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Showing content with the highest reputation on 10/05/09 in all areas

  1. Super! Yeaaaaaahhhhhhhhhhhhhhhhhhhhhh nailed that pun ;)
    2 points
  2. Hitman was hit 32nd time today... Hurey! :drunk:
    1 point
  3. Came along this nice magazine cover: Cover:
    1 point
  4. Well you wouldn't miss that...cheers very much.
    1 point
  5. :drink::drunk::balloon::yay:have a good one dude..
    1 point
  6. Congrats! Make it a nice day!
    1 point
  7. They tortured animals till they made the right sounds which fit the game :'D Enginesound is from a squirrel thrown of a roof.
    1 point
  8. Happy Birthday :D
    1 point
  9. Hitman your day came :D Happy Birthday!
    1 point
  10. Happy Birthday Hitman! :)
    1 point
  11. Who needs Small Patrol Boats............:music_whistling: Taliban Navy - Battle Cruisers :P
    1 point
  12. :yay::drunk::drink:HBH!:beer::cheer3nc::thumbsup::yay:
    1 point
  13. That was actually exactly my initial point ;)
    1 point
  14. I have a S&D mission that if you fly low you will die. To search for a unknown target in a area you will need to gsain some alt. to search at longer distance. I fly MP only with my groop so I have guys to spot launches wile I or another pilot scouts for targets. The mission I have has the targets located in a opening in a grove of trees. Due to the ground angel and tree line you wont see the target area untill you are almost over it when at low alt. But If you take a high lvl search you will see it at a much longer range.
    1 point
  15. High = dead for me. So I try to stay low. Sounds like you tactic is working. I use wingman to scout and take out bandits. :)
    1 point
  16. welcome everyone.. i thought I'd post here and share that I have hacked out a new pilot resource page in the ED wiki.. http://en.wiki.eagle.ru/wiki/Talk:Main_Page i really don't know if that is the best palce for it but someone had to start with something - someone can always steal the edit code and put it where it should belong. at least it is there for new pilots to utilize. enjoy and help it grow.
    1 point
  17. O come on, three drops of bells, and wake them up with rakes 5 month later.
    1 point
  18. Ta All for the Kind Words :)
    1 point
  19. I dont want add-on scenery, but better scenery. The scenery in BS seems claustrophobic compared to scenery in FSX. You have a poor sense of depth perception in BS (and by relations, FC). Am I saying go nuts like M$ did? No, but the terrain can be so much better.
    1 point
  20. It seems this is all I ever say on these forums anymore and frankly I'm starting to sound abit like Steve Ballmer.... "Community.....Community.....Community.....Community.....Community.....Community..... WOOAAAHAHHAAHAHAHAAAAAAAA" Community is what you need in order to build and keep a player base with a co-op game. They have a very basic server browser that comes with the game, yet you can't communicate directly with people outside of directly joining the game. (which if you need help with your setup is kinda a raw deal) Some squads host ventrilo and teamspeak servers, yet upon joining is like the first day at a new school, you don't know what the expect and the people in there already have pre-existing friendships, making the new guy the awkward man out. Lack of defualt MP missions that come with the game doesn't help things much, nor does the editor facilitate quick construction of missions. As a whole the multiplayer needs to be more of a "game." We need someway to define if we accomplished something, not a personal goal of not crashing the chopper, but a mission goal. What I think it needs. -In game info and briefing (See ARMA) -Updated in game objectives users can understand and see (Again See ARMA) -GAMEMODES! Establish a defined set of rules for a gamemode and build missions around that idea where your team success is easily quanitative and obvious. -Multiplayer lobby with chat, friends, direct voice, private messaging (hyperlobby replacement) -Server wide VOIP would be pretty awesome, but if thats not possible, what about peer-to-peer voip? (as connected through the game lobby) Mission Editor needs... -None GUI Simulation Used for testing AI in missions. It simulates at accelerated speed and feedsback detailed information and records the data for later analytical usage. Perhaps once its done you "simulate" it 10 times to find out the reliability of an AI group. If they destroy their target 9 out of 10 times like they are supposed to then you can move on, if they fail half the time you know something needs fixed. - and alot of stuff Panzertard said. Maybe someday I'll give it a go at the BS Mission Editor and see what sort of ideas I can come up with, but right now I'm having way to much fun in the Source SDK to care.
    1 point
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