explanation whatsoever beyond some guy shooting you up because you couldn't lock him. This is because you don't actually know what you're trying to explain - in other words, you were shot down and decided to blame it on LRM.1 point
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ggtharos.i dont know why im trying to explain something you dont want to understand.you wont change anything anyway... do you want to say you didnt change anything about the radar? what about that autolock? do what you want, anyway with all what you read about radars and other stuff you aint nothin...you dont now anything more than anyone else...because you are not a pilot, just a game tester...what real pilot is a fool to share to you radars real performances? im saying that, between this 2 radars we have here, EDs is more credible, and even that one cant be verified so, why change some things if you will never know the truth?1 point
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If i speak about implementations of more realism in simulated environment, i speak about things like: accurate physics - may it be aircrafts, weapons, gravity, world etc etc, which correlate with eachother in right way - resulting or leading to somewhat more realistic geometrical or tactical solutions ... more accurate radarcharacteristics, from how they work down to various variables influencing their performance, though still simplified but still logic in overall picture and outcome reasonable countermeasure logic and parameters and their proper influence regarding various scenarios and the list goes on..... As you can see, it requires alot of accurate datasources, inteligent integration of all this variables and parameters, in such a way, that they make sense in corporate operation and not only put into place in good proposition. Im sure ED tried to make the best possible at time, but how the game really is played ("klick this then this happens, do this trick cuz it works, if you do this, that happens") made it very quick hollow, where all the lacks are. Do i fly realistic aircombat? What does realistic aircombat look like and why? Did i ever read anything about it, so i can make a picture? Or have i just figured out how to play this game smart, because i figured out how things work? What do i really want? So, if people want more realism, they must get rid of old establishments and habbits. It´s not granted at all, that just because it is an original game, that it is more realsitic, not AT ALL! If GG says to Kuky "you could play Hawk or Over-G" it makes me smile, because, to be honest, it is not any better or worse classification considering the very simplified and unaccurate assembly. But point is this: People are working to make things better. There might be fails, but that´s part of progression. GG has tremendous knowledge and interest if it comes to accurate sources and researches and his input is to be taken thankfully, even he might be not always right, but im sure he is not just saying "his opinion" without researchig on a topic first. Yoda has very analytic talents to approach things and so he does.... So, let them....let them work....of course it´s ok to aks why they do things what they do...but its ppl like them pushing things forward. Posts like "I don´t think...I don´t feel that is right" without reasonable argumentations or facts and just based on feelings are useless. Halfhearted expressions of "fear" either. If you want to argue the topic....make it CONSTRUCTIVE ! me out...1 point
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Ну Илья ведь всё объяснил, неужели нужно повторить? Нельзя их сделать как обычные - но чтобы при этом они не ели ресурсы. У техники считается пробитие, скорость, угол втыкания снаряда, толщина брони на данном участке (огрубленно, конечно). У статика ничего этого нет. Если сделаем - будет статик, жрущий в момент встречи со снарядом столько же ресурсов, сколько обычная техника - а зачем, спрашивается? Тогда и статики не нужны. Если же без схемы бронирования и прочих прелестей, то честно говоря - особой разницы нет из бетона он или папиросной бумаги. Статист в фильме не обязан быть Качаловым. И не нужно давить на "пользователя" - я, между прочим, тоже являюсь пользователем и летаю с удовольствием, хотя и не так часто, как хотел бы. И мой голос как пользователя тоже кое-что значит. Добавлено. Редактор тебе неинтересен, ты его и не запускал. Так может быть, стоит попробовать сделать самому миссию, грамотно и сюжетно поставить статики и обычную технику, полетать, пострелять - а потом делать выводы и предложения?1 point
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Special Thanks at LockonFiles.com I have to thank you once again for sticking with this community. Without your website. I’m afraid we would be running like rabbits trying to locate our favorite "mods". Your services are probably one of the most important one then anyone has provided this community. Especially if you recently reformatted and LOST everything like me. I was able to track down everything through your website. I can’t thank you enough for this service. I wanted to let you know and everyone else for that matter. Your website is very important to me and compatriots likewise. I wanted to give you credit for this. Thanks again. Regards, "Moose"1 point
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John X your post left me a bit confused, you seem to indicate tha MODing the game is a good thing, and that you do not know exactly how realistic LRM is, however at the same time you apear to go for Kuky's side view of things because it hapens that LRM is making your radar handling more difficult somehow. LRM has its limitations but at least it apears to be based on something that exists and was not modeled ingame. As long as it universaly distributed equaly among all players I think having LRM is btetter than having the game in its original condition. Thinking the game is better UnMODed, that it was the developers intention to be like that is a missconception. Its simply the way it was possible to realease. Lots of things are broken or left incomplete. If anyone is unconfortable with LRM better use other arguments other than discussing how realistic LRM is without basing himself on something.1 point
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I just don't know what part of the F-15 radar everyone thinks is so unrealistic. We know it keeps elevation and azimuth on your designated target. 1.12 does not do this, but LRM does. We know it will use as much automation and ECCM as possible, automatically. 1.12 does not do this, LRM does. We know it has automatic target step/assign capability 1.12 does not do this, LRM does. Similarly I was just informed by someone speaking to Ru pilots about how their variant of the same system works (which will likely be implemented later on). Now I don't know about any other things I have done to the eagle radar that i claim to be included from the real radar. Why is this so unrealistic?1 point
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Есть такая, но с 1.12 точно не работает. Нюанс: переименовать в .RAR cmp2mis.trk1 point
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Хотел написать чтото чего не хватает но по размышлении отбросил все "фичи", т.к. то что есть сейчас уже справляется со своими задачами, просто достаточно пользоваться только видом из кабины, ну и может пару раз включить со стороны посмотреть ка-50 и ми-24 ) Конечно хотелось бы графику уровня Арма 2, но и то что есть сейчас уже нормально. Главное не остановиться на этом и продолжить улучшать окружение и эффекты, с детальностью моделей пока можно смело остановиться на задранном на большую высоту стандарте ка-50. А вот более лучшие города, HDR, SSAO, трава с кустами, системы частиц из dx10 - посмотрите на взрывы и эффекты в World in Conflict и на облака и воду в Arma 2 - вот в этом направлении в плане графики помоему надо работать.1 point
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It mainly the old timers that are familiar with the phenomenon of EDT "Eagle Dynamics Time" EDT has been in effect for every patch, addon and sim release. Calculating EDT is one of the more arcane branches of Quantum Physics that only a select few are schooled in these days, due to the complexity of the equations and unpredictability of the results. For us mere mortals, that are familiar with the EDT phenomenon, we simply resign ourselves to the mantra of "When it's done" and with the words of the prophet Carl saying "No promises" ringing in our ears, we wait. Nate1 point
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